#include "common.h" #include "patcher.h" #include "Fire.h" CFireManager &gFireManager = *(CFireManager*)0x8F31D0; WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) { for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { int fireId = -1; float minDistance = 999999; for (int j = 0; j < NUM_FIRES; j++) { if (!m_aFires[j].m_bIsOngoing) continue; if (m_aFires[j].m_bIsScriptFire) continue; if (m_aFires[j].m_nFiremenPuttingOut != i) continue; float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); if (distance < minDistance) { minDistance = distance; fireId = j; } } *pDistance = minDistance; if (fireId != -1) return &m_aFires[fireId]; } return nil; } WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); } WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }