const char *neoVehicle_frag_src = "uniform sampler2D tex0;\n" "uniform sampler2D tex1;\n" "in vec4 v_color;\n" "in vec4 v_reflcolor;\n" "in vec2 v_tex0;\n" "in vec2 v_tex1;\n" "in float v_fog;\n" "out vec4 color;\n" "void\n" "main(void)\n" "{\n" " vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n" " pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n" " pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" "// pass1.rgb += v_reflcolor.rgb * v_fog;\n" " vec3 pass2 = v_reflcolor.rgb * v_fog;\n" " color.rgb = pass1.rgb*pass1.a + pass2;\n" " color.a = pass1.a;\n" "// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" " DoAlphaTest(color.a);\n" "}\n" ;