#pragma once struct RwTexture; class CShadows { public: static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale); static void RenderStaticShadows(void); static void RenderStoredShadows(void); };