#include "common.h" #include "patcher.h" #include "Script.h" uint8 *CTheScripts::ScriptSpace = (uint8*)0x74B248; CTextLine* CTheScripts::IntroTextLines = (CTextLine*)0x70EA74; CScriptRectangle* CTheScripts::IntroRectangles = (CScriptRectangle*)0x72D109; CSprite2d* CTheScripts::ScriptSprites = (CSprite2d*)0x72B090; bool CTheScripts::DbgFlag = *(bool*)0x95CD87; uint32 CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64; WRAPPER bool CTheScripts::IsPlayerOnAMission() { EAXJMP(0x439410); }