#include "common.h" #include "patcher.h" #include "Game.h" #include "World.h" #include "Entity.h" #include "Population.h" PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248; bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570; float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C; uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70; int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574; uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548; uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44; uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC; bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79; uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C; uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F; uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C; uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14; uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50; uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548; uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0; uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C; uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C; uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30; uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98; uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20; uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10; uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28; uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C; WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); } WRAPPER void CPopulation::LoadPedGroups() { EAXJMP(0x4F3870); } WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); } WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); } WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); } WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); } void CPopulation::Initialise() { debug("Initialising CPopulation...\n"); ms_nNumCivMale = 0; m_AllRandomPedsThisType = -1; ms_nNumCivFemale = 0; PedDensityMultiplier = 1.0; ms_nNumCop = 0; bZoneChangeHasHappened = 0; ms_nNumEmergency = 0; m_CountDownToPedsAtStart = 2; ms_nNumGang1 = 0; ms_nTotalMissionPeds = 0; ms_nNumGang2 = 0; ms_nTotalPeds = 0; ms_nNumGang3 = 0; ms_nTotalGangPeds = 0; ms_nNumGang4 = 0; ms_nTotalCivPeds = 0; ms_nNumGang5 = 0; ms_nNumDummy = 0; ms_nNumGang6 = 0; ms_nNumGang9 = 0; ms_nNumGang7 = 0; ms_nNumGang8 = 0; LoadPedGroups(); DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); debug("CPopulation ready\n"); } void CPopulation::RemovePed(CEntity* ent) { CWorld::Remove(ent); delete ent; } STARTPATCHES InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP); ENDPATCHES