const char *neoWorldIII_frag_src = "uniform sampler2D tex0;\n" "uniform sampler2D tex1;\n" "uniform vec4 u_lightMap;\n" "in vec4 v_color;\n" "in vec2 v_tex0;\n" "in vec2 v_tex1;\n" "in float v_fog;\n" "out vec4 color;\n" "void\n" "main(void)\n" "{\n" " vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" " color = t0*v_color*(1 + u_lightMap*(2*t1-1));\n" " color.a = v_color.a*t0.a*u_lightMap.a;\n" " color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" " DoAlphaTest(color.a);\n" "}\n" ;