#pragma once #include "common.h" #include "config.h" #include "DMAudio.h" #include "AudioCollision.h" #include "PoliceRadio.h" enum eScriptSounds : int16 { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1 = 1, SCRIPT_SOUND_2 = 2, SCRIPT_SOUND_3 = 3, SCRIPT_SOUND_PARTY_1_LOOP_S = 4, SCRIPT_SOUND_PARTY_1_LOOP_L = 5, SCRIPT_SOUND_PARTY_2_LOOP_S = 6, SCRIPT_SOUND_PARTY_2_LOOP_L = 7, SCRIPT_SOUND_PARTY_3_LOOP_S = 8, SCRIPT_SOUND_PARTY_3_LOOP_L = 9, SCRIPT_SOUND_PARTY_4_LOOP_S = 10, SCRIPT_SOUND_PARTY_4_LOOP_L = 11, SCRIPT_SOUND_PARTY_5_LOOP_S = 12, SCRIPT_SOUND_PARTY_5_LOOP_L = 13, SCRIPT_SOUND_PARTY_6_LOOP_S = 14, SCRIPT_SOUND_PARTY_6_LOOP_L = 15, SCRIPT_SOUND_PARTY_7_LOOP_S = 16, SCRIPT_SOUND_PARTY_7_LOOP_L = 17, SCRIPT_SOUND_PARTY_8_LOOP_S = 18, SCRIPT_SOUND_PARTY_8_LOOP_L = 19, SCRIPT_SOUND_PARTY_9_LOOP_S = 20, SCRIPT_SOUND_PARTY_9_LOOP_L = 21, SCRIPT_SOUND_PARTY_10_LOOP_S = 22, SCRIPT_SOUND_PARTY_10_LOOP_L = 23, SCRIPT_SOUND_PARTY_11_LOOP_S = 24, SCRIPT_SOUND_PARTY_11_LOOP_L = 25, SCRIPT_SOUND_PARTY_12_LOOP_S = 26, SCRIPT_SOUND_PARTY_12_LOOP_L = 27, SCRIPT_SOUND_PARTY_13_LOOP_S = 28, SCRIPT_SOUND_PARTY_13_LOOP_L = 29, SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30, SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31, SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32, SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33, SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34, SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35, SCRIPT_SOUND_SAWMILL_LOOP_S = 36, SCRIPT_SOUND_SAWMILL_LOOP_L = 37, SCRIPT_SOUND_38 = 38, SCRIPT_SOUND_39 = 39, SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40, SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41, SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42, SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43, SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44, SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45, SCRIPT_SOUND_46_S = 46, SCRIPT_SOUND_47_L = 47, SCRIPT_SOUND_MARCO_BISTRO_S = 48, SCRIPT_SOUND_MARCO_BISTRO_L = 49, SCRIPT_SOUND_AIRPORT_LOOP_S = 50, SCRIPT_SOUND_AIRPORT_LOOP_L = 51, SCRIPT_SOUND_SHOP_LOOP_S = 52, SCRIPT_SOUND_SHOP_LOOP_L = 53, SCRIPT_SOUND_CINEMA_LOOP_S = 54, SCRIPT_SOUND_CINEMA_LOOP_L = 55, SCRIPT_SOUND_DOCKS_LOOP_S = 56, SCRIPT_SOUND_DOCKS_LOOP_L = 57, SCRIPT_SOUND_HOME_LOOP_S = 58, SCRIPT_SOUND_HOME_LOOP_L = 59, SCRIPT_SOUND_FRANKIE_PIANO = 60, SCRIPT_SOUND_PARTY_1_LOOP = 61, SCRIPT_SOUND_PORN_CINEMA_1_S = 62, SCRIPT_SOUND_PORN_CINEMA_1_L = 63, SCRIPT_SOUND_PORN_CINEMA_2_S = 64, SCRIPT_SOUND_PORN_CINEMA_2_L = 65, SCRIPT_SOUND_PORN_CINEMA_3_S = 66, SCRIPT_SOUND_PORN_CINEMA_3_L = 67, SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68, SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69, SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70, SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71, SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72, SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73, SCRIPT_SOUND_74 = 74, SCRIPT_SOUND_75 = 75, SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76, SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77, SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78, SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79, SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80, SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81, SCRIPT_SOUND_EVIDENCE_PICKUP = 82, SCRIPT_SOUND_UNLOAD_GOLD = 83, SCRIPT_SOUND_RAVE_1_LOOP_S = 84, SCRIPT_SOUND_RAVE_1_LOOP_L = 85, SCRIPT_SOUND_RAVE_2_LOOP_S = 86, SCRIPT_SOUND_RAVE_2_LOOP_L = 87, SCRIPT_SOUND_RAVE_3_LOOP_S = 88, SCRIPT_SOUND_RAVE_3_LOOP_L = 89, SCRIPT_SOUND_MISTY_SEX_S = 90, SCRIPT_SOUND_MISTY_SEX_L = 91, SCRIPT_SOUND_GATE_START_CLUNK = 92, SCRIPT_SOUND_GATE_STOP_CLUNK = 93, SCRIPT_SOUND_PART_MISSION_COMPLETE = 94, SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95, SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96, SCRIPT_SOUND_RACE_START_3 = 97, SCRIPT_SOUND_RACE_START_2 = 98, SCRIPT_SOUND_RACE_START_1 = 99, SCRIPT_SOUND_RACE_START_GO = 100, SCRIPT_SOUND_SWAT_PED_SHOUT = 101, SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102, SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103, SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104, SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105, SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106, SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107, SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108, SCRIPT_SOUND_109 = 109, SCRIPT_SOUND_110 = 110, SCRIPT_SOUND_111 = 111, SCRIPT_SOUND_PAYPHONE_RINGING = 112, SCRIPT_SOUND_113 = 113, SCRIPT_SOUND_GLASS_BREAK_L = 114, SCRIPT_SOUND_GLASS_BREAK_S = 115, SCRIPT_SOUND_GLASS_CRACK = 116, SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117, SCRIPT_SOUND_BOX_DESTROYED_1 = 118, SCRIPT_SOUND_BOX_DESTROYED_2 = 119, SCRIPT_SOUND_METAL_COLLISION = 120, SCRIPT_SOUND_TIRE_COLLISION = 121, SCRIPT_SOUND_GUNSHELL_DROP = 122, SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123, }; class tSound { public: int32 m_nEntityIndex; int32 m_nCounter; int32 m_nSampleIndex; uint8 m_bBankIndex; bool m_bIs2D; uint8 field_14; // unused uint8 field_15; // unused int32 m_nReleasingVolumeModificator; int32 m_nFrequency; uint8 m_bVolume; uint8 field_25; // unused uint8 field_26; // unused uint8 field_27; // unused float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; uint8 field_45; // unused uint8 field_46; // unused uint8 field_47; // unused float m_fSpeedMultiplier; float m_fSoundIntensity; bool m_bReleasingSoundFlag; uint8 field_57; // unused uint8 field_58; // unused uint8 field_59; // unused CVector m_vecPos; bool m_bReverbFlag; uint8 m_bLoopsRemaining; bool m_bRequireReflection; // Used for oneshots uint8 m_bOffset; int32 m_nReleasingVolumeDivider; bool m_bIsProcessed; bool m_bLoopEnded; uint8 field_82; // unused uint8 field_83; // unused int32 m_nCalculatedVolume; int8 m_nVolumeChange; uint8 field_89; // unused uint8 field_90; // unused uint8 field_91; // unused // no methods }; static_assert(sizeof(tSound) == 92, "tSound: error"); class CPhysical; class CAutomobile; class tAudioEntity { public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; uint8 gap_18[2]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; uint8 field_25[3]; // no methods }; static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); class tPedComment { public: int32 m_nSampleIndex; int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; int8 m_nProcess; uint8 gap_26[2]; // unused // no methods }; static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); class cPedComments { public: tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; uint8 gap_1163[1]; // unused // reversed all methods void Add(tPedComment *com); void Process(); }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); class CEntity; class cMissionAudio { public: CVector m_vecPos; bool m_bPredefinedProperties; uint8 gap_13[3]; // unused int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; // todo find a name uint8 field_23; // unused int32 m_nMissionAudioCounter; bool m_bIsPlayed; uint8 field_29; // unused uint8 field_30; // unused uint8 field_31; // unused // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); class cVehicleParams; class CPlane; class CVehicle; class CPed; class cPedParams; class cTransmission; enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom REFLECTION_XMIN = 2, left REFLECTION_XMAX = 3, right REFLECTION_ZMAX = 4, */ REFLECTION_TOP = 0, REFLECTION_BOTTOM, REFLECTION_LEFT, REFLECTION_RIGHT, REFLECTION_UP, MAX_REFLECTIONS, }; class cAudioManager { public: bool m_bIsInitialised; uint8 field_1; // unused bool m_bFifthFrameFlag; uint8 m_bActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; uint8 field_6; // unused uint8 field_7; // unused float m_fSpeedOfSound; bool m_bTimerJustReset; uint8 field_13; // unused uint8 field_14; // unused uint8 field_15; // unused int32 m_nTimer; tSound m_sQueueSample; bool m_bActiveSampleQueue; uint8 gap_109[3]; // unused tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS]; tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES]; int32 m_nScriptObjectEntityTotal; cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; int32 m_nPoliceChannelEntity; cPoliceRadioQueue m_sPoliceRadioQueue; int32 m_nFrontEndEntity; int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; uint8 m_bTimeSpent; uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; // unused uint32 m_FrameCounter; cAudioManager(); ~cAudioManager(); // getters uint32 GetFrameCounter() const { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping); void AddReflectionsToRequestedQueue(); void AddReleasingSounds(); void AddSampleToRequestedQueue(); void AgeCrimes(); void CalculateDistance(bool &condition, float dist); bool CheckForAnAudioFileOnCD() const; void ClearActiveSamples(); void ClearMissionAudio(); void ClearRequestedQueue(); int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; int32 ComputePan(float, CVector *); uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; int32 CreateEntity(int32 type, void *entity); void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); void DoJumboVolOffset() const; void DoPoliceRadioCrackle(); // functions returning talk sfx, // order from GetPedCommentSfx uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); uint32 GetFBITalkSfx(int16 sound); uint32 GetArmyTalkSfx(int16 sound); uint32 GetMedicTalkSfx(int16 sound); uint32 GetFiremanTalkSfx(int16 sound); uint32 GetNormalMaleTalkSfx(int16 sound); uint32 GetTaxiDriverTalkSfx(int16 sound); uint32 GetPimpTalkSfx(int16 sound); uint32 GetMafiaTalkSfx(int16 sound); uint32 GetTriadTalkSfx(int16 sound); uint32 GetDiabloTalkSfx(int16 sound); uint32 GetYakuzaTalkSfx(int16 sound); uint32 GetYardieTalkSfx(int16 sound); uint32 GetColumbianTalkSfx(int16 sound); uint32 GetHoodTalkSfx(int16 sound); uint32 GetBlackCriminalTalkSfx(int16 sound); uint32 GetWhiteCriminalTalkSfx(int16 sound); uint32 GetMaleNo2TalkSfx(int16 sound); uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); uint32 GetWhiteFatMaleTalkSfx(int16 sound); uint32 GetBlackFatMaleTalkSfx(int16 sound); uint32 GetBlackCasualFemaleTalkSfx(int16 sound); uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); uint32 GetFemaleNo3TalkSfx(int16 sound); uint32 GetBlackFatFemaleTalkSfx(int16 sound); uint32 GetWhiteFatFemaleTalkSfx(int16 sound); uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); uint32 GetChinatownMaleOldTalkSfx(int16 sound); uint32 GetChinatownMaleYoungTalkSfx(int16 sound); uint32 GetChinatownFemaleOldTalkSfx(int16 sound); uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); uint32 GetLittleItalyMaleTalkSfx(int16 sound); uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); uint32 GetWhiteDockerMaleTalkSfx(int16 sound); uint32 GetBlackDockerMaleTalkSfx(int16 sound); uint32 GetScumMaleTalkSfx(int16 sound); uint32 GetScumFemaleTalkSfx(int16 sound); uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); uint32 GetBlackWorkerMaleTalkSfx(int16 sound); uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); uint32 GetBusinessMaleOldTalkSfx(int16 sound); uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); uint32 GetSupermodelMaleTalkSfx(int16 sound); uint32 GetSupermodelFemaleTalkSfx(int16 sound); uint32 GetStewardMaleTalkSfx(int16 sound); uint32 GetStewardFemaleTalkSfx(int16 sound); uint32 GetFanMaleTalkSfx(int16 sound, int32 model); uint32 GetFanFemaleTalkSfx(int16 sound); uint32 GetHospitalMaleTalkSfx(int16 sound); uint32 GetHospitalFemaleTalkSfx(int16 sound); uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); uint32 GetStudentMaleTalkSfx(int16 sound); uint32 GetStudentFemaleTalkSfx(int16 sound); uint32 GetCasualMaleOldTalkSfx(int16 sound); uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); uint32 GetEightTalkSfx(int16 sound); uint32 GetFrankieTalkSfx(int16 sound); uint32 GetMistyTalkSfx(int16 sound); uint32 GetOJGTalkSfx(int16 sound); uint32 GetCatatalinaTalkSfx(int16 sound); uint32 GetBomberTalkSfx(int16 sound); uint32 GetSecurityGuardTalkSfx(int16 sound); uint32 GetChunkyTalkSfx(int16 sound); uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx void GenerateIntegerRandomNumberTable(); char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; float GetDistanceSquared(CVector *v) const; int32 GetJumboTaxiFreq() const; bool GetMissionAudioLoadingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); bool HasAirBrakes(int32 model) const; void Initialise(); void InitialisePoliceRadio(); void InitialisePoliceRadioZones(); void InterrogateAudioEntities(); bool IsAudioInitialised() const; bool IsMissionAudioSampleFinished(); bool IsMP3RadioChannelAvailable() const; bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; void PlayLoadedMissionAudio(); void PlayOneShot(int32 index, int16 sound, float vol); void PlaySuspectLastSeen(float x, float y, float z); void PlayerJustGotInCar() const; void PlayerJustLeftCar() const; void PostInitialiseGameSpecificSetup(); void PostTerminateGameSpecificShutdown(); void PreInitialiseGameSpecificSetup() const; void PreloadMissionAudio(const char *name); void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds void ProcessActiveQueues(); bool ProcessAirBrakes(cVehicleParams *params); void ProcessAirportScriptObject(uint8 sound); bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); void ProcessBridge(); void ProcessBridgeMotor(); void ProcessBridgeOneShots(); void ProcessBridgeWarning(); bool ProcessCarBombTick(cVehicleParams *params); void ProcessCesna(cVehicleParams *params); void ProcessCinemaScriptObject(uint8 sound); void ProcessCrane(); void ProcessDocksScriptObject(uint8 sound); bool ProcessEngineDamage(cVehicleParams *params); void ProcessEntity(int32 sound); void ProcessExplosions(int32 explosion); void ProcessFireHydrant(); void ProcessFires(int32 entity); void ProcessFrontEnd(); void ProcessGarages(); bool ProcessHelicopter(cVehicleParams *params); void ProcessHomeScriptObject(uint8 sound); void ProcessJumbo(cVehicleParams *); void ProcessJumboAccel(CPlane *plane); void ProcessJumboDecel(CPlane *plane); void ProcessJumboFlying(); void ProcessJumboLanding(CPlane *plane); void ProcessJumboTakeOff(CPlane *plane); void ProcessJumboTaxi(); void ProcessLaunderetteScriptObject(uint8 sound); void ProcessLoopingScriptObject(uint8 sound); void ProcessMissionAudio(); void ProcessModelCarEngine(cVehicleParams *params); void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); void ProcessPedHeadphones(cPedParams *params); void ProcessPedOneShots(cPedParams *params); void ProcessPhysical(int32 id); void ProcessPlane(cVehicleParams *params); void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); void ProcessPoliceCellBeatingScriptObject(uint8 sound); void ProcessPornCinema(uint8 sound); void ProcessProjectiles(); void ProcessRainOnVehicle(cVehicleParams *params); void ProcessReverb() const; bool ProcessReverseGear(cVehicleParams *params); void ProcessSawMillScriptObject(uint8 sound); void ProcessScriptObject(int32 id); void ProcessShopScriptObject(uint8 sound); void ProcessSpecial(); bool ProcessTrainNoise(cVehicleParams *params); void ProcessVehicle(CVehicle *vehicle); bool ProcessVehicleDoors(cVehicleParams *params); void ProcessVehicleEngine(cVehicleParams *params); void ProcessVehicleHorn(cVehicleParams *params); void ProcessVehicleOneShots(cVehicleParams *params); bool ProcessVehicleReverseWarning(cVehicleParams *params); bool ProcessVehicleRoadNoise(cVehicleParams *params); void ProcessVehicleSirenOrAlarm(cVehicleParams *params); void ProcessVehicleSkidding(cVehicleParams *params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); bool ProcessWetRoadNoise(cVehicleParams *params); void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); void ReportCrime(int32 crime, const CVector *pos); void ResetAudioLogicTimers(uint32 timer); void ResetPoliceRadio(); void ResetTimers(uint32 time); void Service(); void ServiceCollisions(); void ServicePoliceRadio(); void ServicePoliceRadioChannel(int32 wantedLevel); void ServiceSoundEffects(); int8 SetCurrent3DProvider(uint8 which); void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); void SetUpOneShotCollisionSound(cAudioCollision *col); bool SetupCrimeReport(); bool SetupJumboEngineSound(uint8 vol, int32 freq); bool SetupJumboFlySound(uint8 emittingVol); bool SetupJumboRumbleSound(uint8 emittingVol); bool SetupJumboTaxiSound(uint8 vol); bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); void SetupPedComments(cPedParams *params, uint32 sound); void SetupSuspectLastSeenReport(); void Terminate(); void TranslateEntity(CVector *v1, CVector *v2) const; void UpdateGasPedalAudio(CAutomobile *automobile); void UpdateReflections(); bool UsesReverseWarning(int32 model) const; bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; // only used in pc void AdjustSamplesVolume(); uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); extern cAudioManager &AudioManager;