#include "common.h" #include "templates.h" #include "main.h" #include "TxdStore.h" #include "2dEffect.h" #include "BaseModelInfo.h" #include "ModelInfo.h" #include "KeyGen.h" #include "Streaming.h" #include "smallHeap.h" #include "TempColModels.h" CBaseModelInfo::CBaseModelInfo(ModelInfoType type) { m_colModel = nil; m_2dEffectsID = -1; m_objectId = -1; m_refCount = 0; m_txdSlot = -1; m_type = type; m_num2dEffects = 0; m_bOwnsColModel = false; m_nameKey = 0; m_unk1 = 0; m_unk2 = 0; m_name = new char[MAX_MODEL_NAME]; *(int32*)m_name = 0; } void CBaseModelInfo::Shutdown(void) { DeleteCollisionModel(); DeleteRwObject(); DeleteChunk(); m_2dEffectsID = -1; m_num2dEffects = 0; m_txdSlot = -1; } void CBaseModelInfo::DeleteCollisionModel(void) { if(!gUseChunkFiles && m_colModel && m_bOwnsColModel){ if(m_colModel) delete m_colModel; } m_colModel = nil; } void CBaseModelInfo::AddRef(void) { m_refCount++; AddTexDictionaryRef(); } void CBaseModelInfo::RemoveRef(void) { if(m_refCount > 0){ m_refCount--; RemoveTexDictionaryRef(); } } void CBaseModelInfo::SetTexDictionary(const char *name) { int slot = CTxdStore::FindTxdSlot(name); if(slot == -1) slot = CTxdStore::AddTxdSlot(name); m_txdSlot = slot; } void CBaseModelInfo::AddTexDictionaryRef(void) { CTxdStore::AddRef(m_txdSlot); } void CBaseModelInfo::AddTexDictionaryRefGu(void) { CTxdStore::AddRefGu(m_txdSlot); } void CBaseModelInfo::RemoveTexDictionaryRef(void) { CTxdStore::RemoveRef(m_txdSlot); } void CBaseModelInfo::RemoveTexDictionaryRefGu(void) { CTxdStore::RemoveRefGu(m_txdSlot); } void CBaseModelInfo::Init2dEffects(void) { m_2dEffectsID = -1; m_num2dEffects = 0; } void CBaseModelInfo::Add2dEffect(C2dEffect *fx) { if(m_2dEffectsID >= 0) m_num2dEffects++; else{ m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx); m_num2dEffects = 1; } } C2dEffect* CBaseModelInfo::Get2dEffect(int n) { if(m_2dEffectsID >= 0) return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n); else return nil; } void CBaseModelInfo::SetModelName(const char *name) { m_nameKey = CKeyGen::GetUppercaseKey(name); if (!gUseChunkFiles) strcpy(m_name, name); } void CBaseModelInfo::DeleteChunk(void) { // BUG? what if we're not using chunks? if(m_chunk){ CStreaming::UnregisterPointer(&m_chunk, 2); cSmallHeap::msInstance.Free(m_chunk); m_chunk = nil; } } inline int GetColmodelID(CColModel *model) { int colModelid = 0; if(model == &gpTempColModels->ms_colModelBBox) colModelid = 1; if(model == &gpTempColModels->ms_colModelPed1) colModelid = 2; if(model == &gpTempColModels->ms_colModelWeapon) colModelid = 3; if(model == &CTempColModels::ms_colModelPed2) colModelid = 4; if(model == &CTempColModels::ms_colModelPedGroundHit) colModelid = 5; if(model == &CTempColModels::ms_colModelDoor1) colModelid = 6; if(model == &CTempColModels::ms_colModelBumper1) colModelid = 7; if(model == &CTempColModels::ms_colModelPanel1) colModelid = 8; if(model == &CTempColModels::ms_colModelBonnet1) colModelid = 9; if(model == &CTempColModels::ms_colModelBoot1) colModelid = 10; if(model == &CTempColModels::ms_colModelWheel1) colModelid = 11; if(model == &CTempColModels::ms_colModelBodyPart1) colModelid = 12; if(model == &CTempColModels::ms_colModelBodyPart2) colModelid = 13; if(model == &CTempColModels::ms_colModelCutObj[0]) colModelid = 14; if(model == &CTempColModels::ms_colModelCutObj[1]) colModelid = 15; if(model == &CTempColModels::ms_colModelCutObj[2]) colModelid = 16; if(model == &CTempColModels::ms_colModelCutObj[3]) colModelid = 17; if(model == &CTempColModels::ms_colModelCutObj[4]) colModelid = 18; return colModelid; } void CBaseModelInfo::Write(base::cRelocatableChunkWriter &writer) { m_chunk = nil; RcWriteThis(writer); if(m_colModel){ if(m_bOwnsColModel || GetColmodelID(m_colModel) != 0) m_colModel->Write(writer, true); writer.AddPatch(&m_colModel); } }