newoption { trigger = "glewdir", value = "PATH", description = "Directory of GLEW", default = "glew-2.1.0" } newoption { trigger = "glfwdir", value = "PATH", description = "Directory of glfw", default = "glfw-3.3.2.bin.WIN32" } newoption { trigger = "with-librw", description = "Build and use librw from this solution" } if(_OPTIONS["with-librw"]) then Librw = "librw" else Librw = os.getenv("LIBRW") or "librw" end workspace "re3" language "C++" configurations { "Debug", "Release" } location "build" symbols "Full" staticruntime "off" filter { "system:windows" } platforms { "win-x86-RW33_d3d8-mss", "win-x86-librw_d3d9-mss", "win-x86-librw_gl3_glfw-mss", } filter "configurations:Debug" defines { "DEBUG" } filter "configurations:Release" defines { "NDEBUG" } optimize "On" filter { "platforms:win*" } system "windows" filter { "platforms:*x86*" } architecture "x86" filter { "platforms:*librw_d3d9*" } defines { "RW_D3D9" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") } end filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") } end defines { "GLEW_STATIC" } includedirs { path.join(_OPTIONS["glfwdir"], "include") } includedirs { path.join(_OPTIONS["glewdir"], "include") } filter {} pbcommands = { "setlocal EnableDelayedExpansion", "set file=$(TargetPath)", "FOR %%i IN (\"%file%\") DO (", "set filename=%%~ni", "set fileextension=%%~xi", "set target=!path!!filename!!fileextension!", "copy /y \"!file!\" \"!target!\"", ")" } function setpaths (gamepath, exepath, scriptspath) scriptspath = scriptspath or "" if (gamepath) then cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" } table.insert(cmdcopy, pbcommands) postbuildcommands (cmdcopy) debugdir (gamepath) if (exepath) then debugcommand (gamepath .. exepath) dir, file = exepath:match'(.*/)(.*)' debugdir (gamepath .. (dir or "")) end end --targetdir ("bin/%{prj.name}/" .. scriptspath) end if(_OPTIONS["with-librw"]) then project "librw" kind "StaticLib" targetname "rw" targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}" files { path.join(Librw, "src/*.*") } files { path.join(Librw, "src/*/*.*") } filter "platforms:*RW33*" flags { "ExcludeFromBuild" } filter {} end project "re3" kind "WindowedApp" targetname "re3" targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" targetextension ".exe" characterset ("MBCS") linkoptions "/SAFESEH:NO" files { "src/*.*" } files { "src/animation/*.*" } files { "src/audio/*.*" } files { "src/control/*.*" } files { "src/core/*.*" } files { "src/entities/*.*" } files { "src/math/*.*" } files { "src/modelinfo/*.*" } files { "src/objects/*.*" } files { "src/peds/*.*" } files { "src/render/*.*" } files { "src/rw/*.*" } files { "src/save/*.*" } files { "src/skel/*.*" } files { "src/skel/win/*.*" } files { "src/skel/glfw/*.*" } files { "src/text/*.*" } files { "src/vehicles/*.*" } files { "src/weapons/*.*" } files { "src/extras/*.*" } files { "eax/*.*" } includedirs { "src" } includedirs { "src/animation" } includedirs { "src/audio" } includedirs { "src/control" } includedirs { "src/core" } includedirs { "src/entities" } includedirs { "src/math" } includedirs { "src/modelinfo" } includedirs { "src/objects" } includedirs { "src/peds" } includedirs { "src/render" } includedirs { "src/rw" } includedirs { "src/save/" } includedirs { "src/skel/" } includedirs { "src/skel/win" } includedirs { "src/skel/glfw" } includedirs { "src/text" } includedirs { "src/vehicles" } includedirs { "src/weapons" } includedirs { "src/extras" } includedirs { "eax" } includedirs { "milessdk/include" } includedirs { "eax" } libdirs { "milessdk/lib" } setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") filter "platforms:*RW33*" staticruntime "on" includedirs { "rwsdk/include/d3d8" } libdirs { "rwsdk/lib/d3d8/release" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } defines { "RWLIBS" } linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" filter "platforms:*librw*" defines { "LIBRW" } files { "src/fakerw/*.*" } includedirs { "src/fakerw" } includedirs { Librw } if(_OPTIONS["with-librw"]) then libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" } end links { "rw" } filter "platforms:*d3d*" includedirs { "dxsdk/include" } libdirs { "dxsdk/lib" } filter "platforms:*d3d9*" links { "d3d9" } filter "platforms:*gl3_glfw*" libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION, "vs", "vc")) } links { "opengl32", "glew32s", "glfw3" }