#include "common.h" #include "RwHelper.h" #include "General.h" #include "Bones.h" #include "SurfaceTable.h" #include "Ped.h" #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" //--MIAMI: file done void CPedModelInfo::DeleteRwObject(void) { CClumpModelInfo::DeleteRwObject(); if(m_hitColModel) delete m_hitColModel; m_hitColModel = nil; } // leftover... RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { { "Smid", PED_MID, 0, }, // that is strange... { "Shead", PED_HEAD, 0, }, { "Supperarml", PED_UPPERARML, 0, }, { "Supperarmr", PED_UPPERARMR, 0, }, { "SLhand", PED_HANDL, 0, }, { "SRhand", PED_HANDR, 0, }, { "Supperlegl", PED_UPPERLEGL, 0, }, { "Supperlegr", PED_UPPERLEGR, 0, }, { "Sfootl", PED_FOOTL, 0, }, { "Sfootr", PED_FOOTR, 0, }, { "Slowerlegr", PED_LOWERLEGR, 0, }, { nil, 0, 0, }, }; void CPedModelInfo::SetClump(RpClump *clump) { CClumpModelInfo::SetClump(clump); SetFrameIds(m_pPedIds); // not needed in VC actually if(m_hitColModel == nil) CreateHitColModelSkinned(clump); RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); if(strcmp(GetName(), "player") == 0) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); } struct ColNodeInfo { Const char *name; int pedNode; int pieceType; float x, z; float radius; }; #define NUMPEDINFONODES 10 ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = { { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.15f }, { nil, PED_MID, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, { nil, PED_MID, PEDPIECE_TORSO, 0.0f, -0.05f, 0.25f }, { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.25f, 0.25f }, { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.03f, -0.05f, 0.16f }, { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.03f, -0.05f, 0.16f }, { nil, PED_LOWERLEGL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.2f }, { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.2f }, { nil, PED_FOOTL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.15f }, { nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f }, }; void CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) { CVector center; RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); CColModel *colmodel = new CColModel; CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); RwFrame *root = RpClumpGetFrame(m_clump); RwMatrix *invmat = RwMatrixCreate(); RwMatrix *mat = RwMatrixCreate(); RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump))); for(int i = 0; i < NUMPEDINFONODES; i++){ *mat = *invmat; int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ??? int idx = RpHAnimIDGetIndex(hier, id); // This doesn't really work as the positions are not initialized yet RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT); RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3dTransformPoints(&pos, &pos, 1, mat); center.x = pos.x + m_pColNodeInfos[i].x; center.y = pos.y + 0.0f; center.z = pos.z + m_pColNodeInfos[i].z; spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType); } RwMatrixDestroy(invmat); RwMatrixDestroy(mat); colmodel->spheres = spheres; colmodel->numSpheres = NUMPEDINFONODES; center.x = center.y = center.z = 0.0f; colmodel->boundingSphere.Set(2.0f, center); CVector min, max; min.x = min.y = -0.5f; min.z = -1.2f; max.x = max.y = 0.5f; max.z = 1.2f; colmodel->boundingBox.Set(min, max); colmodel->level = LEVEL_GENERIC; m_hitColModel = colmodel; } CColModel* CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump) { if(m_hitColModel == nil){ CreateHitColModelSkinned(clump); return m_hitColModel; } RwMatrix *invmat, *mat; CColSphere *spheres = m_hitColModel->spheres; RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); invmat = RwMatrixCreate(); mat = RwMatrixCreate(); RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump))); for(int i = 0; i < NUMPEDINFONODES; i++){ *mat = *invmat; int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); int idx = RpHAnimIDGetIndex(hier, id); RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT); RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3dTransformPoints(&pos, &pos, 1, mat); spheres[i].center.x = pos.x + m_pColNodeInfos[i].x; spheres[i].center.y = pos.y + 0.0f; spheres[i].center.z = pos.z + m_pColNodeInfos[i].z; } RwMatrixDestroy(invmat); RwMatrixDestroy(mat); return m_hitColModel; } CColModel* CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump) { if(m_hitColModel == nil) CreateHitColModelSkinned(clump); CColSphere *spheres = m_hitColModel->spheres; RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); RwMatrix *mat; for(int i = 0; i < NUMPEDINFONODES; i++){ int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); int idx = RpHAnimIDGetIndex(hier, id); mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; RwV3d pos = { 0.0f, 0.0f, 0.0f }; RwV3dTransformPoints(&pos, &pos, 1, mat); spheres[i].center.x = pos.x + m_pColNodeInfos[i].x; spheres[i].center.y = pos.y + 0.0f; spheres[i].center.z = pos.z + m_pColNodeInfos[i].z; } return m_hitColModel; }