#pragma once #include "Physical.h" enum { GAME_OBJECT = 1, MISSION_OBJECT = 2, TEMP_OBJECT = 3, CUTSCENE_OBJECT = 4, }; enum { COLLRESPONSE_NONE, COLLRESPONSE_CHANGE_MODEL, COLLRESPONSE_SPLIT_MODEL, COLLRESPONSE_SMASH_COMPLETELY, COLLRESPONSE_CHANGE_THEN_SMASH, COLLRESPONSE_UNKNOWN5, COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY = 50, COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY = 60, COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY = 70, COLLRESPONSE_SMASH_BARPOST_COMPLETELY = 80, }; class CVehicle; class CDummyObject; class CObject : public CPhysical { public: CMatrix m_objectMatrix; float m_fUprootLimit; int8 ObjectCreatedBy; int8 bIsPickup : 1; int8 m_obj_flag2 : 1; int8 bOutOfStock : 1; int8 m_obj_flag8 : 1; int8 m_obj_flag10 : 1; int8 bHasBeenDamaged : 1; int8 bUseVehicleColours : 1; int8 m_obj_flag80 : 1; int8 field_172; // car for a bonus pickup? int8 field_173; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; int8 field_17B; int8 field_17C; int8 field_17D; int8 field_17E; int8 field_17F; uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; int8 field_186; int8 field_187; CEntity *m_pCurSurface; CEntity *m_pCollidingEntity; int8 m_colour1, m_colour2; static int16 &nNoTempObjects; static int16 &nBodyCastHealth; static void *operator new(size_t); static void *operator new(size_t, int); static void operator delete(void*, size_t); static void operator delete(void*, int); CObject(void); CObject(int32, bool); CObject(CDummyObject*); ~CObject(void); void ProcessControl(void); void Teleport(CVector); void Render(void); bool SetupLighting(void); void RemoveLighting(bool reset); void ObjectDamage(float amount); void RefModelInfo(int32 modelId); void Init(void); bool CanBeDeleted(void); static void DeleteAllTempObjectInArea(CVector, float); }; static_assert(sizeof(CObject) == 0x198, "CObject: error");