#pragma once class CEntity; class cDMAudio { public: void ReleaseDigitalHandle(void); void ReacquireDigitalHandle(void); void Service(void); void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed); void ResetTimers(UInt32 timerval); }; extern cDMAudio &DMAudio;