#include "common.h" #include "patcher.h" #include "Game.h" int &CGame::currLevel = *(int*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); } WRAPPER Bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }