#include "common.h" #include #include #include "patcher.h" #include "Lights.h" #include "Timecycle.h" #include "Coronas.h" #include "Weather.h" #include "CullZones.h" #include "Frontend.h" RpLight *&pAmbient = *(RpLight**)0x885B6C; RpLight *&pDirect = *(RpLight**)0x880F7C; RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8; RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10; RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8; RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8; RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308; void SetLightsWithTimeOfDayColour(RpWorld *) { CVector vec1, vec2, vecsun; RwMatrix mat; if(pAmbient){ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ AmbientLightColourForFrame.red = 1.0f; AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; } AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f); AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f); AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } if(pDirect){ DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult; DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult; DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult; RpLightSetColor(pDirect, &DirectionalLightColourForFrame); vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue]; vec1 = CVector(0.0f, 0.0f, 1.0f); vec2 = CrossProduct(vec1, vecsun); vec2.Normalise(); vec1 = CrossProduct(vec2, vecsun); mat.at.x = -vecsun.x; mat.at.y = -vecsun.y; mat.at.z = -vecsun.z; mat.right.x = vec1.x; mat.right.y = vec1.y; mat.right.z = vec1.z; mat.up.x = vec2.x; mat.up.y = vec2.y; mat.up.z = vec2.z; RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); } if(CMenuManager::m_PrefsBrightness > 256){ float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2); AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2); AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2); AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); #ifdef FIX_BUGS DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1); DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1); DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1); #else DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1); DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1); DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1); #endif } } void SetAmbientAndDirectionalColours(float f) { AmbientLightColour.red = AmbientLightColourForFrame.red * f; AmbientLightColour.green = AmbientLightColourForFrame.green * f; AmbientLightColour.blue = AmbientLightColourForFrame.blue * f; DirectionalLightColour.red = DirectionalLightColourForFrame.red * f; DirectionalLightColour.green = DirectionalLightColourForFrame.green * f; DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f; RpLightSetColor(pAmbient, &AmbientLightColour); RpLightSetColor(pDirect, &DirectionalLightColour); } void SetBrightMarkerColours(float f) { AmbientLightColour.red = 0.6f; AmbientLightColour.green = 0.6f; AmbientLightColour.blue = 0.6f; DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red; DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green; DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue; RpLightSetColor(pAmbient, &AmbientLightColour); RpLightSetColor(pDirect, &DirectionalLightColour); } void ReSetAmbientAndDirectionalColours(void) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame); RpLightSetColor(pDirect, &DirectionalLightColourForFrame); } void DeActivateDirectional(void) { RpLightSetFlags(pDirect, 0); } void ActivateDirectional(void) { RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); } void SetAmbientColours(void) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } void SetAmbientColoursForPedsCarsAndObjects(void) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects); } uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 }; uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 }; uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 }; void SetAmbientColoursToIndicateRoadGroup(int i) { AmbientLightColour.red = IndicateR[i%7]/255.0f; AmbientLightColour.green = IndicateG[i%7]/255.0f; AmbientLightColour.blue = IndicateB[i%7]/255.0f; RpLightSetColor(pAmbient, &AmbientLightColour); } STARTPATCHES InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP); InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP); InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP); InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP); InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP); InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP); InjectHook(0x526F60, SetAmbientColours, PATCH_JUMP); InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP); ENDPATCHES