#include "common.h" #include "CarAI.h" #include "Accident.h" #include "AutoPilot.h" #include "CarCtrl.h" #include "General.h" #include "HandlingMgr.h" #include "ModelIndices.h" #include "PlayerPed.h" #include "Wanted.h" #include "DMAudio.h" #include "Fire.h" #include "Pools.h" #include "Timer.h" #include "TrafficLights.h" #include "Vehicle.h" #include "World.h" #include "ZoneCull.h" #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { return 30.0f; } float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) { return FindSwitchDistanceClose(pVehicle) + 5.0f; } float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer) return 50.0f; return FindSwitchDistanceFarNormalVehicle(pVehicle); } void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY || pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); } switch (pVehicle->GetStatus()){ case STATUS_PLAYER: case STATUS_PLAYER_PLAYBACKFROMBUFFER: case STATUS_TRAIN_MOVING: case STATUS_TRAIN_NOT_MOVING: case STATUS_HELI: case STATUS_PLANE: case STATUS_PLAYER_REMOTE: case STATUS_PLAYER_DISABLED: break; case STATUS_SIMPLE: case STATUS_PHYSICS: switch (pVehicle->AutoPilot.m_nCarMission) { case MISSION_RAMPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE; if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->m_bSirenOrAlarm = false; if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { if (FindPlayerVehicle()) { if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) { if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) { if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; } else { pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50; } } } } if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) #ifdef FIX_BUGS pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); #endif else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) pVehicle->m_bSirenOrAlarm = false; } } } else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->m_bSirenOrAlarm = false; if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } else if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->m_bSirenOrAlarm = false; if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) #ifdef FIX_BUGS pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); #endif else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) pVehicle->m_bSirenOrAlarm = false; } } }else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) { pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->m_bSirenOrAlarm = false; if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); break; case MISSION_GOTOCOORDS: if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; case MISSION_GOTOCOORDS_STRAIGHT: { float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f) pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP; if (distance < 5.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; } break; } case MISSION_EMERGENCYVEHICLE_STOP: if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){ if (pVehicle->bIsAmbulanceOnDuty){ float distance = 30.0f; if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){ TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; }else{ CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->m_bSirenOrAlarm = false; pVehicle->AutoPilot.m_nCruiseSpeed = 17; if (pVehicle->bIsAmbulanceOnDuty){ pVehicle->bIsAmbulanceOnDuty = false; --CCarCtrl::NumAmbulancesOnDuty; } } } if (pVehicle->bIsFireTruckOnDuty) { float distance = 30.0f; if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) { TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; } else { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->m_bSirenOrAlarm = false; pVehicle->AutoPilot.m_nCruiseSpeed = 17; if (pVehicle->bIsFireTruckOnDuty) { pVehicle->bIsFireTruckOnDuty = false; --CCarCtrl::NumFiretrucksOnDuty; } } } } break; case MISSION_GOTOCOORDS_ACCURATE: if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f || pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; break; case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: { float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE; } break; } case MISSION_RAMCAR_FARAWAY: if (pVehicle->AutoPilot.m_pTargetCar){ if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; }else{ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ if #ifdef FIX_BUGS (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && #endif (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) #ifdef FIX_BUGS ) #endif { CCarCtrl::JoinCarWithRoadSystem(pVehicle); pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->m_bSirenOrAlarm = false; if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; } } }else{ pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; CCarCtrl::JoinCarWithRoadSystem(pVehicle); } }else{ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; case MISSION_BLOCKCAR_FARAWAY: if (pVehicle->AutoPilot.m_pTargetCar){ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE; if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } }else{ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; case MISSION_BLOCKCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding){ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; CCarCtrl::JoinCarWithRoadSystem(pVehicle); } }else{ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ pVehicle->SetStatus(STATUS_PHYSICS); TellOccupantsToLeaveCar(pVehicle); pVehicle->AutoPilot.m_nCruiseSpeed = 0; pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) pVehicle->m_bSirenOrAlarm = false; } } break; } break; case STATUS_ABANDONED: case STATUS_WRECKED: pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE && pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500; else pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) pVehicle->AutoPilot.m_nDrivingStyle = Max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle); pVehicle->PlayCarHorn(); } } } } } if ((pVehicle->m_randomSeed & 7) == 0){ if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 && CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 && pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE && !CTrafficLights::ShouldCarStopForBridge(pVehicle)){ pVehicle->SetStatus(STATUS_PHYSICS); CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } if (pVehicle->GetUp().z < -0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ switch (pVehicle->AutoPilot.m_nCarMission){ case MISSION_RAMPLAYER_FARAWAY: case MISSION_RAMPLAYER_CLOSE: case MISSION_BLOCKPLAYER_FARAWAY: case MISSION_BLOCKPLAYER_CLOSE: if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){ if (FindPlayerSpeed().Magnitude() > 0.1f){ if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){ CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors(); CVector2D speed = FindPlayerSpeed(); if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500; } } } } } break; default: break; } } if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){ if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){ if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000; } } } if (pVehicle->m_bSirenOrAlarm){ if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } } void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) { if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nCruiseSpeed = 20; pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f || Abs(pTarget->y - pVehicle->AutoPilot.m_vecDestinationCoors.y) > 2.0f){ pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget; } return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) return; pVehicle->bOccupantsHaveBeenGenerated = true; switch (pVehicle->GetModelIndex()){ case MI_FBICAR: case MI_ENFORCER: pVehicle->SetUpDriver(); for (int i = 0; i < 3; i++) pVehicle->SetupPassenger(i); return; case MI_POLICE: case MI_RHINO: case MI_BARRACKS: pVehicle->SetUpDriver(); if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) pVehicle->SetupPassenger(0); return; default: return; } } void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(1); } void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(0); } void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) { if (pVehicle->pDriver){ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); if (pVehicle->GetModelIndex() == MI_AMBULAN) pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); } int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); } } } void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; pVehicle->bEngineOn = true; pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; pVehicle->bEngineOn = true; pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ case 0: case 1: return MISSION_BLOCKPLAYER_FARAWAY; case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; case 4: case 5: case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; default: return MISSION_BLOCKPLAYER_FARAWAY; } } int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { case 0: return CGeneral::GetRandomNumberInRange(12, 16); case 1: return 25; case 2: return 34; case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f; case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f; case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f; case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f; default: return 0; } } void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); if (FindPlayerVehicle()){ if (distanceToPlayer < 10.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 15; else if (distanceToPlayer < 20.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 22; else pVehicle->AutoPilot.m_nCruiseSpeed = 25; }else{ if (distanceToPlayer < 20.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 5; else if (distanceToPlayer < 40.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 13; else pVehicle->AutoPilot.m_nCruiseSpeed = 25; } }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){ float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); if (FindPlayerVehicle()) { if (distanceToPlayer < 10.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 27; else if (distanceToPlayer < 20.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 30; else pVehicle->AutoPilot.m_nCruiseSpeed = 34; } else { if (distanceToPlayer < 20.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 5; else if (distanceToPlayer < 40.0f) pVehicle->AutoPilot.m_nCruiseSpeed = 18; else pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } } void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) { float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); if (flatSpeed < 0.1f) return; CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed; float projection = flatSpeed * 45 + 20; int i = CPools::GetVehiclePool()->GetSize(); while (--i >= 0) { CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); if (!vehicle) continue; if (!vehicle->IsCar() && !vehicle->IsBike()) continue; if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS) continue; if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE) continue; if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty) continue; if (vehicle == pVehicle) continue; if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); if (distance.Magnitude() >= projection) continue; if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f) continue; float correlation = DotProduct2D(forward, distance) / distance.Magnitude(); if (correlation <= 0.0f) continue; if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){ if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){ vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ? TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT; vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; } vehicle->SetStatus(STATUS_PHYSICS); }else{ if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){ vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; } } } }