#pragma once enum eLevelName { LEVEL_NONE = 0, LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, LEVEL_SUBURBAN }; class CGame { public: static int &currLevel; static bool &bDemoMode; static bool &nastyGame; static void Process(void); static Bool InitialiseOnceBeforeRW(void); static Bool InitialiseRenderWare(void); static void ShutdownRenderWare(void); static void FinalShutdown(void); };