#include "common.h" #include "patcher.h" #include "Fire.h" CFireManager &gFireManager = *(CFireManager*)0x8F31D0; WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); } WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); } WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } uint32 CFireManager::GetTotalActiveFires() const { return m_nTotalFires; } WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); } CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) { for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { int fireId = -1; float minDistance = 999999; for (int j = 0; j < NUM_FIRES; j++) { if (!m_aFires[j].m_bIsOngoing) continue; if (m_aFires[j].m_bIsScriptFire) continue; if (m_aFires[j].m_nFiremenPuttingOut != i) continue; float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); if (distance < minDistance) { minDistance = distance; fireId = j; } } *pDistance = minDistance; if (fireId != -1) return &m_aFires[fireId]; } return nil; } void CFireManager::ExtinguishPoint(CVector point, float range) { for (int i = 0; i < NUM_FIRES; i++) { if (m_aFires[i].m_bIsOngoing) { if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) m_aFires[i].Extinguish(); } } } WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); } WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); } WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); } WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); } WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); } WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); } STARTPATCHES InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP); ENDPATCHES