#include "common.h" #include "patcher.h" #include "Draw.h" float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4; float &CDraw::ms_fFarClipZ = *(float*)0x9434F0; float &CDraw::ms_fFOV = *(float*)0x5FBC6C; uint8 &CDraw::FadeValue = *(uint8*)0x95CD68; uint8 &CDraw::FadeRed = *(uint8*)0x95CD90; uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71; uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53; static float hFov2vFov(float hfov) { float w = SCREENW; float h = SCREENH; // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio float ar1 = 4.0/3.0; float ar2 = w/h; hfov = DEGTORAD(hfov); float vfov = atan(tan(hfov/2) / ar1) *2; hfov = atan(tan(vfov/2) * ar2) *2; return RADTODEG(hfov); } void CDraw::SetFOV(float fov) { // TODO: fix FOV here or somewhere else? // ms_fFOV = hFov2vFov(fov); ms_fFOV = fov; } STARTPATCHES InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP); ENDPATCHES