#pragma once struct GlobalScene { RpWorld *world; RwCamera *camera; }; extern GlobalScene &Scene; extern uint8 work_buff[55000]; extern char gString[256]; extern wchar *gUString; class CSprite2d; void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); CSprite2d *LoadSplash(const char *name); char *GetRandomSplashScreen(void);