#pragma once #include "Game.h" class CPed; class CVehicle; struct PedGroup { int32 models[8]; }; class CPopulation { public: static PedGroup *ms_pPedGroups; //[31] static bool &ms_bGivePedsWeapons; static int32 &m_AllRandomPedsThisType; static float &PedDensityMultiplier; static uint32 &ms_nTotalMissionPeds; static int32 &MaxNumberOfPedsInUse; static uint32& ms_nNumCivMale; static uint32 &ms_nNumCivFemale; static uint32 &ms_nNumCop; static bool &bZoneChangeHasHappened; static uint32 &ms_nNumEmergency; static uint32& m_CountDownToPedsAtStart; static uint32& ms_nNumGang1; static uint32& ms_nNumGang2; static uint32& ms_nTotalPeds; static uint32& ms_nNumGang3; static uint32& ms_nTotalGangPeds; static uint32& ms_nNumGang4; static uint32& ms_nTotalCivPeds; static uint32& ms_nNumGang5; static uint32& ms_nNumDummy; static uint32& ms_nNumGang6; static uint32& ms_nNumGang9; static uint32& ms_nNumGang7; static uint32& ms_nNumGang8; static void Initialise(); static void LoadPedGroups(); static void UpdatePedCount(uint32, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); static CPed *AddPedInCar(CVehicle *vehicle); static bool IsPointInSafeZone(CVector *coors); static void RemovePed(CEntity* ent); };