#include "common.h" #include "patcher.h" #include "DMAudio.h" cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); } WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); } WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); } WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); } WRAPPER void cDMAudio::ResetTimers(UInt32 timerval) { EAXJMP(0x57CCD0); }