#pragma once extern bool gPS2alphaTest; void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); void OpenCharsetSafe(); void CreateDebugFont(); void DestroyDebugFont(); void ObrsPrintfString(const char *str, short x, short y); void FlushObrsPrintfs(); void DefinedState(void); void SetAlphaRef(int ref); void SetCullMode(uint32 mode); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); RwTexture *GetFirstTexture(RwTexDictionary *txd); #ifdef PED_SKIN RpAtomic *IsClumpSkinned(RpClump *clump); RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data); void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable); RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier); RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data); void RenderSkeleton(RpHAnimHierarchy *hier); #endif RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict); void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&); bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); bool CreateTxdImageForVideoCard(); bool RpClumpGtaStreamRead1(RwStream *stream); RpClump *RpClumpGtaStreamRead2(RwStream *stream); void RpClumpGtaCancelStream(void); void CameraSize(RwCamera *camera, RwRect *rect, RwReal viewWindow, RwReal aspectRatio); void CameraDestroy(RwCamera *camera); RwCamera *CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer); void _TexturePoolsInitialise(); void _TexturePoolsShutdown(); RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data); #if defined(FIX_BUGS) && defined (GTA_PC) void SetAlphaTest(RwUInt32 alpharef); void RestoreAlphaTest(); #else #define SetAlphaTest(a) (0) #define RestoreAlphaTest() (0) #endif