#include "common.h" #include "General.h" #include "Pad.h" #include "Hud.h" #include "Text.h" #include "Clock.h" #include "Renderer.h" #include "ModelInfo.h" #include "TxdStore.h" #include "ModelIndices.h" #include "Pools.h" #include "Wanted.h" #include "Directory.h" #include "RwHelper.h" #include "World.h" #include "Entity.h" #include "FileMgr.h" #include "FileLoader.h" #include "Zones.h" #include "ZoneCull.h" #include "Radar.h" #include "Camera.h" #include "Record.h" #include "CarCtrl.h" #include "Population.h" #include "Gangs.h" #include "CutsceneMgr.h" #include "CdStream.h" #include "Streaming.h" #ifdef FIX_BUGS #include "Replay.h" #endif #include "main.h" #include "Frontend.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; int32 CStreaming::ms_numModelsRequested; CStreamingInfo CStreaming::ms_aInfoForModel[NUMSTREAMINFO]; CStreamingInfo CStreaming::ms_startLoadedList; CStreamingInfo CStreaming::ms_endLoadedList; CStreamingInfo CStreaming::ms_startRequestedList; CStreamingInfo CStreaming::ms_endRequestedList; int32 CStreaming::ms_oldSectorX; int32 CStreaming::ms_oldSectorY; int32 CStreaming::ms_streamingBufferSize; #ifndef ONE_THREAD_PER_CHANNEL int8 *CStreaming::ms_pStreamingBuffer[2]; #else int8 *CStreaming::ms_pStreamingBuffer[4]; #endif size_t CStreaming::ms_memoryUsed; CStreamingChannel CStreaming::ms_channel[2]; int32 CStreaming::ms_channelError; int32 CStreaming::ms_numVehiclesLoaded; int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; int32 CStreaming::ms_lastVehicleDeleted; CDirectory *CStreaming::ms_pExtraObjectsDir; int32 CStreaming::ms_numPriorityRequests; bool CStreaming::ms_hasLoadedLODs; int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; uint16 CStreaming::ms_loadedGangs; uint16 CStreaming::ms_loadedGangCars; int32 CStreaming::ms_imageOffsets[NUMCDIMAGES]; int32 CStreaming::ms_lastImageRead; int32 CStreaming::ms_imageSize; size_t CStreaming::ms_memoryAvailable; int32 desiredNumVehiclesLoaded = 12; CEntity *pIslandLODindustEntity; CEntity *pIslandLODcomIndEntity; CEntity *pIslandLODcomSubEntity; CEntity *pIslandLODsubIndEntity; CEntity *pIslandLODsubComEntity; int32 islandLODindust; int32 islandLODcomInd; int32 islandLODcomSub; int32 islandLODsubInd; int32 islandLODsubCom; bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) { if(m_size == 0) return false; posn = m_position; size = m_size; return true; } void CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) { m_position = posn; m_size = size; } void CStreamingInfo::AddToList(CStreamingInfo *link) { // Insert this after link m_next = link->m_next; m_prev = link; link->m_next = this; m_next->m_prev = this; } void CStreamingInfo::RemoveFromList(void) { m_next->m_prev = m_prev; m_prev->m_next = m_next; m_next = nil; m_prev = nil; } void CStreaming::Init2(void) { int i; for(i = 0; i < NUMSTREAMINFO; i++){ ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; ms_aInfoForModel[i].m_next = nil; ms_aInfoForModel[i].m_prev = nil; ms_aInfoForModel[i].m_nextID = -1; ms_aInfoForModel[i].m_size = 0; ms_aInfoForModel[i].m_position = 0; } ms_channelError = -1; // init lists ms_startLoadedList.m_next = &ms_endLoadedList; ms_startLoadedList.m_prev = nil; ms_endLoadedList.m_prev = &ms_startLoadedList; ms_endLoadedList.m_next = nil; ms_startRequestedList.m_next = &ms_endRequestedList; ms_startRequestedList.m_prev = nil; ms_endRequestedList.m_prev = &ms_startRequestedList; ms_endRequestedList.m_next = nil; // init misc ms_oldSectorX = 0; ms_oldSectorY = 0; ms_streamingBufferSize = 0; ms_disableStreaming = false; ms_memoryUsed = 0; ms_bLoadingBigModel = false; // init channels ms_channel[0].state = CHANNELSTATE_IDLE; ms_channel[1].state = CHANNELSTATE_IDLE; for(i = 0; i < 4; i++){ ms_channel[0].streamIds[i] = -1; ms_channel[0].offsets[i] = -1; ms_channel[1].streamIds[i] = -1; ms_channel[1].offsets[i] = -1; } // init stream info, mark things that are already loaded for(i = 0; i < MODELINFOSIZE; i++){ CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); if(mi && mi->GetRwObject()){ ms_aInfoForModel[i].m_loadState = STREAMSTATE_LOADED; ms_aInfoForModel[i].m_flags = STREAMFLAGS_DONT_REMOVE; if(mi->IsSimple()) ((CSimpleModelInfo*)mi)->m_alpha = 255; } } for(i = 0; i < TXDSTORESIZE; i++) if(CTxdStore::GetSlot(i) && CTxdStore::GetSlot(i)->texDict) ms_aInfoForModel[i + STREAM_OFFSET_TXD].m_loadState = STREAMSTATE_LOADED; for(i = 0; i < MAXVEHICLESLOADED; i++) ms_vehiclesLoaded[i] = -1; ms_numVehiclesLoaded = 0; ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); ms_numPriorityRequests = 0; ms_hasLoadedLODs = true; ms_currentPedGrp = -1; ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone ms_loadedGangs = 0; ms_currentPedLoading = 8; // unused, whatever it is LoadCdDirectory(); // allocate streaming buffers if(ms_streamingBufferSize & 1) ms_streamingBufferSize++; ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); ms_streamingBufferSize /= 2; ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; #ifdef ONE_THREAD_PER_CHANNEL ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; #endif debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); // PC only, figure out how much memory we got #ifdef GTA_PC #define MB (1024*1024) extern size_t _dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; if(ms_memoryAvailable < 50*MB) ms_memoryAvailable = 50*MB; desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12); if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) desiredNumVehiclesLoaded = MAXVEHICLESLOADED; debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d #undef MB #endif // find island LODs pIslandLODindustEntity = nil; pIslandLODcomIndEntity = nil; pIslandLODcomSubEntity = nil; pIslandLODsubIndEntity = nil; pIslandLODsubComEntity = nil; islandLODindust = -1; islandLODcomInd = -1; islandLODcomSub = -1; islandLODsubInd = -1; islandLODsubCom = -1; CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); if(building == nil) continue; if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; } } void CStreaming::Init(void) { #ifdef USE_TXD_CDIMAGE int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); if (txdHandle) CFileMgr::CloseFile(txdHandle); if (!CheckVideoCardCaps() && txdHandle) { CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init2(); } else { CStreaming::Init2(); if (CreateTxdImageForVideoCard()) { CStreaming::Shutdown(); CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init2(); } } #else CStreaming::Init2(); #endif } void CStreaming::Shutdown(void) { RwFreeAlign(ms_pStreamingBuffer[0]); ms_streamingBufferSize = 0; if(ms_pExtraObjectsDir){ delete ms_pExtraObjectsDir; #ifdef FIX_BUGS ms_pExtraObjectsDir = nil; #endif } } void CStreaming::Update(void) { CEntity *train; CStreamingInfo *si, *prev; bool requestedSubway = false; UpdateMemoryUsed(); if(ms_channelError != -1){ RetryLoadFile(ms_channelError); return; } if(CTimer::GetIsPaused()) return; train = FindPlayerTrain(); if(train && train->GetPosition().z < 0.0f){ RequestSubway(); requestedSubway = true; }else if(!ms_disableStreaming) AddModelsToRequestList(TheCamera.GetPosition()); DeleteFarAwayRwObjects(TheCamera.GetPosition()); if(!ms_disableStreaming && !CCutsceneMgr::IsRunning() && !requestedSubway && !CGame::playingIntro && ms_numModelsRequested < 5 && !CRenderer::m_loadingPriority #ifdef FIX_BUGS && !CReplay::IsPlayingBack() #endif ){ StreamVehiclesAndPeds(); StreamZoneModels(FindPlayerCoors()); } LoadRequestedModels(); for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) RemoveModel(si - ms_aInfoForModel); } } void CStreaming::LoadCdDirectory(void) { char dirname[132]; int i; #ifdef GTA_PC ms_imageOffsets[0] = 0; ms_imageOffsets[1] = -1; ms_imageOffsets[2] = -1; ms_imageOffsets[3] = -1; ms_imageOffsets[4] = -1; ms_imageOffsets[5] = -1; ms_imageOffsets[6] = -1; ms_imageOffsets[7] = -1; ms_imageOffsets[8] = -1; ms_imageOffsets[9] = -1; ms_imageOffsets[10] = -1; ms_imageOffsets[11] = -1; ms_imageSize = GetGTA3ImgSize(); // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array #endif i = CdStreamGetNumImages(); while(i-- >= 1){ strcpy(dirname, CdStreamGetImageName(i)); strncpy(strrchr(dirname, '.') + 1, "DIR", 3); LoadCdDirectory(dirname, i); } ms_lastImageRead = 0; ms_imageSize /= CDSTREAM_SECTOR_SIZE; } void CStreaming::LoadCdDirectory(const char *dirname, int n) { int fd, lastID, imgSelector; int modelId, txdId; uint32 posn, size; CDirectory::DirectoryInfo direntry; char *dot; lastID = -1; fd = CFileMgr::OpenFile(dirname, "rb"); assert(fd > 0); imgSelector = n<<24; assert(sizeof(direntry) == 32); while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ dot = strchr(direntry.name, '.'); assert(dot); if(dot) *dot = '\0'; if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ debug("%s appears more than once in %s\n", direntry.name, dirname); lastID = -1; }else{ direntry.offset |= imgSelector; ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); if(lastID != -1) ms_aInfoForModel[lastID].m_nextID = modelId; lastID = modelId; } }else{ #ifdef FIX_BUGS // remember which cdimage this came from ms_pExtraObjectsDir->AddItem(direntry, n); #else ms_pExtraObjectsDir->AddItem(direntry); #endif lastID = -1; } }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ txdId = CTxdStore::FindTxdSlot(direntry.name); if(txdId == -1) txdId = CTxdStore::AddTxdSlot(direntry.name); if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ debug("%s appears more than once in %s\n", direntry.name, dirname); lastID = -1; }else{ direntry.offset |= imgSelector; ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); if(lastID != -1) ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; lastID = txdId + STREAM_OFFSET_TXD; } }else lastID = -1; } CFileMgr::CloseFile(fd); } bool CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) { RwMemory mem; RwStream *stream; int cdsize; uint32 startTime, endTime, timeDiff; CBaseModelInfo *mi; bool success; startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); cdsize = ms_aInfoForModel[streamId].GetCdSize(); mem.start = (uint8*)buf; mem.length = cdsize * CDSTREAM_SECTOR_SIZE; stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); if(streamId < STREAM_OFFSET_TXD){ // Model mi = CModelInfo::GetModelInfo(streamId); // Txd has to be loaded if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){ debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot())); RemoveModel(streamId); RemoveTxd(mi->GetTxdSlot()); ReRequestModel(streamId); RwStreamClose(stream, &mem); return false; } // Set Txd to use CTxdStore::AddRef(mi->GetTxdSlot()); CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); if(mi->IsSimple()){ success = CFileLoader::LoadAtomicFile(stream, streamId); } else if (mi->GetModelType() == MITYPE_VEHICLE) { // load vehicles in two parts CModelInfo::GetModelInfo(streamId)->AddRef(); success = CFileLoader::StartLoadClumpFile(stream, streamId); if(success) ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; }else{ success = CFileLoader::LoadClumpFile(stream, streamId); } UpdateMemoryUsed(); // Txd no longer needed unless we only read part of the file if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED) CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); if(!success){ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName()); RemoveModel(streamId); ReRequestModel(streamId); RwStreamClose(stream, &mem); return false; } }else{ // Txd assert(streamId < NUMSTREAMINFO); if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ RemoveModel(streamId); RwStreamClose(stream, &mem); return false; } if(ms_bLoadingBigModel || cdsize > 200){ success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream); if(success) ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; }else success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream); UpdateMemoryUsed(); if(!success){ debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); RemoveModel(streamId); ReRequestModel(streamId); RwStreamClose(stream, &mem); return false; } } RwStreamClose(stream, &mem); // We shouldn't even end up here unless load was successful if(!success){ ReRequestModel(streamId); if(streamId < STREAM_OFFSET_TXD) debug("Failed to load %s.dff\n", mi->GetName()); else debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); return false; } if(streamId < STREAM_OFFSET_TXD){ // Model // Vehicles and Peds not in loaded list if (mi->GetModelType() != MITYPE_VEHICLE && mi->GetModelType() != MITYPE_PED) { CSimpleModelInfo *smi = (CSimpleModelInfo*)mi; // Set fading for some objects if(mi->IsSimple() && !smi->m_isBigBuilding){ if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOFADE) smi->m_alpha = 255; else smi->m_alpha = 0; } if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } }else{ // Txd if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } // Mark objects as loaded if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; } endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; if(timeDiff > 5){ if(streamId < STREAM_OFFSET_TXD) debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); else debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); } return true; } bool CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) { RwMemory mem; RwStream *stream; uint32 startTime, endTime, timeDiff; CBaseModelInfo *mi; bool success; startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ if(streamId < STREAM_OFFSET_TXD) CModelInfo::GetModelInfo(streamId)->RemoveRef(); return false; } mem.start = (uint8*)buf; mem.length = ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); if(streamId < STREAM_OFFSET_TXD){ // Model mi = CModelInfo::GetModelInfo(streamId); CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); success = CFileLoader::FinishLoadClumpFile(stream, streamId); if(success) success = AddToLoadedVehiclesList(streamId); mi->RemoveRef(); CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); }else{ // Txd CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); } RwStreamClose(stream, &mem); ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; if(!success){ RemoveModel(streamId); ReRequestModel(streamId); UpdateMemoryUsed(); return false; } UpdateMemoryUsed(); endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; if(timeDiff > 5){ if(streamId < STREAM_OFFSET_TXD) debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); else debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); } return true; } void CStreaming::RequestModel(int32 id, int32 flags) { CSimpleModelInfo *mi; if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE){ // updgrade to priority if(flags & STREAMFLAGS_PRIORITY && !ms_aInfoForModel[id].IsPriority()){ ms_numPriorityRequests++; ms_aInfoForModel[id].m_flags |= STREAMFLAGS_PRIORITY; } }else if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_NOTLOADED){ flags &= ~STREAMFLAGS_PRIORITY; } ms_aInfoForModel[id].m_flags |= flags; if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // Already loaded, only check changed flags if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOFADE && id < STREAM_OFFSET_TXD){ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi->IsSimple()) mi->m_alpha = 255; } // reinsert into list if(ms_aInfoForModel[id].m_next){ ms_aInfoForModel[id].RemoveFromList(); if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[id].AddToList(&ms_startLoadedList); } }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED || ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again? if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){ if(id < STREAM_OFFSET_TXD) RequestTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot(), flags); ms_aInfoForModel[id].AddToList(&ms_startRequestedList); ms_numModelsRequested++; if(flags & STREAMFLAGS_PRIORITY) ms_numPriorityRequests++; } ms_aInfoForModel[id].m_loadState = STREAMSTATE_INQUEUE; ms_aInfoForModel[id].m_flags = flags; } } void CStreaming::RequestSubway(void) { RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); switch(CGame::currLevel){ case LEVEL_INDUSTRIAL: RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); break; case LEVEL_COMMERCIAL: if(FindPlayerTrain()->GetPosition().y < -700.0f){ RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); }else{ RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); } break; case LEVEL_SUBURBAN: RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); break; default: break; } } #define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY void CStreaming::RequestBigBuildings(eLevelName level) { int i, n; CBuilding *b; n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); if(b && b->bIsBIGBuilding #ifdef NO_ISLAND_LOADING && ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level)) #else && b->m_level == level #endif ) RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } RequestIslands(level); ms_hasLoadedLODs = false; } void CStreaming::RequestIslands(eLevelName level) { ISLAND_LOADING_ISNT(HIGH) switch(level){ case LEVEL_INDUSTRIAL: RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); RequestModel(islandLODsubInd, BIGBUILDINGFLAGS); break; case LEVEL_COMMERCIAL: RequestModel(islandLODindust, BIGBUILDINGFLAGS); RequestModel(islandLODsubCom, BIGBUILDINGFLAGS); break; case LEVEL_SUBURBAN: RequestModel(islandLODindust, BIGBUILDINGFLAGS); RequestModel(islandLODcomSub, BIGBUILDINGFLAGS); break; default: break; } } void CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags) { CBaseModelInfo *mi; int txdId; char oldName[48]; uint32 pos, size; mi = CModelInfo::GetModelInfo(modelId); if(!CGeneral::faststrcmp(mi->GetName(), modelName)){ // Already have the correct name, just request it RequestModel(modelId, flags); return; } strcpy(oldName, mi->GetName()); mi->SetName(modelName); // What exactly is going on here? if(CModelInfo::GetModelInfo(oldName, nil)){ txdId = CTxdStore::FindTxdSlot(oldName); if(txdId != -1 && CTxdStore::GetSlot(txdId)->texDict){ CTxdStore::AddRef(txdId); RemoveModel(modelId); CTxdStore::RemoveRefWithoutDelete(txdId); }else RemoveModel(modelId); }else RemoveModel(modelId); bool found = ms_pExtraObjectsDir->FindItem(modelName, pos, size); assert(found); mi->ClearTexDictionary(); if(CTxdStore::FindTxdSlot(modelName) == -1) mi->SetTexDictionary("generic"); else mi->SetTexDictionary(modelName); ms_aInfoForModel[modelId].SetCdPosnAndSize(pos, size); RequestModel(modelId, flags); } void CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags) { RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags); } bool CStreaming::HasSpecialCharLoaded(int32 id) { return HasModelLoaded(id + MI_SPECIAL01); } void CStreaming::SetMissionDoesntRequireSpecialChar(int32 id) { return SetMissionDoesntRequireModel(id + MI_SPECIAL01); } void CStreaming::DecrementRef(int32 id) { ms_numModelsRequested--; if(ms_aInfoForModel[id].IsPriority()){ ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_PRIORITY; ms_numPriorityRequests--; } } void CStreaming::RemoveModel(int32 id) { int i; if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED) return; if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ if(id < STREAM_OFFSET_TXD) CModelInfo::GetModelInfo(id)->DeleteRwObject(); else CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; } if(ms_aInfoForModel[id].m_next){ // Remove from list, model is neither loaded nor requested if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE) DecrementRef(id); ms_aInfoForModel[id].RemoveFromList(); }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_READING){ for(i = 0; i < 4; i++){ if(ms_channel[0].streamIds[i] == id) ms_channel[0].streamIds[i] = -1; if(ms_channel[1].streamIds[i] == id) ms_channel[1].streamIds[i] = -1; } } if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ if(id < STREAM_OFFSET_TXD) RpClumpGtaCancelStream(); else CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; } void CStreaming::RemoveUnusedBuildings(eLevelName level) { if(level != LEVEL_INDUSTRIAL) RemoveBuildings(LEVEL_INDUSTRIAL); if(level != LEVEL_COMMERCIAL) RemoveBuildings(LEVEL_COMMERCIAL); if(level != LEVEL_SUBURBAN) RemoveBuildings(LEVEL_SUBURBAN); } void CStreaming::RemoveBuildings(eLevelName level) { int i, n; CEntity *e; CBaseModelInfo *mi; n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ e = CPools::GetBuildingPool()->GetSlot(i); if(e && e->m_level == level){ mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } } n = CPools::GetTreadablePool()->GetSize()-1; for(i = n; i >= 0; i--){ e = CPools::GetTreadablePool()->GetSlot(i); if(e && e->m_level == level){ mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } } n = CPools::GetObjectPool()->GetSize()-1; for(i = n; i >= 0; i--){ e = CPools::GetObjectPool()->GetSlot(i); if(e && e->m_level == level){ mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered && ((CObject*)e)->ObjectCreatedBy == GAME_OBJECT){ e->DeleteRwObject(); if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } } n = CPools::GetDummyPool()->GetSize()-1; for(i = n; i >= 0; i--){ e = CPools::GetDummyPool()->GetSlot(i); if(e && e->m_level == level){ mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } } } void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { ISLAND_LOADING_IS(LOW) { if (level != LEVEL_INDUSTRIAL) RemoveBigBuildings(LEVEL_INDUSTRIAL); if (level != LEVEL_COMMERCIAL) RemoveBigBuildings(LEVEL_COMMERCIAL); if (level != LEVEL_SUBURBAN) RemoveBigBuildings(LEVEL_SUBURBAN); } RemoveIslandsNotUsed(level); } void DeleteIsland(CEntity *island) { if(island == nil) return; if(island->bImBeingRendered) debug("Didn't delete island because it was being rendered\n"); else{ island->DeleteRwObject(); CStreaming::RemoveModel(island->GetModelIndex()); } } void CStreaming::RemoveIslandsNotUsed(eLevelName level) { #ifdef NO_ISLAND_LOADING if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { DeleteIsland(pIslandLODindustEntity); DeleteIsland(pIslandLODcomIndEntity); DeleteIsland(pIslandLODcomSubEntity); DeleteIsland(pIslandLODsubIndEntity); DeleteIsland(pIslandLODsubComEntity); } else #endif switch(level){ case LEVEL_INDUSTRIAL: DeleteIsland(pIslandLODindustEntity); DeleteIsland(pIslandLODcomSubEntity); DeleteIsland(pIslandLODsubComEntity); break; case LEVEL_COMMERCIAL: DeleteIsland(pIslandLODcomIndEntity); DeleteIsland(pIslandLODcomSubEntity); DeleteIsland(pIslandLODsubIndEntity); break; case LEVEL_SUBURBAN: DeleteIsland(pIslandLODsubIndEntity); DeleteIsland(pIslandLODsubComEntity); DeleteIsland(pIslandLODcomIndEntity); break; default: DeleteIsland(pIslandLODindustEntity); DeleteIsland(pIslandLODcomIndEntity); DeleteIsland(pIslandLODcomSubEntity); DeleteIsland(pIslandLODsubIndEntity); DeleteIsland(pIslandLODsubComEntity); break; } } void CStreaming::RemoveBigBuildings(eLevelName level) { int i, n; CEntity *e; CBaseModelInfo *mi; n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ e = CPools::GetBuildingPool()->GetSlot(i); if(e && e->bIsBIGBuilding && e->m_level == level){ mi = CModelInfo::GetModelInfo(e->GetModelIndex()); if(!e->bImBeingRendered){ e->DeleteRwObject(); if (mi->GetNumRefs() == 0) RemoveModel(e->GetModelIndex()); } } } } bool CStreaming::RemoveLoadedVehicle(void) { int i, id; for(i = 0; i < MAXVEHICLESLOADED; i++){ ms_lastVehicleDeleted++; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; if(id != -1 && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED) goto found; } return false; found: RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]); ms_numVehiclesLoaded--; ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1; return true; } bool CStreaming::RemoveLeastUsedModel(void) { CStreamingInfo *si; int streamId; for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ streamId = si - ms_aInfoForModel; if(streamId < STREAM_OFFSET_TXD){ if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) { RemoveModel(streamId); return true; } }else{ if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 && !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ RemoveModel(streamId); return true; } } } return ms_numVehiclesLoaded > 7 && RemoveLoadedVehicle(); } void CStreaming::RemoveAllUnusedModels(void) { int i; for(i = 0; i < MAXVEHICLESLOADED; i++) RemoveLoadedVehicle(); for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) { RemoveModel(i); ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; } } } bool CStreaming::RemoveReferencedTxds(size_t mem) { CStreamingInfo *si; int streamId; for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ streamId = si - ms_aInfoForModel; if(streamId >= STREAM_OFFSET_TXD && CTxdStore::GetNumRefs(streamId-STREAM_OFFSET_TXD) == 0){ RemoveModel(streamId); if(ms_memoryUsed < mem) return true; } } return false; } void CStreaming::RemoveUnusedModelsInLoadedList(void) { // empty } bool CStreaming::IsTxdUsedByRequestedModels(int32 txdId) { CStreamingInfo *si; int streamId; int i; for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){ streamId = si - ms_aInfoForModel; if(streamId < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) return true; } for(i = 0; i < 4; i++){ streamId = ms_channel[0].streamIds[i]; if(streamId != -1 && streamId < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) return true; streamId = ms_channel[1].streamIds[i]; if(streamId != -1 && streamId < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) return true; } return false; } int32 CStreaming::GetAvailableVehicleSlot(void) { int i; for(i = 0; i < MAXVEHICLESLOADED; i++) if(ms_vehiclesLoaded[i] == -1) return i; return -1; } bool CStreaming::AddToLoadedVehiclesList(int32 modelId) { int i; int id; if(ms_numVehiclesLoaded < desiredNumVehiclesLoaded){ // still room for vehicles for(i = 0; i < MAXVEHICLESLOADED; i++){ if(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1) break; ms_lastVehicleDeleted++; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; } assert(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1); ms_numVehiclesLoaded++; }else{ // find vehicle we can remove for(i = 0; i < MAXVEHICLESLOADED; i++){ id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; if(id != -1 && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) goto found; ms_lastVehicleDeleted++; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; } id = -1; found: if(id == -1){ // didn't find anything, try a free slot id = GetAvailableVehicleSlot(); if(id == -1) return false; // still no luck ms_lastVehicleDeleted = id; // this is more than we wanted actually ms_numVehiclesLoaded++; }else RemoveModel(id); } ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; return true; } bool CStreaming::IsObjectInCdImage(int32 id) { uint32 posn, size; return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size); } void CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) { int i, n; CEntity *e; if(ms_hasLoadedLODs) return; if(level == LEVEL_INDUSTRIAL){ if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) return; }else if(level == LEVEL_COMMERCIAL){ if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) return; }else if(level == LEVEL_SUBURBAN){ if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) return; } n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ e = CPools::GetBuildingPool()->GetSlot(i); if(e && e->bIsBIGBuilding && e->m_level == level && ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) return; } RemoveUnusedBigBuildings(level); ms_hasLoadedLODs = true; } void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) RemoveModel(id); else if(ms_aInfoForModel[id].m_next == nil) ms_aInfoForModel[id].AddToList(&ms_startLoadedList); } } void CStreaming::SetModelTxdIsDeletable(int32 id) { SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD); } void CStreaming::SetMissionDoesntRequireModel(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_SCRIPTOWNED; if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_DONT_REMOVE) == 0){ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) RemoveModel(id); else if(ms_aInfoForModel[id].m_next == nil) ms_aInfoForModel[id].AddToList(&ms_startLoadedList); } } void CStreaming::LoadInitialPeds(void) { RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); } void CStreaming::LoadInitialVehicles(void) { int id; ms_numVehiclesLoaded = 0; ms_lastVehicleDeleted = 0; if(CModelInfo::GetModelInfo("taxi", &id)) RequestModel(id, STREAMFLAGS_DONT_REMOVE); if(CModelInfo::GetModelInfo("police", &id)) RequestModel(id, STREAMFLAGS_DONT_REMOVE); } void CStreaming::StreamVehiclesAndPeds(void) { int i, model; static int timeBeforeNextLoad = 0; static int modelQualityClass = 0; if(CRecordDataForGame::IsRecording() || CRecordDataForGame::IsPlayingBack() #ifdef FIX_BUGS || CReplay::IsPlayingBack() #endif ) return; if(FindPlayerPed()->m_pWanted->AreSwatRequired()){ RequestModel(MI_ENFORCER, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_SWAT, STREAMFLAGS_DONT_REMOVE); }else{ SetModelIsDeletable(MI_ENFORCER); if(!HasModelLoaded(MI_ENFORCER)) SetModelIsDeletable(MI_SWAT); } if(FindPlayerPed()->m_pWanted->AreFbiRequired()){ RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE); }else{ SetModelIsDeletable(MI_FBICAR); if(!HasModelLoaded(MI_FBICAR)) SetModelIsDeletable(MI_FBI); } if(FindPlayerPed()->m_pWanted->AreArmyRequired()){ RequestModel(MI_RHINO, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_BARRACKS, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_ARMY, STREAMFLAGS_DONT_REMOVE); }else{ SetModelIsDeletable(MI_RHINO); SetModelIsDeletable(MI_BARRACKS); if(!HasModelLoaded(MI_RHINO) && !HasModelLoaded(MI_BARRACKS)) SetModelIsDeletable(MI_ARMY); } if(FindPlayerPed()->m_pWanted->NumOfHelisRequired() > 0) RequestModel(MI_CHOPPER, STREAMFLAGS_DONT_REMOVE); else SetModelIsDeletable(MI_CHOPPER); if(timeBeforeNextLoad >= 0) timeBeforeNextLoad--; else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){ for(i = 1; i <= 10; i++){ model = CCarCtrl::ChooseCarModel(modelQualityClass); modelQualityClass++; if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES) modelQualityClass = 0; // check if we want to load this model if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED && ((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1))) break; } if(i <= 10){ RequestModel(model, STREAMFLAGS_DEPENDENCY); timeBeforeNextLoad = 500; } } } void CStreaming::StreamZoneModels(const CVector &pos) { int i; uint16 gangsToLoad, gangCarsToLoad, bit; CZoneInfo info; CTheZones::GetZoneInfoForTimeOfDay(&pos, &info); if(info.pedGroup != ms_currentPedGrp){ // unload pevious group if(ms_currentPedGrp != -1) for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1){ SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); } } ms_currentPedGrp = info.pedGroup; for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE); } } RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); gangsToLoad = 0; gangCarsToLoad = 0; if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0; if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1; if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2; if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3; if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4; if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5; if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6; if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7; if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8; if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0; if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1; if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2; if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3; if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4; if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5; if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6; if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7; if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8; if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars) return; // This makes things simpler than the game does it gangsToLoad |= gangCarsToLoad; for(i = 0; i < NUM_GANGS; i++){ bit = 1<m_nVehicleMI, STREAMFLAGS_DONT_REMOVE); }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); } } ms_loadedGangCars = gangCarsToLoad; } void CStreaming::RemoveCurrentZonesModels(void) { int i; if(ms_currentPedGrp != -1) for(i = 0; i < 8; i++){ if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) break; if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); } for(i = 0; i < NUM_GANGS; i++){ SetModelIsDeletable(MI_GANG01 + i*2); SetModelIsDeletable(MI_GANG01 + i*2 + 1); if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1) SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); } ms_currentPedGrp = -1; ms_loadedGangs = 0; ms_loadedGangCars = 0; } // Find starting offset of the cdimage we next want to read // Not useful at all on PC... int32 CStreaming::GetCdImageOffset(int32 lastPosn) { int offset, off; int i, img; int dist, mindist; img = -1; mindist = INT32_MAX; offset = ms_imageOffsets[ms_lastImageRead]; if(lastPosn <= offset || lastPosn > offset + ms_imageSize){ // last read position is not in last image for(i = 0; i < NUMCDIMAGES; i++){ off = ms_imageOffsets[i]; if(off == -1) continue; if((uint32)lastPosn > (uint32)off) // after start of image, get distance from end // negative if before end! dist = lastPosn - (off + ms_imageSize); else // before image, get offset to start // this will never be negative dist = off - lastPosn; if(dist < mindist){ img = i; mindist = dist; } } assert(img >= 0); offset = ms_imageOffsets[img]; ms_lastImageRead = img; } return offset; } inline bool ModelNotLoaded(int32 modelId) { CStreamingInfo *si = &CStreaming::ms_aInfoForModel[modelId]; return si->m_loadState != STREAMSTATE_LOADED && si->m_loadState != STREAMSTATE_READING; } inline bool TxdNotLoaded(int32 txdId) { return ModelNotLoaded(txdId + STREAM_OFFSET_TXD); } // Find stream id of next requested file in cdimage int32 CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) { CStreamingInfo *si, *next; int streamId; uint32 posn, size; int streamIdFirst, streamIdNext; uint32 posnFirst, posnNext; streamIdFirst = -1; streamIdNext = -1; posnFirst = UINT32_MAX; posnNext = UINT32_MAX; for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){ next = si->m_next; streamId = si - ms_aInfoForModel; // only priority requests if there are any if(priority && ms_numPriorityRequests != 0 && !si->IsPriority()) continue; // request Txd if necessary if(streamId < STREAM_OFFSET_TXD){ int txdId = CModelInfo::GetModelInfo(streamId)->GetTxdSlot(); if(TxdNotLoaded(txdId)){ ReRequestTxd(txdId); continue; } } if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ if(posn < posnFirst){ // find first requested file in image streamIdFirst = streamId; posnFirst = posn; } if(posn < posnNext && posn >= (uint32)lastPosn){ // find first requested file after last read position streamIdNext = streamId; posnNext = posn; } }else{ // empty file DecrementRef(streamId); si->RemoveFromList(); si->m_loadState = STREAMSTATE_LOADED; } } // wrap around if(streamIdNext == -1) streamIdNext = streamIdFirst; if(streamIdNext == -1 && ms_numPriorityRequests != 0){ // try non-priority files ms_numPriorityRequests = 0; streamIdNext = GetNextFileOnCd(lastPosn, false); } return streamIdNext; } /* * Streaming buffer size is half of the largest file. * Files larger than the buffer size can only be loaded by channel 0, * which then uses both buffers, while channel 1 is idle. * ms_bLoadingBigModel is set to true to indicate this state. */ // Make channel read from disc void CStreaming::RequestModelStream(int32 ch) { int lastPosn, imgOffset, streamId; int totalSize; uint32 posn, size, unused; int i; int haveBigFile, havePed; lastPosn = CdStreamGetLastPosn(); imgOffset = GetCdImageOffset(lastPosn); streamId = GetNextFileOnCd(lastPosn - imgOffset, true); if(streamId == -1) return; // remove Txds that aren't requested anymore while(streamId >= STREAM_OFFSET_TXD){ if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY || IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) break; RemoveModel(streamId); // so try next file ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size); streamId = GetNextFileOnCd(posn + size, true); } if(streamId == -1) return; ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size); if(size > (uint32)ms_streamingBufferSize){ // Can only load big models on channel 0, and 1 has to be idle if(ch == 1 || ms_channel[1].state != CHANNELSTATE_IDLE) return; ms_bLoadingBigModel = true; } // Load up to 4 adjacent files haveBigFile = 0; havePed = 0; totalSize = 0; for(i = 0; i < 4; i++){ // no more files we can read if(streamId == -1 || ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_INQUEUE) break; // also stop at non-priority files ms_aInfoForModel[streamId].GetCdPosnAndSize(unused, size); if(ms_numPriorityRequests != 0 && !ms_aInfoForModel[streamId].IsPriority()) break; // Can't load certain combinations of files together if(streamId < STREAM_OFFSET_TXD){ if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED || haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE || TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())) break; }else{ if(haveBigFile && size > 200) break; } // Now add the file ms_channel[ch].streamIds[i] = streamId; ms_channel[ch].offsets[i] = totalSize; totalSize += size; // To big for buffer, remove again if(totalSize > ms_streamingBufferSize && i > 0){ totalSize -= size; break; } if(streamId < STREAM_OFFSET_TXD){ if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED) havePed = 1; if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE) haveBigFile = 1; }else{ if(size > 200) haveBigFile = 1; } ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; ms_aInfoForModel[streamId].RemoveFromList(); DecrementRef(streamId); streamId = ms_aInfoForModel[streamId].m_nextID; } // clear remaining slots for(; i < 4; i++) ms_channel[ch].streamIds[i] = -1; // Now read the data assert(!(ms_bLoadingBigModel && ch == 1)); // this would clobber the buffer if(CdStreamRead(ch, ms_pStreamingBuffer[ch], imgOffset+posn, totalSize) == STREAM_NONE) debug("FUCKFUCKFUCK\n"); ms_channel[ch].state = CHANNELSTATE_READING; ms_channel[ch].field24 = 0; ms_channel[ch].size = totalSize; ms_channel[ch].position = imgOffset+posn; ms_channel[ch].numTries = 0; } // Load data previously read from disc bool CStreaming::ProcessLoadingChannel(int32 ch) { int status; int i, id, cdsize; status = CdStreamGetStatus(ch); if(status != STREAM_NONE){ // busy if(status != STREAM_READING && status != STREAM_WAITING){ ms_channelError = ch; ms_channel[ch].state = CHANNELSTATE_ERROR; ms_channel[ch].status = status; } return false; } if(ms_channel[ch].state == CHANNELSTATE_STARTED){ ms_channel[ch].state = CHANNELSTATE_IDLE; FinishLoadingLargeFile(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[0]*CDSTREAM_SECTOR_SIZE], ms_channel[ch].streamIds[0]); ms_channel[ch].streamIds[0] = -1; }else{ ms_channel[ch].state = CHANNELSTATE_IDLE; for(i = 0; i < 4; i++){ id = ms_channel[ch].streamIds[i]; if(id == -1) continue; cdsize = ms_aInfoForModel[id].GetCdSize(); if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && ms_numVehiclesLoaded >= desiredNumVehiclesLoaded && !RemoveLoadedVehicle() && ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){ // can't load vehicle RemoveModel(id); if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) ReRequestModel(id); else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0) RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot()); }else{ MakeSpaceFor(cdsize * CDSTREAM_SECTOR_SIZE); ConvertBufferToObject(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[i]*CDSTREAM_SECTOR_SIZE], id); if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ // queue for second part ms_channel[ch].state = CHANNELSTATE_STARTED; ms_channel[ch].offsets[0] = ms_channel[ch].offsets[i]; ms_channel[ch].streamIds[0] = id; if(i != 0) ms_channel[ch].streamIds[i] = -1; }else ms_channel[ch].streamIds[i] = -1; } } } if(ms_bLoadingBigModel && ms_channel[ch].state != CHANNELSTATE_STARTED){ ms_bLoadingBigModel = false; // reset channel 1 after loading a big model for(i = 0; i < 4; i++) ms_channel[1].streamIds[i] = -1; ms_channel[1].state = CHANNELSTATE_IDLE; } return true; } void CStreaming::RetryLoadFile(int32 ch) { Const char *key; CPad::StopPadsShaking(); if(ms_channel[ch].numTries >= 3){ switch(ms_channel[ch].status){ case STREAM_ERROR_NOCD: key = "NOCD"; break; case STREAM_ERROR_OPENCD: key = "OPENCD"; break; case STREAM_ERROR_WRONGCD: key = "WRONGCD"; break; default: key = "CDERROR"; break; } CHud::SetMessage(TheText.Get(key)); CTimer::SetCodePause(true); } switch(ms_channel[ch].state){ case CHANNELSTATE_ERROR: ms_channel[ch].numTries++; if (CdStreamGetStatus(ch) == STREAM_READING || CdStreamGetStatus(ch) == STREAM_WAITING) break; case CHANNELSTATE_IDLE: CdStreamRead(ch, ms_pStreamingBuffer[ch], ms_channel[ch].position, ms_channel[ch].size); ms_channel[ch].state = CHANNELSTATE_READING; ms_channel[ch].field24 = -600; break; case CHANNELSTATE_READING: if(ProcessLoadingChannel(ch)){ ms_channelError = -1; CTimer::SetCodePause(false); } break; } } void CStreaming::LoadRequestedModels(void) { static int currentChannel = 0; // We can't read with channel 1 while channel 0 is using its buffer if(ms_bLoadingBigModel) currentChannel = 0; // We have data, load if(ms_channel[currentChannel].state == CHANNELSTATE_READING || ms_channel[currentChannel].state == CHANNELSTATE_STARTED) ProcessLoadingChannel(currentChannel); if(ms_channelError == -1){ // Channel is idle, read more data if(ms_channel[currentChannel].state == CHANNELSTATE_IDLE) RequestModelStream(currentChannel); // Switch channel if(ms_channel[currentChannel].state != CHANNELSTATE_STARTED) currentChannel = 1 - currentChannel; } } // Let's load models first, then process it. Unfortunately processing models are still single-threaded. // Currently only supported on POSIX streamer. #ifdef ONE_THREAD_PER_CHANNEL void CStreaming::LoadAllRequestedModels(bool priority) { static bool bInsideLoadAll = false; int imgOffset, streamId, status; int i; uint32 posn, size; if(bInsideLoadAll) return; FlushChannels(); imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)]; int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)]; int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)]; bool first = true; int processI = 0; while (true) { // Enumerate files and start reading for (int i=0; i (uint32)ms_streamingBufferSize) { if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer)) continue; else if (!first && streamIds[i+1] != -1) continue; } else { if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize) continue; } ms_aInfoForModel[streamId].RemoveFromList(); DecrementRef(streamId); streamIds[i] = streamId; streamSizes[i] = size; streamPoses[i] = posn; CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size); processI = i; } else { ms_aInfoForModel[streamId].RemoveFromList(); DecrementRef(streamId); ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; streamIds[i] = -1; } } else streamIds[i] = -1; } first = false; // Now process if (streamIds[processI] == -1) break; // Try again on error while (CdStreamSync(processI) != STREAM_NONE) { CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]); } ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING; MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE); ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]); if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED) FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]); if(streamIds[processI] < STREAM_OFFSET_TXD){ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]); if(mi->IsSimple()) mi->m_alpha = 255; } streamIds[processI] = -1; } ms_bLoadingBigModel = false; for(i = 0; i < 4; i++){ ms_channel[1].streamIds[i] = -1; ms_channel[1].offsets[i] = -1; } ms_channel[1].state = CHANNELSTATE_IDLE; bInsideLoadAll = false; } #else void CStreaming::LoadAllRequestedModels(bool priority) { static bool bInsideLoadAll = false; int imgOffset, streamId, status; int i; uint32 posn, size; if(bInsideLoadAll) return; FlushChannels(); imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); while(ms_endRequestedList.m_prev != &ms_startRequestedList){ streamId = GetNextFileOnCd(0, priority); if(streamId == -1) break; ms_aInfoForModel[streamId].RemoveFromList(); DecrementRef(streamId); if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ do status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size); while(CdStreamSync(0) || status == STREAM_NONE); ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); ConvertBufferToObject(ms_pStreamingBuffer[0], streamId); if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED) FinishLoadingLargeFile(ms_pStreamingBuffer[0], streamId); if(streamId < STREAM_OFFSET_TXD){ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamId); if(mi->IsSimple()) mi->m_alpha = 255; } }else{ // empty ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; } } ms_bLoadingBigModel = false; for(i = 0; i < 4; i++){ ms_channel[1].streamIds[i] = -1; ms_channel[1].offsets[i] = -1; } ms_channel[1].state = CHANNELSTATE_IDLE; bInsideLoadAll = false; } #endif void CStreaming::FlushChannels(void) { if(ms_channel[1].state == CHANNELSTATE_STARTED) ProcessLoadingChannel(1); if(ms_channel[0].state == CHANNELSTATE_READING){ CdStreamSync(0); ProcessLoadingChannel(0); } if(ms_channel[0].state == CHANNELSTATE_STARTED) ProcessLoadingChannel(0); if(ms_channel[1].state == CHANNELSTATE_READING){ CdStreamSync(1); ProcessLoadingChannel(1); } if(ms_channel[1].state == CHANNELSTATE_STARTED) ProcessLoadingChannel(1); } void CStreaming::FlushRequestList(void) { CStreamingInfo *si, *next; for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){ next = si->m_next; RemoveModel(si - ms_aInfoForModel); } #ifndef _WIN32 if(ms_channel[0].state == CHANNELSTATE_READING) { flushStream[0] = 1; } if(ms_channel[1].state == CHANNELSTATE_READING) { flushStream[1] = 1; } #endif FlushChannels(); } void CStreaming::ImGonnaUseStreamingMemory(void) { // empty } void CStreaming::IHaveUsedStreamingMemory(void) { UpdateMemoryUsed(); } void CStreaming::UpdateMemoryUsed(void) { // empty } #define STREAM_DIST 80.0f void CStreaming::AddModelsToRequestList(const CVector &pos) { float xmin, xmax, ymin, ymax; int ixmin, ixmax, iymin, iymax; int ix, iy; int dx, dy, d; CSector *sect; xmin = pos.x - STREAM_DIST; ymin = pos.y - STREAM_DIST; xmax = pos.x + STREAM_DIST; ymax = pos.y + STREAM_DIST; ixmin = CWorld::GetSectorIndexX(xmin); if(ixmin < 0) ixmin = 0; ixmax = CWorld::GetSectorIndexX(xmax); if(ixmax >= NUMSECTORS_X) ixmax = NUMSECTORS_X-1; iymin = CWorld::GetSectorIndexY(ymin); if(iymin < 0) iymin = 0; iymax = CWorld::GetSectorIndexY(ymax); if(iymax >= NUMSECTORS_Y) iymax = NUMSECTORS_Y-1; CWorld::AdvanceCurrentScanCode(); for(iy = iymin; iy <= iymax; iy++){ dy = iy - CWorld::GetSectorIndexY(pos.y); for(ix = ixmin; ix <= ixmax; ix++){ if(CRenderer::m_loadingPriority && ms_numModelsRequested > 5) return; dx = ix - CWorld::GetSectorIndexX(pos.x); d = dx*dx + dy*dy; sect = CWorld::GetSector(ix, iy); if(d <= 1){ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); }else if(d <= 4*4){ ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax); ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax); ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax); ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax); } } } } void CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax) { CPtrNode *node; CEntity *e; float lodDistSq; CVector2D pos; for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(e->m_scanCode == CWorld::GetCurrentScanCode()) continue; e->m_scanCode = CWorld::GetCurrentScanCode(); if(!e->bStreamingDontDelete && !e->bIsSubway && (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) { lodDistSq = sq(mi->GetLargestLodDistance()); lodDistSq = Min(lodDistSq, sq(STREAM_DIST)); pos = CVector2D(e->GetPosition()); if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) if(CRenderer::IsEntityCullZoneVisible(e)) RequestModel(e->GetModelIndex(), 0); } } } } void CStreaming::ProcessEntitiesInSectorList(CPtrList &list) { CPtrNode *node; CEntity *e; for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(e->m_scanCode == CWorld::GetCurrentScanCode()) continue; e->m_scanCode = CWorld::GetCurrentScanCode(); if(!e->bStreamingDontDelete && !e->bIsSubway && (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) if(CRenderer::IsEntityCullZoneVisible(e)) RequestModel(e->GetModelIndex(), 0); } } } void CStreaming::DeleteFarAwayRwObjects(const CVector &pos) { int posx, posy; int x, y; int r, i; CSector *sect; posx = CWorld::GetSectorIndexX(pos.x); posy = CWorld::GetSectorIndexY(pos.y); // Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step: // O is the old sector, <- is the direction in which we move it, // X are the sectors we delete RW objects from (except we go up to 10) // X // X X // X X X // X X X // <- O X X X // X X X // X X X // X X // X while(posx != ms_oldSectorX){ if(posx < ms_oldSectorX){ for(r = 2; r <= 10; r++){ x = ms_oldSectorX + r; if(x < 0) continue; if(x >= NUMSECTORS_X) break; for(i = -r; i <= r; i++){ y = ms_oldSectorY + i; if(y < 0) continue; if(y >= NUMSECTORS_Y) break; sect = CWorld::GetSector(x, y); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); } } ms_oldSectorX--; }else{ for(r = 2; r <= 10; r++){ x = ms_oldSectorX - r; if(x < 0) break; if(x >= NUMSECTORS_X) continue; for(i = -r; i <= r; i++){ y = ms_oldSectorY + i; if(y < 0) continue; if(y >= NUMSECTORS_Y) break; sect = CWorld::GetSector(x, y); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); } } ms_oldSectorX++; } } while(posy != ms_oldSectorY){ if(posy < ms_oldSectorY){ for(r = 2; r <= 10; r++){ y = ms_oldSectorY + r; if(y < 0) continue; if(y >= NUMSECTORS_Y) break; for(i = -r; i <= r; i++){ x = ms_oldSectorX + i; if(x < 0) continue; if(x >= NUMSECTORS_X) break; sect = CWorld::GetSector(x, y); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); } } ms_oldSectorY--; }else{ for(r = 2; r <= 10; r++){ y = ms_oldSectorY - r; if(y < 0) break; if(y >= NUMSECTORS_Y) continue; for(i = -r; i <= r; i++){ x = ms_oldSectorX + i; if(x < 0) continue; if(x >= NUMSECTORS_X) break; sect = CWorld::GetSector(x, y); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); } } ms_oldSectorY++; } } } void CStreaming::DeleteAllRwObjects(void) { int x, y; CSector *sect; for(x = 0; x < NUMSECTORS_X; x++) for(y = 0; y < NUMSECTORS_Y; y++){ sect = CWorld::GetSector(x, y); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]); } } void CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos) { int ix, iy; int x, y; CSector *sect; ix = CWorld::GetSectorIndexX(pos.x); iy = CWorld::GetSectorIndexY(pos.y); for(x = 0; x < NUMSECTORS_X; x++) for(y = 0; y < NUMSECTORS_Y; y++) if(Abs(ix - x) > 3.0f && Abs(iy - y) > 3.0f){ sect = CWorld::GetSector(x, y); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]); } } void CStreaming::DeleteRwObjectsBehindCamera(size_t mem) { int ix, iy; int x, y; int xmin, xmax, ymin, ymax; int inc; CSector *sect; if(ms_memoryUsed < mem) return; ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x); iy = CWorld::GetSectorIndexY(TheCamera.GetPosition().y); if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){ // looking west/east ymin = Max(iy - 10, 0); ymax = Min(iy + 10, NUMSECTORS_Y - 1); assert(ymin <= ymax); // Delete a block of sectors that we know is behind the camera if(TheCamera.GetForward().x > 0.0f){ // looking east xmax = Max(ix - 2, 0); xmin = Max(ix - 10, 0); inc = 1; }else{ // looking west xmax = Min(ix + 2, NUMSECTORS_X - 1); xmin = Min(ix + 10, NUMSECTORS_X - 1); inc = -1; } for(y = ymin; y <= ymax; y++){ for(x = xmin; x != xmax; x += inc){ sect = CWorld::GetSector(x, y); if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) return; } } // Now a block that intersects with the camera's frustum if(TheCamera.GetForward().x > 0.0f){ // looking east xmax = Max(ix + 10, 0); xmin = Max(ix - 2, 0); inc = 1; }else{ // looking west xmax = Min(ix - 10, NUMSECTORS_X - 1); xmin = Min(ix + 2, NUMSECTORS_X - 1); inc = -1; } for(y = ymin; y <= ymax; y++){ for(x = xmin; x != xmax; x += inc){ sect = CWorld::GetSector(x, y); if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) return; } } if(RemoveReferencedTxds(mem)) return; // As last resort, delete objects from the last step more aggressively for(y = ymin; y <= ymax; y++){ for(x = xmax; x != xmin; x -= inc){ sect = CWorld::GetSector(x, y); if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) return; } } }else{ // looking north/south xmin = Max(ix - 10, 0); xmax = Min(ix + 10, NUMSECTORS_X - 1); assert(xmin <= xmax); // Delete a block of sectors that we know is behind the camera if(TheCamera.GetForward().y > 0.0f){ // looking north ymax = Max(iy - 2, 0); ymin = Max(iy - 10, 0); inc = 1; }else{ // looking south ymax = Min(iy + 2, NUMSECTORS_Y - 1); ymin = Min(iy + 10, NUMSECTORS_Y - 1); inc = -1; } for(x = xmin; x <= xmax; x++){ for(y = ymin; y != ymax; y += inc){ sect = CWorld::GetSector(x, y); if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) return; } } // Now a block that intersects with the camera's frustum if(TheCamera.GetForward().y > 0.0f){ // looking north ymax = Max(iy + 10, 0); ymin = Max(iy - 2, 0); inc = 1; }else{ // looking south ymax = Min(iy - 10, NUMSECTORS_Y - 1); ymin = Min(iy + 2, NUMSECTORS_Y - 1); inc = -1; } for(x = xmin; x <= xmax; x++){ for(y = ymin; y != ymax; y += inc){ sect = CWorld::GetSector(x, y); if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) return; } } if(RemoveReferencedTxds(mem)) return; // As last resort, delete objects from the last step more aggressively for(x = xmin; x <= xmax; x++){ for(y = ymax; y != ymin; y -= inc){ sect = CWorld::GetSector(x, y); if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) return; } } } } void CStreaming::DeleteRwObjectsInSectorList(CPtrList &list) { CPtrNode *node; CEntity *e; for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered) e->DeleteRwObject(); } } void CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) { CPtrNode *node; CEntity *e; for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){ // Now this is pretty weird... if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f) // { e->DeleteRwObject(); // return; // BUG? // } else // FIX? if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f) e->DeleteRwObject(); } } } bool CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem) { CPtrNode *node; CEntity *e; for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered && e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ e->DeleteRwObject(); if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); if(ms_memoryUsed < mem) return true; } } } return false; } bool CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem) { CPtrNode *node; CEntity *e; for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered && e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ e->DeleteRwObject(); if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); if(ms_memoryUsed < mem) return true; } } } return false; } void CStreaming::MakeSpaceFor(int32 size) { #ifdef FIX_BUGS #define MB (1024 * 1024) if(ms_memoryAvailable == 0) { extern size_t _dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2; if(ms_memoryAvailable < 50 * MB) ms_memoryAvailable = 50 * MB; } #undef MB #endif while(ms_memoryUsed >= ms_memoryAvailable - size) if(!RemoveLeastUsedModel()) { DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); return; } } void CStreaming::LoadScene(const CVector &pos) { CStreamingInfo *si, *prev; eLevelName level; level = CTheZones::GetLevelFromPosition(&pos); debug("Start load scene\n"); for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) RemoveModel(si - ms_aInfoForModel); } CRenderer::m_loadingPriority = false; CCullZones::ForceCullZoneCoors(pos); DeleteAllRwObjects(); AddModelsToRequestList(pos); CRadar::StreamRadarSections(pos); RemoveUnusedBigBuildings(level); RequestBigBuildings(level); LoadAllRequestedModels(false); debug("End load scene\n"); } void CStreaming::MemoryCardSave(uint8 *buf, uint32 *size) { int i; *size = NUM_DEFAULT_MODELS; for(i = 0; i < NUM_DEFAULT_MODELS; i++) if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) buf[i] = ms_aInfoForModel[i].m_flags; else buf[i] = 0xFF; } void CStreaming::MemoryCardLoad(uint8 *buf, uint32 size) { uint32 i; assert(size == NUM_DEFAULT_MODELS); for(i = 0; i < size; i++) if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) if(buf[i] != 0xFF) ms_aInfoForModel[i].m_flags = buf[i]; } void CStreaming::UpdateForAnimViewer(void) { if (CStreaming::ms_channelError == -1) { CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f)); CStreaming::LoadRequestedModels(); sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); // original modifier was %d } else { CStreaming::RetryLoadFile(CStreaming::ms_channelError); } }