#include "common.h" #include "Garages.h" #include "main.h" #ifdef FIX_BUGS #include "Boat.h" #endif #include "DMAudio.h" #include "General.h" #include "Font.h" #include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" #include "Pad.h" #include "Particle.h" #include "PlayerPed.h" #include "Replay.h" #include "Stats.h" #include "Streaming.h" #include "Text.h" #include "Timer.h" #include "Vehicle.h" #include "Wanted.h" #include "World.h" #define CRUSHER_GARAGE_X1 (1135.5f) #define CRUSHER_GARAGE_Y1 (57.0f) #define CRUSHER_GARAGE_Z1 (-1.0f) #define CRUSHER_GARAGE_X2 (1149.5f) #define CRUSHER_GARAGE_Y2 (63.7f) #define CRUSHER_GARAGE_Z2 (3.5f) #define ROTATED_DOOR_OPEN_SPEED (0.015f) #define ROTATED_DOOR_CLOSE_SPEED (0.02f) #define DEFAULT_DOOR_OPEN_SPEED (0.035f) #define DEFAULT_DOOR_CLOSE_SPEED (0.04f) #define CRUSHER_CRANE_SPEED (0.005f) // Prices #define BOMB_PRICE (1000) #define RESPRAY_PRICE (1000) // Distances #define DISTANCE_TO_CALL_OFF_CHASE (10.0f) #define DISTANCE_FOR_MRWHOOP_HACK (4.0f) #define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) #define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) #define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) #define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) #define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) #define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) #define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f) // Time #define TIME_TO_RESPRAY (2000) #define TIME_TO_SETUP_BOMB (2000) #define TIME_TO_CRUSH_CAR (3000) #define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000) // Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) #define NUM_PARTICLES_IN_RESPRAY (200) #define RESPRAY_CENTERING_COEFFICIENT (0.75f) // Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB (10) // Collect specific cars stuff #define REWARD_FOR_FIRST_POLICE_CAR (5000) #define REWARD_FOR_FIRST_BANK_VAN (5000) #define MAX_POLICE_CARS_TO_COLLECT (10) #define MAX_BANK_VANS_TO_COLLECT (10) // Collect cars stuff #define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) #define IMPORT_REWARD (1000) #define IMPORT_ALLCARS_REWARD (200000) // Crusher stuff #define CRUSHER_VEHICLE_TEST_SPAN (8) #define CRUSHER_MIN_REWARD (25) #define CRUSHER_MAX_REWARD (125) #define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) // Hideout stuff #define MAX_STORED_CARS_IN_INDUSTRIAL (1) #define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) #define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) #define LIMIT_CARS_IN_INDUSTRIAL (1) #define LIMIT_CARS_IN_COMMERCIAL (2) #define LIMIT_CARS_IN_SUBURBAN (3) #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) // Camera stuff #define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) #define MARGIN_FOR_CAMERA_DEFAULT (4.0f) const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = { { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } }; int32 CGarages::BankVansCollected; bool CGarages::BombsAreFree; bool CGarages::RespraysAreFree; int32 CGarages::CarsCollected; int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES]; int32 CGarages::CrushedCarId; uint32 CGarages::LastTimeHelpMessage; int32 CGarages::MessageNumberInString; char CGarages::MessageIDString[MESSAGE_LENGTH]; int32 CGarages::MessageNumberInString2; uint32 CGarages::MessageStartTime; uint32 CGarages::MessageEndTime; uint32 CGarages::NumGarages; bool CGarages::PlayerInGarage; int32 CGarages::PoliceCarsCollected; CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; int32 CGarages::AudioEntity = AEHANDLE_NONE; CGarage CGarages::aGarages[NUM_GARAGES]; bool CGarages::bCamShouldBeOutisde; void CGarages::Init(void) { CrushedCarId = -1; NumGarages = 0; MessageEndTime = 0; MessageStartTime = 0; PlayerInGarage = false; BombsAreFree = false; CarsCollected = 0; BankVansCollected = 0; PoliceCarsCollected = 0; for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) CarTypesCollected[i] = 0; LastTimeHelpMessage = 0; for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCarsInSafeHouse1[i].Init(); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCarsInSafeHouse2[i].Init(); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCarsInSafeHouse3[i].Init(); AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (AudioEntity >= 0) DMAudio.SetEntityStatus(AudioEntity, 1); AddOne( CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, GARAGE_CRUSHER, 0); } #ifndef PS2 void CGarages::Shutdown(void) { NumGarages = 0; if (AudioEntity < 0) return; DMAudio.DestroyEntity(AudioEntity); AudioEntity = AEHANDLE_NONE; } #endif void CGarages::Update(void) { static int GarageToBeTidied = 0; #ifndef PS2 if (CReplay::IsPlayingBack()) return; #endif bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; for (int i = 0; i < NUM_GARAGES; i++) { if (aGarages[i].IsUsed()) aGarages[i].Update(); } if ((CTimer::GetFrameCounter() & 0xF) != 0xC) return; if (++GarageToBeTidied >= NUM_GARAGES) GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; if (!aGarages[GarageToBeTidied].IsFar()) aGarages[GarageToBeTidied].TidyUpGarageClose(); else aGarages[GarageToBeTidied].TidyUpGarage(); } int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) { if (NumGarages >= NUM_GARAGES) { assert(0); return NumGarages++; } CGarage* pGarage = &aGarages[NumGarages]; pGarage->m_fX1 = Min(X1, X2); pGarage->m_fX2 = Max(X1, X2); pGarage->m_fY1 = Min(Y1, Y2); pGarage->m_fY2 = Max(Y1, Y2); pGarage->m_fZ1 = Min(Z1, Z2); pGarage->m_fZ2 = Max(Z1, Z2); pGarage->m_pDoor1 = nil; pGarage->m_pDoor2 = nil; pGarage->m_fDoor1Z = Z1; pGarage->m_fDoor2Z = Z1; pGarage->m_eGarageType = type; pGarage->m_bRecreateDoorOnNextRefresh = false; pGarage->m_bRotatedDoor = false; pGarage->m_bCameraFollowsPlayer = false; pGarage->RefreshDoorPointers(true); if (pGarage->m_pDoor1) { pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; } if (pGarage->m_pDoor2) { pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; } pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; pGarage->m_fDoorPos = 0.0f; pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_nTimeToStartAction = 0; pGarage->field_2 = false; pGarage->m_nTargetModelIndex = targetId; pGarage->field_96 = nil; pGarage->m_bCollectedCarsState = 0; pGarage->m_bDeactivated = false; pGarage->m_bResprayHappened = false; switch (type) { case GARAGE_MISSION: case GARAGE_COLLECTORSITEMS: case GARAGE_COLLECTSPECIFICCARS: case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: case GARAGE_FORCARTOCOMEOUTOF: case GARAGE_60SECONDS: case GARAGE_MISSION_KEEPCAR: case GARAGE_FOR_SCRIPT_TO_OPEN: case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_fDoorPos = 0.0f; break; case GARAGE_BOMBSHOP1: case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: case GARAGE_RESPRAY: pGarage->m_eGarageState = GS_OPENED; pGarage->m_fDoorPos = pGarage->m_fDoorHeight; break; case GARAGE_CRUSHER: pGarage->m_eGarageState = GS_OPENED; pGarage->m_fDoorPos = HALFPI; break; default: assert(false); } if (type == GARAGE_CRUSHER) pGarage->UpdateCrusherAngle(); else pGarage->UpdateDoorsHeight(); return NumGarages++; } void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { CGarage* pGarage = &aGarages[garage]; pGarage->m_eGarageType = type; pGarage->m_nTargetModelIndex = mi; pGarage->m_eGarageState = GS_FULLYCLOSED; } void CGarage::Update() { if (m_eGarageType != GARAGE_CRUSHER) { switch (m_eGarageState) { case GS_FULLYCLOSED: case GS_OPENED: case GS_CLOSING: case GS_OPENING: case GS_OPENEDCONTAINSCAR: case GS_CLOSEDCONTAINSCAR: if (FindPlayerPed() && !m_bCameraFollowsPlayer) { CVehicle* pVehicle = FindPlayerVehicle(); if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } if (pVehicle) { if (!IsEntityEntirelyOutside(pVehicle, 0.0f)) TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; if (pVehicle->GetModelIndex() == MI_MRWHOOP) { if (pVehicle->IsWithinArea( m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, m_fY1 + DISTANCE_FOR_MRWHOOP_HACK, m_fX2 - DISTANCE_FOR_MRWHOOP_HACK, m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } } } } break; default: break; } } if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) return; switch (m_eGarageType) { case GARAGE_RESPRAY: switch (m_eGarageState) { case GS_OPENED: if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { if (CGarages::IsCarSprayable(FindPlayerVehicle())) { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; } else { CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); } } else { CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); } } if (FindPlayerVehicle()) { if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) CWorld::CallOffChaseForArea( m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); CStats::CheckPointReachedSuccessfully(); } UpdateDoorsHeight(); #ifdef FIX_BUGS if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) #else if (FindPlayerVehicle()) #endif ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; CWorld::CallOffChaseForArea( m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { m_eGarageState = GS_OPENING; DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); bool bTakeMoney = false; if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) bTakeMoney = true; FindPlayerPed()->m_pWanted->Reset(); CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; #ifdef FIX_BUGS bool bChangedColour = false; #else bool bChangedColour; #endif if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) bTakeMoney = true; FindPlayerVehicle()->m_fHealth = 1000.0f; ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; ((CAutomobile*)(FindPlayerVehicle()))->Fix(); if (FindPlayerVehicle()->GetUp().z < 0.0f) { FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); } bChangedColour = false; if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { uint8 colour1, colour2; uint16 attempt; FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); for (attempt = 0; attempt < 10; attempt++) { if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) break; FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); } bChangedColour = (attempt < 10); FindPlayerVehicle()->m_currentColour1 = colour1; FindPlayerVehicle()->m_currentColour2 = colour2; if (bChangedColour) { for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { CVector pos; #ifdef FIX_BUGS pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); #else // wtf is this pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; #endif CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); } } } CenterCarInGarage(FindPlayerVehicle()); } if (bTakeMoney) { if (!CGarages::RespraysAreFree) CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { if (CGeneral::GetRandomTrueFalse()) CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. else CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. } m_bResprayHappened = true; } CWorld::CallOffChaseForArea( m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_BOMBSHOP1: case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: switch (m_eGarageState) { case GS_OPENED: if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { #ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { #else if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { #endif CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); break; } if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) { CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" - weird that the price is hardcoded in message m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); break; } m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { switch (m_eGarageType) { case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; default: break; } m_eGarageState = GS_OPENING; if (!CGarages::BombsAreFree) CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); if (m_eGarageType == GARAGE_BOMBSHOP3) CGarages::GivePlayerDetonator(); CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; } #ifdef DETECT_PAD_INPUT_SWITCH int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; #else int16 Mode = CPad::GetPad(0)->Mode; #endif switch (m_eGarageType) { case GARAGE_BOMBSHOP1: switch (Mode) { case 0: case 1: case 2: CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. break; case 3: CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. break; } break; case GARAGE_BOMBSHOP2: switch (Mode) { case 0: case 1: case 2: CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! break; case 3: CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! break; } break; case GARAGE_BOMBSHOP3: CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. break; default: break; } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_MISSION: switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } } else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = false; } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) m_eGarageState = GS_FULLYCLOSED; else { if (m_pTarget) { m_eGarageState = GS_CLOSEDCONTAINSCAR; DestroyVehicleAndDriverAndPassengers(m_pTarget); m_pTarget = nil; } else { m_eGarageState = GS_FULLYCLOSED; } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() == m_pTarget && m_pTarget) { if (CalcDistToGarageRectangleSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) m_eGarageState = GS_OPENING; } break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_COLLECTSPECIFICCARS: switch (m_eGarageState) { case GS_OPENED: if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } if (!FindPlayerVehicle()) { if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; } } else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { m_eGarageState = GS_CLOSING; m_pTarget = nil; } } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_pTarget) { DestroyVehicleAndDriverAndPassengers(m_pTarget); m_pTarget = nil; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; int16 reward; switch (m_nTargetModelIndex) { case MI_POLICE: reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; break; case MI_SECURICA: reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; break; #ifdef FIX_BUGS // not possible though default: reward = 0; break; #endif } if (reward > 0) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); } else { CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); } } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) m_eGarageState = GS_OPENING; } break; case GS_OPENING: if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: switch (m_eGarageState) { case GS_OPENED: if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { m_eGarageState = GS_CLOSING; m_pTarget = nil; break; } if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { #ifdef FIX_BUGS if (!m_pTarget->IsCar() || ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { #else if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { #endif if (m_pTarget->GetStatus() != STATUS_WRECKED) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); } } } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_pTarget) { MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); DestroyVehicleAndDriverAndPassengers(m_pTarget); m_pTarget = nil; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() && CalcSmallestDistToGarageDoorSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... else m_eGarageState = GS_OPENING; } else { if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. } } m_pTarget = nil; break; case GS_OPENING: if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_FORCARTOCOMEOUTOF: switch (m_eGarageState) { case GS_OPENED: if (IsGarageEmpty()) m_eGarageState = GS_CLOSING; break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } if (!IsGarageEmpty()) m_eGarageState = GS_OPENING; break; case GS_FULLYCLOSED: break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_CRUSHER: switch (m_eGarageState) { case GS_OPENED: { int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; for (; i < end; i++) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { m_eGarageState = GS_CLOSING; m_pTarget = pVehicle; m_pTarget->RegisterReference((CEntity**)&m_pTarget); } } break; } case GS_CLOSING: if (m_pTarget) { m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos < TWOPI / 5) { m_pTarget->bUsesCollision = false; m_pTarget->bAffectedByGravity = false; m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); } else { m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); } if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; DestroyVehicleAndDriverAndPassengers(m_pTarget); ++CStats::CarsCrushed; m_pTarget = nil; m_eGarageState = GS_AFTERDROPOFF; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } } else m_eGarageState = GS_OPENING; UpdateCrusherAngle(); break; case GS_AFTERDROPOFF: if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); } else { UpdateCrusherShake(0.0f, 0.0f); m_eGarageState = GS_OPENING; } break; case GS_OPENING: m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); if (m_fDoorPos == HALFPI) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateCrusherAngle(); break; //case GS_FULLYCLOSED: //case GS_CLOSEDCONTAINSCAR: //case GS_OPENEDCONTAINSCAR: default: break; } if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); break; case GARAGE_MISSION_KEEPCAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = false; } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) m_eGarageState = GS_FULLYCLOSED; else { if (m_pTarget) { m_eGarageState = GS_CLOSEDCONTAINSCAR; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; m_pTarget = nil; } else m_eGarageState = GS_FULLYCLOSED; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() == m_pTarget && m_pTarget && CalcDistToGarageRectangleSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) m_eGarageState = GS_OPENING; break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; case GS_CLOSEDCONTAINSCAR: if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) m_eGarageState = GS_OPENING; break; //case GS_OPENEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENED: //case GS_CLOSING: //case GS_FULLYCLOSED: //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENED: //case GS_FULLYCLOSED: //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: switch (m_eGarageState) { case GS_OPENED: { float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); // Close car doors either if player is far, or if he is in vehicle and garage is full, // or if player is very very far so that we can remove whatever is blocking garage door without him noticing if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && !IsAnyCarBlockingDoor())) m_eGarageState = GS_CLOSING; else if (FindPlayerVehicle() && CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { m_eGarageState = GS_CLOSING; } else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { m_eGarageState = GS_CLOSING; RemoveCarsBlockingDoorNotInside(); } break; } case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); m_eGarageState = GS_FULLYCLOSED; switch (m_eGarageType) { case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; default: break; } } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: { float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); } } } else { #ifdef FIX_BUGS bool bCreatedAllCars = false; #else bool bCreatedAllCars; #endif switch (m_eGarageType) { case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; default: break; } if (bCreatedAllCars) m_eGarageState = GS_OPENING; } } break; } case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } } break; case GS_CLOSING: m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); break; case GS_FULLYCLOSED: if (FindPlayerVehicle() == m_pTarget && m_pTarget && CalcDistToGarageRectangleSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) m_eGarageState = GS_OPENING; break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); } UpdateDoorsHeight(); break; //case GS_OPENEDCONTAINSCAR: //case GS_CLOSEDCONTAINSCAR: //case GS_AFTERDROPOFF: default: break; } break; //case GARAGE_COLLECTORSITEMS: //case GARAGE_60SECONDS: default: break; } } bool CGarage::IsStaticPlayerCarEntirelyInside() { if (!FindPlayerVehicle()) return false; if (!FindPlayerVehicle()->IsCar()) return false; if (FindPlayerPed()->GetPedState() != PED_DRIVING) return false; if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR) return false; CVehicle* pVehicle = FindPlayerVehicle(); if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2) return false; if (Abs(pVehicle->GetSpeed().x) > 0.01f || Abs(pVehicle->GetSpeed().y) > 0.01f || Abs(pVehicle->GetSpeed().z) > 0.01f) return false; if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f)) return false; return IsEntityEntirelyInside3D(pVehicle, 0.0f); } bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) { if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 || pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 || pos.y - radius < m_fY1 || pos.y + radius > m_fY2) return false; } return true; } bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) { if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin || pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin || pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin || pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin || pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin) return false; } return true; } bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) { if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) return false; } return true; } bool CGarage::IsGarageEmpty() { int16 num; CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); return num == 0; } bool CGarage::IsPlayerOutsideGarage() { if (FindPlayerVehicle()) return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f); return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); } bool CGarage::IsEntityTouching3D(CEntity * pEntity) { float radius = pEntity->GetBoundRadius(); if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 || pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 || pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; radius = pColModel->spheres[i].radius; if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) return false; } return true; } bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) { CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 || pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 || pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2) return true; } return false; } bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) { uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || pVehicle == pException) continue; if (!IsEntityTouching3D(pVehicle)) continue; CColModel* pColModel = pVehicle->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) return true; } } return false; } bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) { uint32 i = CPools::GetPedPool()->GetSize(); while (i--) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed || pPed == pException) continue; if (!IsEntityTouching3D(pPed)) continue; CColModel* pColModel = pException->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) return true; } } return false; } bool CGarage::IsAnyCarBlockingDoor() { uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (!IsEntityTouching3D(pVehicle)) continue; CColModel* pColModel = pVehicle->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) return true; } } return false; } int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) { int32 total = 0; uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || pVehicle == pException) continue; if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) total++; } return total; } void CGarage::RemoveCarsBlockingDoorNotInside() { uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (!IsEntityTouching3D(pVehicle)) continue; if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { CWorld::Remove(pVehicle); delete pVehicle; return; // WHY? } } } } void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here. CFont::SetPropOn(); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f)); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetColor(CRGBA(0, 0, 0, 255)); #if defined(PS2) || defined (FIX_BUGS) float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation #else float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements #endif if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } else { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); } } } bool CGarages::IsCarSprayable(CVehicle * pVehicle) { switch (pVehicle->GetModelIndex()) { case MI_FIRETRUCK: case MI_AMBULAN: case MI_POLICE: case MI_ENFORCER: case MI_BUS: case MI_RHINO: case MI_BARRACKS: case MI_DODO: case MI_COACH: return false; default: break; } return true; } void CGarage::UpdateDoorsHeight() { RefreshDoorPointers(false); if (m_pDoor1) { m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z; if (m_bRotatedDoor) BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); m_pDoor1->GetMatrix().UpdateRW(); m_pDoor1->UpdateRwFrame(); } if (m_pDoor2) { m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z; if (m_bRotatedDoor) BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); m_pDoor2->GetMatrix().UpdateRW(); m_pDoor2->UpdateRwFrame(); } } void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) { float fAngle = -fPosition * HALFPI; CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().x, Cos(fAngle)); pDoor->GetRight() = CrossProduct(up, pDoor->GetForward()); pDoor->GetUp() = up; } void CGarage::UpdateCrusherAngle() { RefreshDoorPointers(false); m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); m_pDoor2->GetMatrix().UpdateRW(); m_pDoor2->UpdateRwFrame(); } void CGarage::UpdateCrusherShake(float X, float Y) { RefreshDoorPointers(false); m_pDoor1->GetMatrix().GetPosition().x += X; m_pDoor1->GetMatrix().GetPosition().y += Y; m_pDoor1->GetMatrix().UpdateRW(); m_pDoor1->UpdateRwFrame(); m_pDoor1->GetMatrix().GetPosition().x -= X; m_pDoor1->GetMatrix().GetPosition().y -= Y; m_pDoor2->GetMatrix().GetPosition().x += X; m_pDoor2->GetMatrix().GetPosition().y += Y; m_pDoor2->GetMatrix().UpdateRW(); m_pDoor2->UpdateRwFrame(); m_pDoor2->GetMatrix().GetPosition().x -= X; m_pDoor2->GetMatrix().GetPosition().y -= Y; } // This is dumb but there is no way to avoid goto. What was there originally even? static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex) { bool bNeedToFindDoorEntities = false; if (pDoor) { if (bIsDummy) { if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor))) return true; if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F)) bNeedToFindDoorEntities = true; if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) return true; } else { if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor))) return true; if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F)) bNeedToFindDoorEntities = true; if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) return true; } } return bNeedToFindDoorEntities; } void CGarage::RefreshDoorPointers(bool bCreate) { bool bNeedToFindDoorEntities = true; if (!bCreate && !m_bRecreateDoorOnNextRefresh) bNeedToFindDoorEntities = false; m_bRecreateDoorOnNextRefresh = false; if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) bNeedToFindDoorEntities = true; if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) bNeedToFindDoorEntities = true; if (bNeedToFindDoorEntities) FindDoorsEntities(); } void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2) { if (strcmp(text, MessageIDString) == 0 && CTimer::GetTimeInMilliseconds() >= MessageStartTime && CTimer::GetTimeInMilliseconds() <= MessageEndTime) { if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500) return; MessageStartTime = CTimer::GetTimeInMilliseconds() - 500; MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time; } else { strcpy(MessageIDString, text); MessageStartTime = CTimer::GetTimeInMilliseconds(); MessageEndTime = CTimer::GetTimeInMilliseconds() + time; } MessageNumberInString = num1; MessageNumberInString2 = num2; } void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) { assert(garage >= 0 && garage < NUM_GARAGES); if (pVehicle) { aGarages[garage].m_pTarget = pVehicle; if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) aGarages[garage].m_eGarageState = GS_FULLYCLOSED; } else aGarages[garage].m_pTarget = nil; } bool CGarages::HasCarBeenDroppedOffYet(int16 garage) { return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR; } void CGarages::DeActivateGarage(int16 garage) { aGarages[garage].m_bDeactivated = true; } void CGarages::ActivateGarage(int16 garage) { aGarages[garage].m_bDeactivated = false; if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED) aGarages[garage].m_eGarageState = GS_OPENING; } int32 CGarages::QueryCarsCollected(int16 garage) { return 0; } bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); } bool CGarages::IsGarageOpen(int16 garage) { return aGarages[garage].IsOpen(); } bool CGarages::IsGarageClosed(int16 garage) { return aGarages[garage].IsClosed(); } bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { return aGarages[garage].m_bCollectedCarsState & BIT(id); } bool CGarage::DoesCraigNeedThisCar(int32 mi) { if (mi == MI_CORPSE) mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { if (mi == gaCarsToCollectInCraigsGarages[ct][i]) return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; } return false; } bool CGarage::HasCraigCollectedThisCar(int32 mi) { if (mi == MI_CORPSE) mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { if (mi == gaCarsToCollectInCraigsGarages[ct][i]) return CGarages::CarTypesCollected[ct] & BIT(i); } return false; } bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) { if (mi == MI_CORPSE) mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); int index; for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { if (mi == gaCarsToCollectInCraigsGarages[ct][index]) break; } if (index >= TOTAL_COLLECTCARS_CARS) return false; CGarages::CarTypesCollected[ct] |= BIT(index); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD; for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you. return false; } } CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD; CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something. return true; } void CGarage::OpenThisGarage() { if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) m_eGarageState = GS_OPENING; } void CGarage::CloseThisGarage() { if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) m_eGarageState = GS_CLOSING; } float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) { float distX, distY; if (X < m_fX1) distX = m_fX1 - X; else if (X > m_fX2) distX = X - m_fX2; else distX = 0.0f; if (Y < m_fY1) distY = m_fY1 - Y; else if (Y > m_fY2) distY = Y - m_fY2; else distY = 0.0f; return SQR(distX) + SQR(distY); } float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) { float dist1 = 10000000.0f; float dist2 = 10000000.0f; if (m_pDoor1) dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); if (m_pDoor2) dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); return Min(dist1, dist2); } void CGarage::FindDoorsEntities() { m_pDoor1 = nil; m_pDoor2 = nil; int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1)); int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1)); int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); assert(xstart <= xend); assert(ystart <= yend); CWorld::AdvanceCurrentScanCode(); for (int y = ystart; y <= yend; y++) { for (int x = xstart; x <= xend; x++) { CSector* s = CWorld::GetSector(x, y); FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false); FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false); FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true); FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); } } if (!m_pDoor1 || !m_pDoor2) return; if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) return; CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { m_pDoor1 = m_pDoor2; m_bDoor1IsDummy = m_bDoor2IsDummy; } m_pDoor2 = nil; m_bDoor2IsDummy = false; } } void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) { CPtrNode* node; for (node = list.first; node; node = node->next) { CEntity* pEntity = (CEntity*)node->item; if (pEntity->m_scanCode == CWorld::GetCurrentScanCode()) continue; pEntity->m_scanCode = CWorld::GetCurrentScanCode(); if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) continue; if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) continue; if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) continue; if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { m_pDoor1 = pEntity; m_bDoor1IsDummy = dummy; // very odd pool operations, they could have used GetJustIndex if (dummy) m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; else m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; continue; } if (pEntity->GetModelIndex() == MI_CRUSHERLID) { m_pDoor2 = pEntity; m_bDoor2IsDummy = dummy; if (dummy) m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; else m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; continue; } if (!m_pDoor1) { m_pDoor1 = pEntity; m_bDoor1IsDummy = dummy; if (dummy) m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; else m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; continue; } else { m_pDoor2 = pEntity; m_bDoor2IsDummy = dummy; if (dummy) m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; else m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; } } } bool CGarages::HasResprayHappened(int16 garage) { bool result = aGarages[garage].m_bResprayHappened; aGarages[garage].m_bResprayHappened = false; return result; } void CGarages::SetGarageDoorToRotate(int16 garage) { if (aGarages[garage].m_bRotatedDoor) return; aGarages[garage].m_bRotatedDoor = true; aGarages[garage].m_fDoorHeight /= 2.0f; aGarages[garage].m_fDoorHeight -= 0.1f; } void CGarages::SetLeaveCameraForThisGarage(int16 garage) { aGarages[garage].m_bCameraFollowsPlayer = true; } bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar) { return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f); } bool CGarages::HasCarBeenCrushed(int32 handle) { return CrushedCarId == handle; } void CStoredCar::StoreCar(CVehicle* pVehicle) { m_nModelIndex = pVehicle->GetModelIndex(); m_vecPos = pVehicle->GetPosition(); m_vecAngle = pVehicle->GetForward(); m_nPrimaryColor = pVehicle->m_currentColour1; m_nSecondaryColor = pVehicle->m_currentColour2; m_nRadioStation = pVehicle->m_nRadioStation; m_nVariationA = pVehicle->m_aExtras[0]; m_nVariationB = pVehicle->m_aExtras[1]; m_bBulletproof = pVehicle->bBulletProof; m_bFireproof = pVehicle->bFireProof; m_bExplosionproof = pVehicle->bExplosionProof; m_bCollisionproof = pVehicle->bCollisionProof; m_bMeleeproof = pVehicle->bMeleeProof; if (pVehicle->IsCar()) m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; } CVehicle* CStoredCar::RestoreCar() { CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); if (!CStreaming::HasModelLoaded(m_nModelIndex)) return nil; #ifdef FIX_BUGS CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex); assert(pModelInfo); if (pModelInfo->m_numComps != 0) #endif { CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); } #ifdef FIX_BUGS CVehicle* pVehicle; if (CModelInfo::IsBoatModel(m_nModelIndex)) pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); else pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); #else CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); #endif pVehicle->SetPosition(m_vecPos); pVehicle->SetStatus(STATUS_ABANDONED); pVehicle->GetForward() = m_vecAngle; pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f); pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); pVehicle->pDriver = nil; pVehicle->m_currentColour1 = m_nPrimaryColor; pVehicle->m_currentColour2 = m_nSecondaryColor; pVehicle->m_nRadioStation = m_nRadioStation; pVehicle->bFreebies = false; #ifdef FIX_BUGS ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; #endif pVehicle->bHasBeenOwnedByPlayer = true; pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; pVehicle->bBulletProof = m_bBulletproof; pVehicle->bFireProof = m_bFireproof; pVehicle->bExplosionProof = m_bExplosionproof; pVehicle->bCollisionProof = m_bCollisionproof; pVehicle->bMeleeProof = m_bMeleeproof; return pVehicle; } void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) { for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) aCars[i].Clear(); int i = CPools::GetVehiclePool()->GetSize(); int index = 0; while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) aCars[index++].StoreCar(pVehicle); CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); CWorld::Remove(pVehicle); delete pVehicle; } } } // why? for (i = index; i < NUM_GARAGE_STORED_CARS; i++) aCars[i].Clear(); } bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) { for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { if (aCars[i].HasCar()) { CVehicle* pVehicle = aCars[i].RestoreCar(); if (pVehicle) { CWorld::Add(pVehicle); aCars[i].Clear(); } } } for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { if (aCars[i].HasCar()) return false; } return true; } bool CGarages::IsPointInAGarageCameraZone(CVector point) { for (int i = 0; i < NUM_GARAGES; i++) { switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) return true; break; default: if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) return true; break; } } return false; } bool CGarages::CameraShouldBeOutside() { return bCamShouldBeOutisde; } void CGarages::GivePlayerDetonator() { FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; } float CGarages::FindDoorHeightForMI(int32 mi) { return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f; } void CGarage::TidyUpGarage() { uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || !pVehicle->IsCar()) continue; if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { CWorld::Remove(pVehicle); delete pVehicle; } } } } void CGarage::TidyUpGarageClose() { uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || !pVehicle->IsCar()) continue; if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) continue; bool bRemove = false; if (m_eGarageState != GS_FULLYCLOSED) { CColModel* pColModel = pVehicle->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { bRemove = true; } } } else bRemove = true; if (bRemove) { // no MISSION_VEHICLE check??? CWorld::Remove(pVehicle); delete pVehicle; } } } void CGarages::PlayerArrestedOrDied() { static int GarageToBeTidied = 0; // lol for (int i = 0; i < NUM_GARAGES; i++) { if (aGarages[i].m_eGarageType != GARAGE_NONE) aGarages[i].PlayerArrestedOrDied(); } MessageEndTime = 0; MessageStartTime = 0; } void CGarage::PlayerArrestedOrDied() { switch (m_eGarageType) { case GARAGE_MISSION: case GARAGE_COLLECTORSITEMS: case GARAGE_COLLECTSPECIFICCARS: case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: case GARAGE_FORCARTOCOMEOUTOF: case GARAGE_60SECONDS: case GARAGE_MISSION_KEEPCAR: case GARAGE_FOR_SCRIPT_TO_OPEN: case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: switch (m_eGarageState) { case GS_OPENED: case GS_CLOSING: case GS_OPENING: m_eGarageState = GS_CLOSING; break; default: break; } break; case GARAGE_BOMBSHOP1: case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: case GARAGE_RESPRAY: case GARAGE_CRUSHER: switch (m_eGarageState) { case GS_FULLYCLOSED: case GS_CLOSING: case GS_OPENING: m_eGarageState = GS_OPENING; break; default: break; } break; default: break; } } void CGarage::CenterCarInGarage(CVehicle* pVehicle) { if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) return; if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) return; CVector pos = pVehicle->GetPosition(); float garageX = GetGarageCenterX(); float garageY = GetGarageCenterY(); float offsetX = garageX - pos.x; float offsetY = garageY - pos.y; float offsetZ = pos.z - pos.z; float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); if (distance < RESPRAY_CENTERING_COEFFICIENT) { pVehicle->GetMatrix().GetPosition().x = GetGarageCenterX(); pVehicle->GetMatrix().GetPosition().y = GetGarageCenterY(); } else { pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; } if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) pVehicle->SetPosition(pos); } void CGarages::CloseHideOutGaragesBeforeSave() { for (int i = 0; i < NUM_GARAGES; i++) { if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) continue; if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) { aGarages[i].m_eGarageState = GS_FULLYCLOSED; switch (aGarages[i].m_eGarageType) { case GARAGE_HIDEOUT_ONE: aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); aGarages[i].RemoveCarsBlockingDoorNotInside(); break; case GARAGE_HIDEOUT_TWO: aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); aGarages[i].RemoveCarsBlockingDoorNotInside(); break; case GARAGE_HIDEOUT_THREE: aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); aGarages[i].RemoveCarsBlockingDoorNotInside(); break; default: break; } } aGarages[i].m_fDoorPos = 0.0f; aGarages[i].UpdateDoorsHeight(); } } int32 CGarages::CountCarsInHideoutGarage(eGarageType type) { int32 total = 0; for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { switch (type) { case GARAGE_HIDEOUT_ONE: total += (aCarsInSafeHouse1[i].HasCar()); break; case GARAGE_HIDEOUT_TWO: total += (aCarsInSafeHouse2[i].HasCar()); break; case GARAGE_HIDEOUT_THREE: total += (aCarsInSafeHouse3[i].HasCar()); break; default: break; } } return total; } int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) { switch (type) { case GARAGE_HIDEOUT_ONE: return LIMIT_CARS_IN_INDUSTRIAL; case GARAGE_HIDEOUT_TWO: return LIMIT_CARS_IN_COMMERCIAL; case GARAGE_HIDEOUT_THREE: return LIMIT_CARS_IN_SUBURBAN; default: break; } return 0; } bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) { for (int i = 0; i < NUM_GARAGES; i++) { switch (aGarages[i].m_eGarageType) { case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) return true; default: break; } } return false; } bool CGarages::IsPointWithinAnyGarage(Const CVector& point) { for (int i = 0; i < NUM_GARAGES; i++) { switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: continue; default: if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) return true; } } return false; } void CGarages::SetAllDoorsBackToOriginalHeight() { for (int i = 0; i < NUM_GARAGES; i++) { switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: continue; default: aGarages[i].RefreshDoorPointers(true); if (aGarages[i].m_pDoor1) { aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z; if (aGarages[i].m_pDoor1->IsObject()) ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; if (aGarages[i].m_bRotatedDoor) aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f); aGarages[i].m_pDoor1->GetMatrix().UpdateRW(); aGarages[i].m_pDoor1->UpdateRwFrame(); } if (aGarages[i].m_pDoor2) { aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z; if (aGarages[i].m_pDoor2->IsObject()) ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; if (aGarages[i].m_bRotatedDoor) aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f); aGarages[i].m_pDoor2->GetMatrix().UpdateRW(); aGarages[i].m_pDoor2->UpdateRwFrame(); } } } } void CGarages::Save(uint8 * buf, uint32 * size) { #ifdef FIX_GARAGE_SIZE INITSAVEBUF *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); #else * size = 5484; #endif CloseHideOutGaragesBeforeSave(); WriteSaveBuf(buf, NumGarages); WriteSaveBuf(buf, (uint32)BombsAreFree); WriteSaveBuf(buf, (uint32)RespraysAreFree); WriteSaveBuf(buf, CarsCollected); WriteSaveBuf(buf, BankVansCollected); WriteSaveBuf(buf, PoliceCarsCollected); for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) WriteSaveBuf(buf, CarTypesCollected[i]); WriteSaveBuf(buf, LastTimeHelpMessage); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { WriteSaveBuf(buf, aCarsInSafeHouse1[i]); WriteSaveBuf(buf, aCarsInSafeHouse2[i]); WriteSaveBuf(buf, aCarsInSafeHouse3[i]); } for (int i = 0; i < NUM_GARAGES; i++) WriteSaveBuf(buf, aGarages[i]); #ifdef FIX_GARAGE_SIZE VALIDATESAVEBUF(*size); #endif } const CStoredCar &CStoredCar::operator=(const CStoredCar & other) { m_nModelIndex = other.m_nModelIndex; m_vecPos = other.m_vecPos; m_vecAngle = other.m_vecAngle; m_bBulletproof = other.m_bBulletproof; m_bFireproof = other.m_bFireproof; m_bExplosionproof = other.m_bExplosionproof; m_bCollisionproof = other.m_bCollisionproof; m_bMeleeproof = other.m_bMeleeproof; m_nPrimaryColor = other.m_nPrimaryColor; m_nSecondaryColor = other.m_nSecondaryColor; m_nRadioStation = other.m_nRadioStation; m_nVariationA = other.m_nVariationA; m_nVariationB = other.m_nVariationB; m_nCarBombType = other.m_nCarBombType; return *this; } void CGarages::Load(uint8* buf, uint32 size) { #ifdef FIX_GARAGE_SIZE INITSAVEBUF assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); #else assert(size == 5484); #endif CloseHideOutGaragesBeforeSave(); NumGarages = ReadSaveBuf(buf); BombsAreFree = ReadSaveBuf(buf); RespraysAreFree = ReadSaveBuf(buf); CarsCollected = ReadSaveBuf(buf); BankVansCollected = ReadSaveBuf(buf); PoliceCarsCollected = ReadSaveBuf(buf); for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) CarTypesCollected[i] = ReadSaveBuf(buf); LastTimeHelpMessage = ReadSaveBuf(buf); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { aCarsInSafeHouse1[i] = ReadSaveBuf(buf); aCarsInSafeHouse2[i] = ReadSaveBuf(buf); aCarsInSafeHouse3[i] = ReadSaveBuf(buf); } for (int i = 0; i < NUM_GARAGES; i++) { aGarages[i] = ReadSaveBuf(buf); aGarages[i].m_pDoor1 = nil; aGarages[i].m_pDoor2 = nil; aGarages[i].m_pTarget = nil; aGarages[i].field_96 = nil; aGarages[i].m_bRecreateDoorOnNextRefresh = true; aGarages[i].RefreshDoorPointers(true); if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) aGarages[i].UpdateCrusherAngle(); else aGarages[i].UpdateDoorsHeight(); } #ifdef FIX_GARAGE_SIZE VALIDATESAVEBUF(size); #endif MessageEndTime = 0; bCamShouldBeOutisde = false; MessageStartTime = 0; } bool CGarages::IsModelIndexADoor(uint32 id) { return id == MI_GARAGEDOOR1 || id == MI_GARAGEDOOR2 || id == MI_GARAGEDOOR3 || id == MI_GARAGEDOOR4 || id == MI_GARAGEDOOR5 || id == MI_GARAGEDOOR6 || id == MI_GARAGEDOOR7 || id == MI_GARAGEDOOR9 || id == MI_GARAGEDOOR10 || id == MI_GARAGEDOOR11 || id == MI_GARAGEDOOR12 || id == MI_GARAGEDOOR13 || id == MI_GARAGEDOOR14 || id == MI_GARAGEDOOR15 || id == MI_GARAGEDOOR16 || id == MI_GARAGEDOOR17 || id == MI_GARAGEDOOR18 || id == MI_GARAGEDOOR19 || id == MI_GARAGEDOOR20 || id == MI_GARAGEDOOR21 || id == MI_GARAGEDOOR22 || id == MI_GARAGEDOOR23 || id == MI_GARAGEDOOR24 || id == MI_GARAGEDOOR25 || id == MI_GARAGEDOOR26 || id == MI_GARAGEDOOR27 || id == MI_GARAGEDOOR28 || id == MI_GARAGEDOOR29 || id == MI_GARAGEDOOR30 || id == MI_GARAGEDOOR31 || id == MI_GARAGEDOOR32 || id == MI_CRUSHERBODY || id == MI_CRUSHERLID; }