#include "config.h" #include "common.h" #include "patcher.h" #include "RwHelper.h" #include "Radar.h" #include "Camera.h" #include "Hud.h" #include "World.h" #include "Frontend.h" #include "General.h" #include "Vehicle.h" #include "Pools.h" #include "Script.h" #include "TxdStore.h" #include "World.h" #include "Streaming.h" float &CRadar::m_RadarRange = *(float*)0x8E281C; CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; int *gRadarTxdIds = (int*)0x6299C0; CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4; CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24; CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268; CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C; CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0; CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC; CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80; CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC; CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00; CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68; CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830; CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C; CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274; CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C; CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC; CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74; CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C; CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58; CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534; CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { nil, AsukaSprite, BombSprite, CatSprite, CentreSprite, CopcarSprite, DonSprite, EightSprite, ElSprite, IceSprite, JoeySprite, KenjiSprite, LizSprite, LuigiSprite, NorthSprite, RaySprite, SalSprite, SaveSprite, SpraySprite, TonySprite, WeaponSprite }; #define RADAR_NUM_TILES (8) #define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES) static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); #define RADAR_MIN_RANGE (120.0f) #define RADAR_MAX_RANGE (350.0f) #define RADAR_MIN_SPEED (0.3f) #define RADAR_MAX_SPEED (0.9f) #if 0 WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); } #else uint8 CRadar::CalculateBlipAlpha(float dist) { if (dist <= 1.0f) return 255; if (dist <= 5.0f) return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); return 128; } #endif #if 1 WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); } #else void CRadar::ChangeBlipBrightness(int32 i, int32 bright) { } #endif #if 1 WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); } #else void CRadar::ChangeBlipColour(int32 i, int32) { } #endif #if 1 WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); } #else void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) { } #endif #if 1 WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); } #else void CRadar::ChangeBlipScale(int32 i, int32 scale) { } #endif #if 1 WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); } #else void CRadar::ClearBlip(int32 i) { } #endif #if 0 WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); } #else void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { for (int i = 0; i < NUMRADARBLIPS; i++) { if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { SetRadarMarkerState(i, false); ms_RadarTrace[i].m_bInUse = false; ms_RadarTrace[i].m_eBlipType = BLIP_NONE; ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE; } }; } #endif #if 0 WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); } #else // Why not a proper clipping algorithm? int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { CVector2D corners[4] = { { 1.0f, -1.0f }, // top right { 1.0f, 1.0f }, // bottom right { -1.0f, 1.0f }, // bottom left { -1.0f, -1.0f }, // top left }; CVector2D tmp; int i, j, n; int laste, e, e1, e2;; bool inside[4]; for (i = 0; i < 4; i++) inside[i] = IsPointInsideRadar(rect[i]); laste = -1; n = 0; for (i = 0; i < 4; i++) if (inside[i]) { // point is inside, just add poly[n++] = rect[i]; } else { // point is outside but line to this point might be clipped e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); if (e1 != -1) { laste = e1; n++; } // and line from this point might be clipped as well e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); if (e2 != -1) { if (e1 == -1) { // if other line wasn't clipped, i.e. it was complete outside, // we may have to insert another vertex if last clipped line // was on a different edge // find the last intersection if we haven't seen it yet if (laste == -1) for (j = 3; j >= i; j--) { // game uses an if here for j == 0 e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); if (e != -1) { laste = e; break; } } assert(laste != -1); // insert corners that were skipped tmp = poly[n]; for (e = laste; e != e2; e = (e + 1) % 4) poly[n++] = corners[e]; poly[n] = tmp; } n++; } } if (n == 0) { // If no points, either the rectangle is completely outside or completely surrounds the radar // no idea what's going on here... float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { poly[0] = corners[0]; poly[1] = corners[1]; poly[2] = corners[2]; poly[3] = corners[3]; n = 4; } } } return n; } #endif bool CRadar::DisplayThisBlip(int32 counter) { switch (ms_RadarTrace[counter].m_IconID) { case RADAR_SPRITE_BOMB: case RADAR_SPRITE_SPRAY: case RADAR_SPRITE_WEAPON: return true; default: return false; } } #if 1 WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } #else void CRadar::Draw3dMarkers() { } #endif #if 0 WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } #else void CRadar::DrawBlips() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); CVector2D out; CVector2D in = CVector2D(0.0f, 0.0f); TransformRadarPointToScreenSpace(out, in); float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) angle = PI + FindPlayerHeading(); #ifdef FIX_BUGS else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); #endif else angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; TransformRealWorldPointToRadarSpace(in, vec2d); LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); CEntity *blipEntity = nil; for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) { switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) { blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; } break; case BLIP_OBJECT: blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; default: break; } if (blipEntity) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) { DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); } else { #ifdef TRIANGULAR_BLIPS CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } } } break; case BLIP_COORD: case BLIP_CONTACT_POINT: if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) { DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); } else { #ifdef TRIANGULAR_BLIPS CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } } break; default: break; } } for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) { switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) { blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; } break; case BLIP_OBJECT: blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; default: break; } if (blipEntity) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); else #ifdef TRIANGULAR_BLIPS { CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } } break; default: break; } } for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_COORD: case BLIP_CONTACT_POINT: if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::DbgFlag) { ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist)); else #ifdef TRIANGULAR_BLIPS { CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } break; default: break; } } } } #endif #if 0 WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } #else void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) m_RadarRange = RADAR_MIN_RANGE; else if (speed < RADAR_MAX_SPEED) m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; else m_RadarRange = RADAR_MAX_RANGE; } else m_RadarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); DrawRadarMap(); } } #endif #if 0 WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } #else void CRadar::DrawRadarMap() { // Game calculates an unused CRect here DrawRadarMask(); // top left ist (0, 0) int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE); int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE); StreamRadarSections(x, y); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); DrawRadarSection(x - 1, y - 1); DrawRadarSection(x, y - 1); DrawRadarSection(x + 1, y - 1); DrawRadarSection(x - 1, y); DrawRadarSection(x, y); DrawRadarSection(x + 1, y); DrawRadarSection(x - 1, y + 1); DrawRadarSection(x, y + 1); DrawRadarSection(x + 1, y + 1); } #endif #if 0 WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); } #else void CRadar::DrawRadarMask() { CVector2D corners[4] = { CVector2D(1.0f, -1.0f), CVector2D(1.0f, 1.0f), CVector2D(-1.0f, 1.0f), CVector2D(-1.0, -1.0f) }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS); CVector2D out[8]; CVector2D in; // Draw the shape we want to mask out from the radar in four segments for (int i = 0; i < 4; i++) { // First point is always the corner itself in.x = corners[i].x; in.y = corners[i].y; TransformRadarPointToScreenSpace(out[0], in); // Then generate a quarter of the circle for (int j = 0; j < 7; j++) { in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); TransformRadarPointToScreenSpace(out[j + 1], in); }; CSprite2d::SetMaskVertices(8, (float *)out); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); }; RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER); } #endif #if 0 WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); } #else void CRadar::DrawRadarSection(int32 x, int32 y) { int i; RwTexDictionary *txd; CVector2D worldPoly[8]; CVector2D radarCorners[4]; CVector2D radarPoly[8]; CVector2D texCoords[8]; CVector2D screenPoly[8]; int numVertices; RwTexture *texture = nil; GetTextureCorners(x, y, worldPoly); ClipRadarTileCoords(x, y); assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; if (txd) texture = GetFirstTexture(txd); if (texture == nil) return; for (i = 0; i < 4; i++) TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); numVertices = ClipRadarPoly(radarPoly, radarCorners); // FIX: can return earlier here // if(numVertices == 0) if (numVertices < 3) return; for (i = 0; i < numVertices; i++) { TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); } RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); // check done above now // if(numVertices > 2) RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); } #endif #if 0 WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); } #else void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } #endif #if 0 WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); } #else void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { CVector curPosn[4]; CVector oldPosn[4]; curPosn[0].x = x - SCREEN_SCALE_X(5.6f); curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); curPosn[1].x = x + SCREEN_SCALE_X(5.6f); curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); curPosn[2].x = x - SCREEN_SCALE_X(5.6f); curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); curPosn[3].x = x + SCREEN_SCALE_X(5.6f); curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); for (uint32 i = 0; i < 4; i++) { oldPosn[i] = curPosn[i]; curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle); curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle); } sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } #endif #if 0 WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); } #else int32 CRadar::GetActualBlipArrayIndex(int32 i) { if (i == -1) return -1; else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) return -1; else return (uint16)i; } #endif #if 1 WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); } #else int32 CRadar::GetNewUniqueBlipIndex(int32 i) { return int32(); } #endif #if 0 WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); } #else uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { int32 c; switch (color) { case 0: if (bright) c = 0x712B49FF; else c = 0x7F0000FF; break; case 1: if (bright) c = 0x5FA06AFF; else c = 0x007F00FF; break; case 2: if (bright) c = 0x80A7F3FF; else c = 0x00007FFF; break; case 3: if (bright) c = 0xE1E1E1FF; else c = 0x7F7F7FFF; break; case 4: if (bright) c = 0xFFFF00FF; else c = 0x7F7F00FF; break; case 5: if (bright) c = 0xFF00FFFF; else c = 0x7F007FFF; break; case 6: if (bright) c = 0x00FFFFFF; else c = 0x007F7FFF; break; default: c = color; break; }; return c; } #endif #if 1 WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } #else void CRadar::Initialise() { } #endif #if 0 WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); } #else float CRadar::LimitRadarPoint(CVector2D &point) { float dist, invdist; dist = point.Magnitude(); if (dist > 1.0f) { invdist = 1.0f / dist; point.x *= invdist; point.y *= invdist; } return dist; } #endif #if 1 WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); } #else void CRadar::LoadAllRadarBlips(int32) { } #endif #if 1 WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); } #else void CRadar::LoadTextures() { } #endif #if 1 WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); } #else void CRadar::RemoveRadarSections() { } #endif #if 0 WRAPPER void CRadar::RemoveMapSection(int32, int32) { EAXJMP(0x00); } #else void CRadar::RemoveMapSection(int32 x, int32 y) { if (x >= 0 && x <= 7 && y >= 0 && y <= 7) CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } #endif #if 0 WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); } #else void CRadar::RequestMapSection(int32 x, int32 y) { ClipRadarTileCoords(x, y); CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); } #endif #if 1 WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); } #else void CRadar::SaveAllRadarBlips(int32) { } #endif #if 0 WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); } #else void CRadar::SetBlipSprite(int32 i, int32 icon) { int index = CRadar::GetActualBlipArrayIndex(i); if (index != -1) { ms_RadarTrace[index].m_IconID = icon; } } #endif #if 0 WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); } #else int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { if (!ms_RadarTrace[nextBlip].m_bInUse) break; } ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; ms_RadarTrace[nextBlip].m_bDim = 1; ms_RadarTrace[nextBlip].m_bInUse = 1; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_vec2DPos = pos; ms_RadarTrace[nextBlip].m_vecPos = pos; ms_RadarTrace[nextBlip].m_nEntityHandle = 0; ms_RadarTrace[nextBlip].m_wScale = 1; ms_RadarTrace[nextBlip].m_eBlipDisplay = display; ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; return CRadar::GetNewUniqueBlipIndex(nextBlip); } #endif #if 0 WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); } #else int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { if (!ms_RadarTrace[nextBlip].m_bInUse) break; } ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; ms_RadarTrace[nextBlip].m_bDim = 1; ms_RadarTrace[nextBlip].m_bInUse = 1; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_nEntityHandle = handle; ms_RadarTrace[nextBlip].m_wScale = 1; ms_RadarTrace[nextBlip].m_eBlipDisplay = display; ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE; return CRadar::GetNewUniqueBlipIndex(nextBlip); } #endif #if 0 WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); } #else void CRadar::SetRadarMarkerState(int32 counter, bool flag) { CEntity *e; switch (ms_RadarTrace[counter].m_eBlipType) { case BLIP_CAR: e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; case BLIP_CHAR: e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; case BLIP_OBJECT: e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; default: return; } if (e) e->bHasBlip = flag; } #endif #if 0 WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } #else void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { float f1 = radius * 1.4f; float f2 = radius * 0.5f; CVector p1, p2; p1 = pos + TheCamera.GetUp()*f1; p2 = pos + TheCamera.GetUp()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); p1 = pos - TheCamera.GetUp()*f1; p2 = pos - TheCamera.GetUp()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); p1 = pos + TheCamera.GetRight()*f1; p2 = pos + TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); p1 = pos - TheCamera.GetRight()*f1; p2 = pos - TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); } #endif #if 0 WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); } #else void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) return; CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); } #endif void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) return; switch (mode) { case BLIP_MODE_TRIANGULAR_UP: // size++; // VC does size + 1 for triangles CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; case BLIP_MODE_TRIANGULAR_DOWN: // size++; // VC does size + 1 for triangles CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; case BLIP_MODE_SQUARE: CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); break; } } #if 1 WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); } #else void CRadar::Shutdown() { } #endif #if 1 WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); } #else void CRadar::StreamRadarSections(const CVector &posn) { } #endif #if 0 WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); } #else void CRadar::StreamRadarSections(int32 x, int32 y) { for (int i = 0; i < RADAR_NUM_TILES; ++i) { for (int j = 0; j < RADAR_NUM_TILES; ++j) { if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) RequestMapSection(i, j); else RemoveMapSection(i, j); }; }; } #endif #if 0 WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); } #else void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X); out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y)); out.x /= RADAR_TILE_SIZE; out.y /= RADAR_TILE_SIZE; } #endif #if 0 WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); } #else void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { float s, c; s = -Sin(TheCamera.GetForward().Heading()); c = Cos(TheCamera.GetForward().Heading()); if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { s = 0.0f; c = 1.0f; } else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { CVector forward; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); forward.Normalise(); // a bit useless... } else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; s = -Sin(forward.Heading()); c = Cos(forward.Heading()); } out.x = s * in.y + c * in.x; out.y = c * in.y - s * in.x; out = out * m_RadarRange + vec2DRadarOrigin; } #endif // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { // FIX? scale RADAR_LEFT here somehow out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); } #if 0 WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); } #else void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { s = 0.0f; c = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { s = Sin(TheCamera.GetForward().Heading()); c = Cos(TheCamera.GetForward().Heading()); } else { CVector forward; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); forward.Normalise(); // a bit useless... } else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; s = Sin(forward.Heading()); c = Cos(forward.Heading()); } float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); out.x = s * y + c * x; out.y = c * y - s * x; } #endif #if 0 WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); }; #else // Transform from section indices to world coordinates void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { x = x - RADAR_NUM_TILES/2; y = -(y - RADAR_NUM_TILES/2); // bottom left out[0].x = RADAR_TILE_SIZE * (x); out[0].y = RADAR_TILE_SIZE * (y - 1); // bottom right out[1].x = RADAR_TILE_SIZE * (x + 1); out[1].y = RADAR_TILE_SIZE * (y - 1); // top right out[2].x = RADAR_TILE_SIZE * (x + 1); out[2].y = RADAR_TILE_SIZE * (y); // top left out[3].x = RADAR_TILE_SIZE * (x); out[3].y = RADAR_TILE_SIZE * (y); } #endif #if 0 WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); }; #else void CRadar::ClipRadarTileCoords(int32 &x, int32 &y) { if (x < 0) x = 0; if (x > RADAR_NUM_TILES-1) x = RADAR_NUM_TILES-1; if (y < 0) y = 0; if (y > RADAR_NUM_TILES-1) y = RADAR_NUM_TILES-1; } #endif #if 0 WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); } #else bool CRadar::IsPointInsideRadar(const CVector2D &point) { if (point.x < -1.0f || point.x > 1.0f) return false; if (point.y < -1.0f || point.y > 1.0f) return false; return true; } #endif // clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 #if 0 WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); } #else int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) { float d1, d2; float t; float x, y; float shortest = 1.0f; int edge = -1; // clip against left edge, x = -1.0 d1 = -1.0f - p1.x; d2 = -1.0f - p2.x; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); y = (p2.y - p1.y)*t + p1.y; if (y >= -1.0f && y <= 1.0f && t <= shortest) { out.x = -1.0f; out.y = y; edge = 3; shortest = t; } } // clip against right edge, x = 1.0 d1 = p1.x - 1.0f; d2 = p2.x - 1.0f; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); y = (p2.y - p1.y)*t + p1.y; if (y >= -1.0f && y <= 1.0f && t <= shortest) { out.x = 1.0f; out.y = y; edge = 1; shortest = t; } } // clip against top edge, y = -1.0 d1 = -1.0f - p1.y; d2 = -1.0f - p2.y; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); x = (p2.x - p1.x)*t + p1.x; if (x >= -1.0f && x <= 1.0f && t <= shortest) { out.y = -1.0f; out.x = x; edge = 0; shortest = t; } } // clip against bottom edge, y = 1.0 d1 = p1.y - 1.0f; d2 = p2.y - 1.0f; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); x = (p2.x - p1.x)*t + p1.x; if (x >= -1.0f && x <= 1.0f && t <= shortest) { out.y = 1.0f; out.x = x; edge = 2; shortest = t; } } return edge; } #endif STARTPATCHES // InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); // InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); // InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP); // InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP); InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP); InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP); InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP); // InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP); InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP); InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP); InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP); InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP); InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP); InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP); InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP); InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP); InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP); // InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP); // InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP); // InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP); // InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP); // InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP); InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP); InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP); InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP); InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP); InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP); InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP); InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP); // InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP); // InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP); InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP); InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP); InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP); // InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP); InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP); // InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP); // InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP); InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP); InjectHook(0x4A6160, CRadar::IsPointInsideRadar, PATCH_JUMP); InjectHook(0x4A6250, CRadar::LineRadarBoxCollision, PATCH_JUMP); ENDPATCHES