#pragma once #include "Object.h" #include "Weapon.h" struct CProjectileInfo : public CObject { eWeaponType m_eWeaponType; CEntity *m_pSource; int m_nExplosionTime; char m_bInUse; char field_13; char field_14; char field_15; CVector m_vecPos; static CProjectileInfo *GetProjectileInfo(int32 id); static CProjectileInfo *ms_apProjectile; }; extern CProjectileInfo *gaProjectileInfo;