#pragma once class CEntity; class CFire { public: bool m_bIsOngoing; bool m_bIsScriptFire; bool m_bPropogationFlag; bool m_bAudioSet; CVector m_vecPos; CEntity *m_pEntity; CEntity *m_pSource; int m_nExtinguishTime; int m_nStartTime; int field_20; int field_24; uint32 m_nFiremenPuttingOut; float field_2C; void Extinguish(void); }; class CFireManager { enum { MAX_FIREMEN_ATTENDING = 2, }; uint32 m_nTotalFires; CFire m_aFires[NUM_FIRES]; public: void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32); void Update(void); CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); CFire *FindNearestFire(CVector, float*); uint32 GetTotalActiveFires() const { return m_nTotalFires; } }; extern CFireManager &gFireManager;