#include "common.h" #include "patcher.h" #include "General.h" #include "audio_enums.h" #include "AudioManager.h" #include "Automobile.h" #include "Boat.h" #include "Bridge.h" #include "Camera.h" #include "Cranes.h" #include "DMAudio.h" #include "Entity.h" #include "Explosion.h" #include "Garages.h" #include "HandlingMgr.h" #include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" #include "Ped.h" #include "Fire.h" #include "Physical.h" #include "Placeable.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" #include "Projectile.h" #include "ProjectileInfo.h" #include "Replay.h" #include "Stats.h" #include "SurfaceTable.h" #include "Train.h" #include "Transmission.h" #include "Vehicle.h" #include "WaterCannon.h" #include "Weather.h" #include "ZoneCull.h" #include "sampman.h" cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; uint32 &gPornNextTime = *(uint32*)0x6508A0; uint32 &gSawMillNextTime = *(uint32*)0x6508A4; uint32 &gShopNextTime = *(uint32*)0x6508A8; uint32 &gAirportNextTime = *(uint32*)0x6508AC; uint32 &gCinemaNextTime = *(uint32*)0x6508B0; uint32 &gDocksNextTime = *(uint32*)0x6508B4; uint32 &gHomeNextTime = *(uint32*)0x6508B8; uint32 &gCellNextTime = *(uint32*)0x6508BC; uint32 &gNextCryTime = *(uint32*)0x6508C0; uint8 &jumboVolOffset = *(uint8 *)0x6508ED; uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; const int allChannels = channels + 2; const int maxVolume = 127; const int scriptObjectIntensityS = 30; const int scriptObjectIntensityL = 80; const int bridgeIntensity = 400; const int rocketLauncherIntensity = 90; const int molotovIntensity = 30; const int molotovVolume = 50; const int rainOnVehicleIntensity = 22; const int reverseGearIntensity = 30; const bool hornPatternsArray[8][44] = { {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, }; const int totalAudioEntitiesSlots = 200; const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { LANDSTAL, IDAHO, STINGER, LINERUN, PEREN, SENTINEL, PATRIOT, FIRETRUK, TRASH, STRETCH, MANANA, INFERNUS, BLISTA, PONY, MULE, CHEETAH, AMBULAN, FBICAR, MOONBEAM, ESPERANT, TAXI, KURUMA, BOBCAT, MRWHOOP, BFINJECT, CORPSE, POLICE, ENFORCER, SECURICA, BANSHEE, PREDATOR, BUS, RHINO, BARRACKS, TRAIN, CHOPPER, DODO, COACH, CABBIE, STALLION, RUMPO, RCBANDIT, BELLYUP, MRWONGS, MAFIA, YARDIE, YAKUZA, DIABLOS, COLUMB, HOODS, AIRTRAIN, DEADDODO, SPEEDER, REEFER, PANLANT, FLATBED, YANKEE, ESCAPE, BORGNINE, TOYZ, GHOST, CAR151, CAR152, CAR153, CAR154, CAR155, CAR156, CAR157, CAR158, CAR159, }; void cPedComments::Add(tPedComment *com) { uint8 index; if(nrOfCommentsInBank[activeBank] >= NUM_PED_COMMENTS_SLOTS) { index = indexMap[activeBank][NUM_PED_COMMENTS_SLOTS - 1]; if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return; } else { index = nrOfCommentsInBank[activeBank]++; } m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex; m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex; m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos; m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance; m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume; uint32 i = 0; if(index != 0) { for(i = 0; i < index; i++) { if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume < m_asPedComments[activeBank][index].m_bVolume) { break; } } if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); } indexMap[activeBank][i] = index; } void cPedComments::Process() { int sampleIndex; uint8 actualUsedBank; tPedComment *comment; static const int defaultIntensity = 50; static const int policeHeliIntensity = 400; if(!AudioManager.m_bUserPause) { if(nrOfCommentsInBank[activeBank]) { sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; AudioManager.m_sQueueSample.m_counter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; AudioManager.m_sQueueSample.field_16 = 3; AudioManager.m_sQueueSample.m_bVolume = m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume; AudioManager.m_sQueueSample.field_48 = 3.0f; switch(sampleIndex) { case SFX_POLICE_HELI_1: case SFX_POLICE_HELI_2: case SFX_POLICE_HELI_3: AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity; break; default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; } AudioManager.m_sQueueSample.field_56 = 1; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos; if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { AudioManager.m_sQueueSample.m_bReverbFlag = false; AudioManager.m_sQueueSample.m_bRequireReflection = false; } else { AudioManager.m_sQueueSample.m_bReverbFlag = true; AudioManager.m_sQueueSample.m_bRequireReflection = true; } AudioManager.m_sQueueSample.m_bIsDistant = false; AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1; AudioManager.AddSampleToRequestedQueue(); } // Switch bank if(activeBank) { actualUsedBank = SAMPLEBANK_PED; activeBank = SAMPLEBANK_MAIN; } else { actualUsedBank = SAMPLEBANK_MAIN; activeBank = SAMPLEBANK_PED; } comment = m_asPedComments[actualUsedBank]; for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) { --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25; Add(&comment[indexMap[actualUsedBank][i]]); } } for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { indexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } nrOfCommentsInBank[actualUsedBank] = 0; } } void cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) { uint32 i = 0; if(sample != 0) { for(; i < sample; i++) { if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) break; } if(i < sample) { memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1); } } m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; } void cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = freq; if(notLooping) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_76 = 8; } else { m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } void cAudioManager::AddReflectionsToRequestedQueue() { float reflectionDistance; int32 noise; uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); for(uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { reflectionDistance = m_afReflectionsDistances[i]; if(reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f); if(m_sQueueSample.m_bLoopsRemaining > 5) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_bVolume = ComputeVolume( emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { m_sQueueSample.m_counter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) m_sQueueSample.m_nFrequency += noise; else m_sQueueSample.m_nFrequency -= noise; } m_sQueueSample.field_16 += 20; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; AddSampleToRequestedQueue(); } } } } } void cAudioManager::AddReleasingSounds() { bool toProcess[44]; int8 queue = m_bActiveSampleQueue == 0; for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) { tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; if (sample.m_bLoopEnded) continue; toProcess[i] = false; for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { if(sample.m_nEntityIndex == m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] .m_nEntityIndex && sample.m_counter == m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] .m_counter) { toProcess[i] = true; break; } } if(!toProcess[i]) { if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) { if(!sample.field_76) continue; if(!sample.m_nLoopCount) { if(sample.field_88 == -1) { sample.field_88 = sample.m_bVolume / sample.field_76; if(sample.field_88 <= 0) sample.field_88 = 1; } if(sample.m_bVolume <= sample.field_88) { sample.field_76 = 0; continue; } sample.m_bVolume -= sample.field_88; } --sample.field_76; if(field_2) { if(sample.field_16 < 20) ++sample.field_16; } sample.field_56 = 0; } memcpy(&m_sQueueSample, &sample, sizeof(sample)); AddSampleToRequestedQueue(); } } } void cAudioManager::AddSampleToRequestedQueue() { int32 calculatedVolume; uint8 sampleIndex; bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return; } else { ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } m_sQueueSample.calculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = 0; if(m_sQueueSample.m_bIsDistant) { m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; } if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { bReflections = m_sQueueSample.m_bRequireReflection; } else { bReflections = false; m_sQueueSample.m_bLoopsRemaining = 0; } m_sQueueSample.m_bRequireReflection = false; if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = false; m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample; AddDetailsToRequestedOrderList(sampleIndex); if(bReflections) AddReflectionsToRequestedQueue(); } } void cAudioManager::CalculateDistance(bool &distCalculated, float dist) { if(!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); distCalculated = true; } } bool cAudioManager::CheckForAnAudioFileOnCD() const { return SampleManager.CheckForAnAudioFileOnCD(); } void cAudioManager::ClearActiveSamples() { for(int32 i = 0; i < m_bActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_counter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; m_asActiveSamples[i].m_bIsDistant = false; m_asActiveSamples[i].field_16 = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_bVolume = 0; m_asActiveSamples[i].m_bEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; m_asActiveSamples[i].m_bIsProcessed = 0; m_asActiveSamples[i].m_bLoopEnded = 0; m_asActiveSamples[i].m_nLoopCount = 1; m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; m_asActiveSamples[i].field_48 = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_bOffset = 63; m_asActiveSamples[i].field_56 = 0; m_asActiveSamples[i].calculatedVolume = 0; m_asActiveSamples[i].field_76 = 0; m_asActiveSamples[i].field_88 = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_bLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = false; } } void cAudioManager::ClearMissionAudio() { if(m_bIsInitialised) { m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_bLoadingStatus = 0; m_sMissionAudio.m_bPlayStatus = 0; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; m_sMissionAudio.field_24 = 0; } } void cAudioManager::ClearRequestedQueue() { for(int32 i = 0; i < m_bActiveSamples; i++) { m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples; } m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0; } int32 cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const { uint32 newFreq = oldFreq; if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { float speedOfSource = (dist / field_19195) * speedMultiplier; if(speedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); } else { speedOfSource = min(speedOfSource, 1.5f); } newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); } } } return newFreq; } int32 cAudioManager::ComputePan(float dist, CVector *vec) { int32 index = min(63, Abs(vec->x / (dist / 64.f))); if(vec->x > 0.f) return max(20, 63 - panTable[index]); return min(107, panTable[index] + 63); } uint8 cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const { float newSoundIntensity; if(soundIntensity <= 0.0f) return 0; if((soundIntensity * 0.2f) <= distance) { newSoundIntensity = soundIntensity * 0.2f; emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; } return emittingVolume; } int32 cAudioManager::CreateEntity(int32 type, void *entity) { if(!m_bIsInitialised) return AEHANDLE_ERROR_NOAUDIOSYS; if(!entity) return AEHANDLE_ERROR_NOENTITY; if(type >= TOTAL_AUDIO_TYPES) return AEHANDLE_ERROR_BADAUDIOTYPE; for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { if(!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_AudioEvents = 0; m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; return i; } } return AEHANDLE_ERROR_NOFREESLOT; } void cAudioManager::DestroyAllGameCreatedEntities() { cAudioScriptObject *entity; if(m_bIsInitialised) { for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { if(m_asAudioEntities[i].m_bIsUsed) { switch(m_asAudioEntities[i].m_nType) { case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_EXPLOSION: case AUDIOTYPE_WEATHER: case AUDIOTYPE_CRANE: case AUDIOTYPE_GARAGE: case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break; case AUDIOTYPE_SCRIPTOBJECT: entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; if(entity) { delete entity; m_asAudioEntities[i].m_pEntity = nil; } DestroyEntity(i); break; default: break; } } } m_nScriptObjectEntityTotal = 0; } } void cAudioManager::DestroyEntity(int32 id) { if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = false; for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], 4 * (m_nAudioEntitiesTotal - (i + 1))); m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; return; } } } } void cAudioManager::DoJumboVolOffset() const { if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60; } uint32 cAudioManager::GetPlayerTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); break; case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); break; case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); break; default: sfx = NO_SAMPLE; break; } return sfx; } uint32 cAudioManager::GetCopTalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_COP) { GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6); } else { if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); } return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 cAudioManager::GetSwatTalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_SWAT) { GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } else { if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetFBITalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_FBI) { GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); } else { if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); } return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetArmyTalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetMedicTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break; case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break; case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetFiremanTalkSfx(int16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetNormalMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetTaxiDriverTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_CAR_JACKED) { GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); } else { if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); } return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetPimpTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); break; case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetMafiaTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetTriadTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetDiabloTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break; case SOUND_PED_HANDS_COWER: sound = SOUND_PED_FLEE_SPRINT; return GetGenericMaleTalkSfx(sound); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetYakuzaTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetYardieTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetColumbianTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetHoodTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); break; } return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetBlackCriminalTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break; case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break; case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); break; default: return GetGenericMaleTalkSfx(sound); break; } return sfx; } uint32 cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break; case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break; case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); break; default: return GetGenericMaleTalkSfx(sound); break; } return sfx; } uint32 cAudioManager::GetMaleNo2TalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); default: return GetGenericMaleTalkSfx(sound); } if(model == MI_P_MAN2) sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetFemaleNo3TalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); break; case SOUND_PED_ROBBED: sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetScumMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetScumFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } if(model == MI_B_MAN3) sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } if(model == MI_B_WOM2) sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetStewardMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetStewardFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } if(model == MI_FAN_MAN2) sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 cAudioManager::GetFanFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 cAudioManager::GetHospitalMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } if(model == MI_SHOPPER2) { sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); } else if(model == MI_SHOPPER3) { sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); } return sfx; } uint32 cAudioManager::GetStudentMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetStudentFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetCasualMaleOldTalkSfx(int16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "chunky")) { return GetChunkyTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "asuka")) { return GetGenericFemaleTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "maria")) { return GetGenericFemaleTalkSfx(sound); } return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetEightTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetFrankieTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetMistyTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); break; case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); break; } return sfx; } uint32 cAudioManager::GetOJGTalkSfx(int16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetCatatalinaTalkSfx(int16 sound) { return GetGenericFemaleTalkSfx(sound); } uint32 cAudioManager::GetBomberTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7); return sfx; } uint32 cAudioManager::GetSecurityGuardTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break; case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break; case SOUND_PED_CAR_JACKED: case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChunkyTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_DEATH) return SFX_CHUNKY_DEATH; if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5); return sfx; } uint32 cAudioManager::GetGenericMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); break; case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); break; case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); break; default: return NO_SAMPLE; } return sfx; } uint32 cAudioManager::GetGenericFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); break; case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); break; case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); break; default: return NO_SAMPLE; } return sfx; } void cAudioManager::GenerateIntegerRandomNumberTable() { for(int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { m_anRandomTable[i] = rand(); } } char * cAudioManager::Get3DProviderName(uint8 id) const { if(!m_bIsInitialised) return 0; if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; return SampleManager.Get3DProviderName(id); } uint8 cAudioManager::GetCDAudioDriveLetter() const { if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); return 0; } int8 cAudioManager::GetCurrent3DProviderIndex() const { if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); return -1; } float cAudioManager::GetDistanceSquared(CVector *v) const { const CVector &c = TheCamera.GetPosition(); return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); } int32 cAudioManager::GetJumboTaxiFreq() const { return (60.833f * m_sQueueSample.m_fDistance) + 22050; } bool cAudioManager::GetMissionAudioLoadingStatus() const { if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus; return true; } uint8 cAudioManager::GetNum3DProvidersAvailable() const { if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); return 0; } int32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { if(ped->IsPlayer()) return GetPlayerTalkSfx(sound); switch(ped->m_modelIndex) { case MI_COP: return GetCopTalkSfx(sound); case MI_SWAT: return GetSwatTalkSfx(sound); case MI_FBI: return GetFBITalkSfx(sound); case MI_ARMY: return GetArmyTalkSfx(sound); case MI_MEDIC: return GetMedicTalkSfx(sound); case MI_FIREMAN: return GetFiremanTalkSfx(sound); case MI_MALE01: return GetNormalMaleTalkSfx(sound); case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); case MI_PIMP: return GetPimpTalkSfx(sound); case MI_GANG01: case MI_GANG02: return GetMafiaTalkSfx(sound); case MI_GANG03: case MI_GANG04: return GetTriadTalkSfx(sound); case MI_GANG05: case MI_GANG06: return GetDiabloTalkSfx(sound); case MI_GANG07: case MI_GANG08: return GetYakuzaTalkSfx(sound); case MI_GANG09: case MI_GANG10: return GetYardieTalkSfx(sound); case MI_GANG11: case MI_GANG12: return GetColumbianTalkSfx(sound); case MI_GANG13: case MI_GANG14: return GetHoodTalkSfx(sound); case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound); case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); case MI_MALE02: return GetMaleNo2TalkSfx(sound); case MI_MALE03: case MI_P_MAN1: case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound); case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound); case MI_FEMALE02: case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound); case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound); case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound); case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound); case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound); case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound); case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound); case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound); case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound); case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound); case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound); case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound); case MI_LI_MAN1: case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound); case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound); case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound); case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound); case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound); case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound); case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound); case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound); case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound); case MI_B_MAN1: case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); case MI_B_WOM1: case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound); case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound); case MI_ST_MAN: return GetStewardMaleTalkSfx(sound); case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound); case MI_FAN_MAN1: case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex); case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound); case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound); case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound); case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound); case MI_SHOPPER1: case MI_SHOPPER2: case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); default: return GetGenericMaleTalkSfx(sound); } } void cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const { *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; // check if the same sfx like last time, if yes, then try use next one, // if exceeded range, then choose first available sample if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample; *prevPhrase = *phrase; } float cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { tWheelState wheelState; float relativeVelChange; float gasPedalAudio = automobile->m_fGasPedalAudio; float modificator; float velChange; float relativeVel; wheelState = automobile->m_aWheelState[wheel]; if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; } else if(wheelState == WHEEL_STATE_SKIDDING) { relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); } else if(wheelState == WHEEL_STATE_FIXED) { modificator = 0.4f; relativeVelChange = gasPedalAudio; if(relativeVelChange > 0.4f) { relativeVelChange = relativeVelChange - 0.4f; modificator = 5.f / 3.f; } velChange = Abs(velocityChange); if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator; if(velChange > 0.04f) { relativeVel = min(1.0f, velChange / transmission->fMaxVelocity); } else { relativeVel = 0.0f; } if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel; } else { relativeVelChange = 0.0f; } return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } float cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { float relativeVelChange; if(automobile->m_aWheelState[wheel] == 2) { relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); } else { relativeVelChange = 0.0f; } return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } bool cAudioManager::HasAirBrakes(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } void cAudioManager::Initialise() { if(!m_bIsInitialised) { PreInitialiseGameSpecificSetup(); m_bIsInitialised = SampleManager.Initialise(); if(m_bIsInitialised) { m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); if(m_bActiveSamples <= 1) { Terminate(); } else { --m_bActiveSamples; PostInitialiseGameSpecificSetup(); InitialisePoliceRadioZones(); InitialisePoliceRadio(); MusicManager.Initialise(); } } } } void cAudioManager::InterrogateAudioEntities() { for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { ProcessEntity(m_anAudioEntityIndices[i]); m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0; } } bool cAudioManager::IsAudioInitialised() const { return m_bIsInitialised; } bool cAudioManager::IsMissionAudioSampleFinished() { if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; static int32 cPretendFrame = 1; return (cPretendFrame++ & 63) == 0; } bool cAudioManager::IsMP3RadioChannelAvailable() const { if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); return false; } bool cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const { switch(soundMission) { case STREAMED_SOUND_MISSION_J6_D: case STREAMED_SOUND_MISSION_T4_A: case STREAMED_SOUND_MISSION_S1_H: case STREAMED_SOUND_MISSION_S3_B: case STREAMED_SOUND_MISSION_EL3_A: case STREAMED_SOUND_MISSION_A3_A: case STREAMED_SOUND_MISSION_A5_A: case STREAMED_SOUND_MISSION_K1_A: case STREAMED_SOUND_MISSION_R1_A: case STREAMED_SOUND_MISSION_R5_A: case STREAMED_SOUND_MISSION_LO2_A: case STREAMED_SOUND_MISSION_LO6_A: return true; default: return false; } } void cAudioManager::PlayLoadedMissionAudio() { if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } } void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; if(m_bIsInitialised) { if(index >= 0 && index < totalAudioEntitiesSlots) { tAudioEntity &entity = m_asAudioEntities[index]; if(entity.m_bIsUsed) { if(sound < SOUND_TOTAL_SOUNDS) { if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) { entity.m_awAudioEvent[0] = sound; entity.m_AudioEvents = 1; m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] = index; } } else { int32 i = 0; while(true) { if(i >= entity.m_AudioEvents) { if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; ++entity.m_AudioEvents; } return; } if(OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) break; ++i; } if(i < 3) { memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (3 - i) * 2); memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (3 - i) * 4); } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents; } } } } } } void cAudioManager::PlayerJustGotInCar() const { if(m_bIsInitialised) { bPlayerJustEnteredCar = true; } } void cAudioManager::PlayerJustLeftCar(void) const { // UNUSED: This is a perfectly empty function. } void cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1); if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1); if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1); if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1); if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1); if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_bLoadingStatus = 0; m_sMissionAudio.m_bPlayStatus = 0; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; m_sMissionAudio.field_24 = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } void cAudioManager::PostTerminateGameSpecificShutdown() { ; } void cAudioManager::PreInitialiseGameSpecificSetup() const { BankStartOffset[SAMPLEBANK_MAIN] = SFX_CAR_HORN_JEEP; BankStartOffset[SAMPLEBANK_PED] = SFX_COP_VOICE_1_ARREST_1; } struct MissionAudioData { const char *m_pName; int32 m_nId; }; const MissionAudioData MissionAudioNameSfxAssoc[] = { {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}}; int32 FindMissionAudioSfx(const char *name) { for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } debug("Can't find mission audio %s", name); return NO_SAMPLE; } void cAudioManager::PreloadMissionAudio(const char *name) { if(m_bIsInitialised) { int32 missionAudioSfx = FindMissionAudioSfx(name); if(missionAudioSfx != NO_SAMPLE) { m_sMissionAudio.m_nSampleIndex = missionAudioSfx; m_sMissionAudio.m_bLoadingStatus = 0; m_sMissionAudio.m_bPlayStatus = 0; m_sMissionAudio.field_22 = 0; m_sMissionAudio.field_24 = field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_sMissionAudio.field_24 *= 4; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; g_bMissionAudioLoadFailed = 0; } } } void cAudioManager::PreTerminateGameSpecificShutdown() { if(m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); m_nBridgeEntity = AEHANDLE_NONE; } if(m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); m_nPoliceChannelEntity = AEHANDLE_NONE; } if(m_nWaterCannonEntity >= 0) { DestroyEntity(m_nWaterCannonEntity); m_nWaterCannonEntity = AEHANDLE_NONE; } if(m_nFireAudioEntity >= 0) { DestroyEntity(m_nFireAudioEntity); m_nFireAudioEntity = AEHANDLE_NONE; } if(m_nCollisionEntity >= 0) { DestroyEntity(m_nCollisionEntity); m_nCollisionEntity = AEHANDLE_NONE; } if(m_nFrontEndEntity >= 0) { DestroyEntity(m_nFrontEndEntity); m_nFrontEndEntity = AEHANDLE_NONE; } if(m_nProjectileEntity >= 0) { DestroyEntity(m_nProjectileEntity); m_nProjectileEntity = AEHANDLE_NONE; } } WRAPPER void cAudioManager::ProcessActiveQueues() { EAXJMP(0x57BA60); } bool cAudioManager::ProcessAirBrakes(cVehicleParams *params) { CAutomobile *automobile; uint8 rand; if(params->m_fDistance > 900.0f) return false; automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->bEngineOn) return true; if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return true; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } void cAudioManager::ProcessAirportScriptObject(uint8 sound) { static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); if(time > gAirportNextTime) { switch(sound) { case SCRIPT_SOUND_AIRPORT_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_AIRPORT_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; default: return; } float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; } } } } bool cAudioManager::ProcessBoatEngine(cVehicleParams *params) { CBoat *boat; float padRelativeAccerate; float gasPedal; int32 padAccelerate; uint8 emittingVol; float oneShotVol; static uint16 LastAccel = 0; static uint8 LastVol = 0; static const int intensity = 50; if(params->m_fDistance < SQR(intensity)) { boat = (CBoat *)params->m_pVehicle; if(params->m_nIndex == REEFER) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(FindPlayerVehicle() == params->m_pVehicle) { if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) padAccelerate = Pads[0].GetBrake(); else padAccelerate = Pads[0].GetAccelerate(); padRelativeAccerate = padAccelerate / 255; emittingVol = (100.f * padRelativeAccerate) + 15; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } else { gasPedal = Abs(boat->m_fGasPedal); if(gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 6000; emittingVol = 15; } else { emittingVol = (100.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } } m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { if(FindPlayerVehicle() == params->m_pVehicle) { if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) padAccelerate = Pads[0].GetBrake(); else padAccelerate = Pads[0].GetAccelerate(); if(padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; m_sQueueSample.m_counter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; if(LastAccel > 20) { oneShotVol = LastVol; PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } LastVol = emittingVol; LastAccel = padAccelerate; } else { gasPedal = Abs(boat->m_fGasPedal); if(gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 11025; emittingVol = 45; m_sQueueSample.m_counter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; } else { emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; if(!boat->m_bIsAnchored) m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_counter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } AddSampleToRequestedQueue(); return true; } return false; } bool cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) { float velocityChange; int32 vol; float multiplier; if(params->m_fDistance > 2500.f) return false; velocityChange = Abs(params->m_fVelocityChange); if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return true; velocityChange = min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) * 1.3342f; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = vol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } void cAudioManager::ProcessBridge() { float dist; bool distCalculated = false; if(CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(dist < 202500.0f) { CalculateDistance(distCalculated, dist); switch(CBridge::State) { case STATE_BRIDGE_LOCKED: case STATE_LIFT_PART_IS_UP: case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break; case STATE_LIFT_PART_MOVING_DOWN: case STATE_LIFT_PART_MOVING_UP: ProcessBridgeWarning(); ProcessBridgeMotor(); break; default: break; } ProcessBridgeOneShots(); } } } void cAudioManager::ProcessBridgeMotor() { if(m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessBridgeOneShots() { if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { if(CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else return; } } } if(m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessBridgeWarning() { if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = 457; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } bool cAudioManager::ProcessCarBombTick(cVehicleParams *params) { CAutomobile *automobile; if(params->m_fDistance >= 1600.f) return false; automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } void cAudioManager::ProcessCesna(cVehicleParams *params) { static uint8 nAccel = 0; //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); if(FindPlayerVehicle() == params->m_pVehicle) { if(params->m_nIndex == DODO) { if(Pads[0].GetAccelerate() <= 0) { if(nAccel) --nAccel; } else if(nAccel < 60) { ++nAccel; } AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1); AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); } } else if(params->m_nIndex == DODO) { AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); } else if(params->m_fDistance < 40000.f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_76 = 8; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(params->m_fDistance < 8100.f) { m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } void cAudioManager::ProcessCinemaScriptObject(uint8 sound) { uint8 rand; static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); if(time > gCinemaNextTime) { switch(sound) { case SCRIPT_SOUND_CINEMA_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_CINEMA_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; default: return; } float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 90 + 30; m_sQueueSample.m_bVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; } } } } void cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; bool distCalculated = false; static const int intensity = 80; if(crane) { if(crane->m_bCraneActive == 1) { if(crane->m_bCraneStatus) { m_sQueueSample.m_vecPos = crane->m_pObject->GetPosition(); distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); if(distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } } } } } void cAudioManager::ProcessDocksScriptObject(uint8 sound) { uint32 time; uint8 rand; float distSquared; static uint32 counter = 0; time = CTimer::GetTimeInMilliseconds(); if(time > gDocksNextTime) { switch(sound) { case SCRIPT_SOUND_DOCKS_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_DOCKS_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 60 + 40; m_sQueueSample.m_bVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; } } } } bool cAudioManager::ProcessEngineDamage(cVehicleParams *params) { CAutomobile *veh; uint8 engineStatus; uint8 emittingVolume; if(params->m_fDistance >= 1600.f) return false; veh = (CAutomobile *)params->m_pVehicle; if(veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); if(engineStatus > 250u || engineStatus < 100) return true; if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; m_sQueueSample.field_16 = 7; m_sQueueSample.m_nFrequency = 40000; } else { emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.field_16 = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } void cAudioManager::ProcessEntity(int32 id) { if(m_asAudioEntities[id].m_bStatus) { m_sQueueSample.m_nEntityIndex = id; switch(m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessWeather(id); } break; case AUDIOTYPE_CRANE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessBridge(); } break; case AUDIOTYPE_FRONTEND: m_sQueueSample.m_bReverbFlag = false; ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: if(!m_bUserPause) ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessWaterCannon(id); } break; default: return; } } } void cAudioManager::ProcessExplosions(int32 explosion) { uint8 type; CVector *pos; float distSquared; for(uint8 i = 0; i < 48; i++) { if(CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); switch(type) { case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_BARREL: case EXPLOSION_TANK_GRENADE: m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; default: m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; if(type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; } pos = CExplosion::GetExplosionPosition(i); m_sQueueSample.m_vecPos = *pos; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessFireHydrant() { float distSquared; bool distCalculated = false; static const int intensity = 35; m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessFires(int32) { CEntity *entity; uint8 emittingVol; float distSquared; for(uint8 i = 0; i < NUM_FIRES; i++) { if(gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { entity = gFireManager.m_aFires[i].m_pEntity; if(entity) { switch(entity->m_type & 7) { case ENTITY_TYPE_BUILDING: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; emittingVol = 100; m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.field_16 = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_fSoundIntensity = 25.0f; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.field_16 = 10; break; default: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; m_sQueueSample.field_16 = 8; } } else { m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; m_sQueueSample.field_16 = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.field_76 = 10; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessFrontEnd() { bool stereo; bool processedPickup; bool processedMission; int16 sample; static uint8 counter = 0; static uint32 cPickupNextFrame = 0; static uint32 cPartMisComNextFrame = 0; for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { processedPickup = false; stereo = false; processedMission = false; switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; break; case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: case SOUND_3C: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; stereo = true; break; case SOUND_GARAGE_OPENING: case SOUND_GARAGE_BOMB1_SET: case SOUND_GARAGE_BOMB2_SET: case SOUND_GARAGE_BOMB3_SET: case SOUND_41: case SOUND_GARAGE_VEHICLE_DECLINED: case SOUND_GARAGE_VEHICLE_ACCEPTED: case SOUND_PICKUP_HEALTH: case SOUND_4B: case SOUND_PICKUP_ADRENALINE: case SOUND_PICKUP_ARMOUR: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; processedPickup = true; stereo = true; break; case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; processedPickup = true; stereo = true; break; case SOUND_4A: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; processedPickup = true; stereo = true; break; case SOUND_PICKUP_BONUS: case SOUND_PICKUP_MONEY: case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; processedPickup = true; stereo = true; break; case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break; case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break; case SOUND_PART_MISSION_COMPLETE: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; processedMission = true; break; case SOUND_FRONTEND_MENU_STARTING: m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; stereo = true; break; case SOUND_FRONTEND_MENU_COMPLETED: m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; stereo = true; break; case SOUND_FRONTEND_MENU_DENIED: m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; stereo = true; break; case SOUND_FRONTEND_MENU_SUCCESS: m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; stereo = true; break; case SOUND_FRONTEND_EXIT: m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; stereo = true; break; case SOUND_9A: m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; stereo = true; break; case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; break; case SOUND_FRONTEND_FAIL: m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; stereo = true; break; case SOUND_FRONTEND_NO_RADIO: case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break; default: continue; } if(processedPickup) { if(m_FrameCounter <= cPickupNextFrame) continue; cPickupNextFrame = m_FrameCounter + 5; } else if(processedMission) { if(m_FrameCounter <= cPartMisComNextFrame) continue; cPartMisComNextFrame = m_FrameCounter + 5; } sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if(sample == SFX_RAIN) { m_sQueueSample.m_nFrequency = 28509; } else if(sample == SFX_PICKUP_1_LEFT) { if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) m_sQueueSample.m_nFrequency = 32000; else m_sQueueSample.m_nFrequency = 48000; } else { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; m_sQueueSample.m_counter = counter++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; if(stereo) m_sQueueSample.m_bOffset = m_anRandomTable[0] & 31; else m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); if(stereo) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessGarages() { CEntity *entity; eGarageState state; uint32 sampleIndex; uint8 j; float distSquared; bool distCalculated; static uint8 iSound = 32; #define LOOP_HELPER \ for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ case SOUND_GARAGE_DOOR_CLOSED: \ case SOUND_GARAGE_DOOR_OPENED: \ if(distSquared < 6400.f) { \ CalculateDistance(distCalculated, distSquared); \ m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ if(m_sQueueSample.m_bVolume) { \ if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ m_sQueueSample.m_nFrequency = 6735; \ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ .m_awAudioEvent[j] == 69) { \ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ m_sQueueSample.m_nFrequency = 22000; \ } else { \ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \ m_sQueueSample.m_nFrequency = 18000; \ } \ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ m_sQueueSample.field_16 = 4; \ m_sQueueSample.m_bEmittingVolume = 60; \ m_sQueueSample.field_48 = 0.0f; \ m_sQueueSample.m_fSoundIntensity = 80.0f; \ m_sQueueSample.field_16 = 4; \ m_sQueueSample.m_bReverbFlag = true; \ /*m_sQueueSample.m_bReverbFlag = true;*/ \ m_sQueueSample.m_bIsDistant = false; \ m_sQueueSample.field_56 = 1; \ m_sQueueSample.m_nLoopCount = 1; \ m_sQueueSample.m_nLoopStart = 0; \ m_sQueueSample.m_nLoopEnd = -1; \ m_sQueueSample.m_counter = iSound++; \ if(iSound < 32) iSound = 32; \ m_sQueueSample.m_bRequireReflection = 1; \ AddSampleToRequestedQueue(); \ } \ } \ break; \ default: continue; \ } \ } for(uint32 i = 0; i < CGarages::NumGarages; ++i) { if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue; entity = CGarages::Garages[i].m_pDoor1; if(!entity) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = false; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 6400.f) { state = CGarages::Garages[i].m_eGarageState; if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) { if(!(m_FrameCounter & 1)) { LOOP_HELPER continue; } if(m_anRandomTable[1] & 1) { sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; } else { sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex) >> 1; m_sQueueSample.m_nFrequency += RandomDisplacement((int32)m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_counter = iSound++; if(iSound < 32u) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); LOOP_HELPER continue; } m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; } else { m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; } m_sQueueSample.m_counter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); LOOP_HELPER } } } } #undef LOOP_HELPER } struct tHelicopterSampleData { float m_fMaxDistance; float m_fBaseDistance; uint8 m_bBaseVolume; }; bool cAudioManager::ProcessHelicopter(cVehicleParams *params) { CHeli *heli; float MaxDist; float dist; float baseDist; int32 emittingVol; static const tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; for(uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { MaxDist = gHeliSfxRanges[i].m_fMaxDistance; dist = m_sQueueSample.m_fDistance; if(dist >= MaxDist) return true; baseDist = gHeliSfxRanges[i].m_fBaseDistance; if(dist < baseDist) emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); else emittingVol = gHeliSfxRanges[i].m_bBaseVolume; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } void cAudioManager::ProcessHomeScriptObject(uint8 sound) { uint32 time; uint8 rand; float dist; static uint8 counter = 0; time = CTimer::GetTimeInMilliseconds(); if(time > gHomeNextTime) { switch(sound) { case SCRIPT_SOUND_HOME_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_HOME_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; default: return; } dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(dist); rand = m_anRandomTable[0] % 30 + 40; m_sQueueSample.m_bVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; } } } } void cAudioManager::ProcessJumbo(cVehicleParams *params) { CPlane *plane; float position; if(params->m_fDistance < 193600.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); plane = (CPlane *)params->m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; if(position <= TakeOffPoint) { if(plane->m_fSpeed <= 0.10334f) { ProcessJumboTaxi(); return; } ProcessJumboAccel(plane); } else if(300.0f + TakeOffPoint >= position) { ProcessJumboTakeOff(plane); } else if(LandingPoint - 350.0f >= position) { ProcessJumboFlying(); } else { if(position > LandingPoint) { if(plane->m_fSpeed > 0.10334f) { ProcessJumboDecel(plane); return; } ProcessJumboTaxi(); return; } ProcessJumboLanding(plane); } } } void cAudioManager::ProcessJumboAccel(CPlane *plane) { int32 engineFreq; int32 vol; float whineSoundFreq; float modificator; if(SetupJumboFlySound(20)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if(modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; vol = modificator * 5.f * maxVolume; engineFreq = modificator * 5.f * 6050.f + 16000; } else { whineSoundFreq = 44100; engineFreq = 22050; vol = maxVolume; } SetupJumboEngineSound(vol, engineFreq); SetupJumboWhineSound(18, whineSoundFreq); } } } void cAudioManager::ProcessJumboDecel(CPlane *plane) { float modificator; if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); } } void cAudioManager::ProcessJumboFlying() { if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050); } void cAudioManager::ProcessJumboLanding(CPlane *plane) { float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); } } } void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } void cAudioManager::ProcessJumboTaxi() { if(SetupJumboFlySound(20)) { if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500); } } void cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) { switch(sound) { case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: return; } float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_counter = 1; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessLoopingScriptObject(uint8 sound) { uint8 emittingVolume; float distSquared; switch(sound) { case SCRIPT_SOUND_PARTY_1_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return; case SCRIPT_SOUND_SAWMILL_LOOP_S: case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return; case SCRIPT_SOUND_38: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_39: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_46_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_47_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_S: case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; case SCRIPT_SOUND_SHOP_LOOP_S: case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return; case SCRIPT_SOUND_CINEMA_LOOP_S: case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return; case SCRIPT_SOUND_DOCKS_LOOP_S: case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return; case SCRIPT_SOUND_HOME_LOOP_S: case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return; case SCRIPT_SOUND_FRANKIE_PIANO: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_PORN_CINEMA_2_S: case SCRIPT_SOUND_PORN_CINEMA_2_L: case SCRIPT_SOUND_PORN_CINEMA_3_S: case SCRIPT_SOUND_PORN_CINEMA_3_L: case SCRIPT_SOUND_MISTY_SEX_S: case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return; case SCRIPT_SOUND_BANK_ALARM_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_BANK_ALARM_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return; case SCRIPT_SOUND_RAVE_1_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_1_LOOP_L: case SCRIPT_SOUND_RAVE_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PRETEND_FIRE_LOOP: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.field_16 = 8; m_sQueueSample.field_76 = 10; m_sQueueSample.field_48 = 2.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessMissionAudio() { float dist; uint8 emittingVol; uint8 pan; float distSquared; CVector vec; static uint8 nCheckPlayingDelay = 0; static uint8 nFramesUntilFailedLoad = 0; static uint8 nFramesForPretendPlaying = 0; if(m_bIsInitialised) { if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { switch(m_sMissionAudio.m_bLoadingStatus) { case 0: SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); m_sMissionAudio.m_bLoadingStatus = 1; nFramesUntilFailedLoad = 0; return; case 1: if(!m_sMissionAudio.m_bIsPlayed) return; if(g_bMissionAudioLoadFailed) { if(m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); nFramesForPretendPlaying = 0; nCheckPlayingDelay = 0; nFramesUntilFailedLoad = 0; } else if(!m_bUserPause) { if(++nFramesForPretendPlaying < 120) { m_sMissionAudio.m_bPlayStatus = 1; } else { m_sMissionAudio.m_bPlayStatus = 2; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; } } } else { if(m_sMissionAudio.m_bPlayStatus) { if(m_sMissionAudio.m_bPlayStatus != 1) return; if(m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); return; } if(MissionScriptAudioUsesPoliceChannel( m_sMissionAudio.m_nSampleIndex)) { if(!m_bUserPause) { if(nCheckPlayingDelay) { --nCheckPlayingDelay; } else if(GetMissionScriptPoliceAudioPlayingStatus() == 2 || m_sMissionAudio.field_24-- == 0) { m_sMissionAudio.m_bPlayStatus = 2; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; } } } else if(m_sMissionAudio.field_22) { if(SampleManager.IsStreamPlaying(1) || m_bUserPause || m_bPreviousUserPause) { if(m_bUserPause) SampleManager.PauseStream(1, 1); else SampleManager.PauseStream(0, 1); } else { m_sMissionAudio.m_bPlayStatus = 2; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; } } else { if(m_bUserPause) return; if(nCheckPlayingDelay--) { if(!SampleManager.IsStreamPlaying(1)) return; nCheckPlayingDelay = 0; } m_sMissionAudio.field_22 = 1; } } else { if(MissionScriptAudioUsesPoliceChannel( m_sMissionAudio.m_nSampleIndex)) { SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); } else { if(m_bUserPause) SampleManager.PauseStream(1, 1); if(m_sMissionAudio.field_12) { SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); } else { distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos); if(distSquared >= 2500.f) { emittingVol = 0; pan = 63; } else { dist = Sqrt(distSquared); emittingVol = ComputeVolume(80, 50.0f, dist); TranslateEntity(&m_sMissionAudio.m_vecPos, &vec); pan = ComputePan(50.f, &vec); } SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1); } SampleManager.StartPreloadedStreamedFile(1); } m_sMissionAudio.m_bPlayStatus = 1; nCheckPlayingDelay = 30; } } break; case 2: if(++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; g_bMissionAudioLoadFailed = 1; nFramesUntilFailedLoad = 0; m_sMissionAudio.m_bLoadingStatus = 1; } return; default: return; } } } } void cAudioManager::ProcessModelCarEngine(cVehicleParams *params) { cAudioManager *v2; CAutomobile *automobile; float allowedVelocity; int32 emittingVol; float velocityChange; v2 = this; if(params->m_fDistance < 900.f) { automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn) { if(automobile->m_nWheelsOnGround) { velocityChange = Abs(params->m_fVelocityChange); } else { if(automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; } if(velocityChange > 0.001f) { allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; if(velocityChange < allowedVelocity) emittingVol = (90.f * velocityChange / allowedVelocity); else emittingVol = 90; if(emittingVol) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } } void cAudioManager::ProcessOneShotScriptObject(uint8 sound) { CPlayerPed *playerPed; uint8 emittingVolume; float distSquared; cPedParams male; cPedParams female; static uint8 iSound = 0; switch(sound) { case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: male.m_pPed = nil; male.m_bDistanceCalculated = 0; male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); return; case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: female.m_pPed = nil; female.m_bDistanceCalculated = 0; female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); return; case SCRIPT_SOUND_GATE_START_CLUNK: case SCRIPT_SOUND_GATE_STOP_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; if(sound == SCRIPT_SOUND_GATE_START_CLUNK) m_sQueueSample.m_nFrequency = 10600; else m_sQueueSample.m_nFrequency = 9000; m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = RandomDisplacement(10) + 50; break; case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_3: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_110: case SCRIPT_SOUND_111: if(SampleManager.IsSampleBankLoaded(0) != 1) return; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.field_16 = 0; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = false; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = false; break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.field_16 = 9; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); if(playerPed) { switch(playerPed->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_DIRT: case SURFACE_DIRTTRACK: case SURFACE_SCAFFOLD: case SURFACE_FLESH: case SURFACE_SAND: case SURFACE_TIRE: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.field_16 = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 30; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); } } return; case SURFACE_PUDDLE: return; default: break; } } m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; m_sQueueSample.field_16 = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.field_16 = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bIsDistant = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; params.m_pPed = 0; params.m_bDistanceCalculated = 0; params.m_fDistance = 0.0f; m_sQueueSample.m_vecPos = ped->GetPosition(); params.m_bDistanceCalculated = 0; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); ProcessPedOneShots(¶ms); } void cAudioManager::ProcessPedHeadphones(cPedParams *params) { CPed *ped; CVehicle *veh; uint8 emittingVol; if(params->m_fDistance < 49.f) { ped = params->m_pPed; if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; veh = ped->m_pMyVehicle; if(veh && veh->IsCar()) { for(int32 i = 2; i < 6; i++) { if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; } } } } else { emittingVol = 42; } m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return; } } } #if 1 WRAPPER void cAudioManager::ProcessPedOneShots(cPedParams *params) { EAXJMP(0x56F650); } #else void cAudioManager::ProcessPedOneShots(cPedParams *params) { uint8 emittingVol; int32 sampleIndex; CPed *ped = params->m_pPed; bool stereo; int16 sound; char noReflection; CWeapon *weapon; float maxDist; static uint8 iSound = 21; weapon = nil; for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflection = 0; stereo = 0; m_sQueueSample.m_bRequireReflection = false; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch(sound) { case SOUND_STEP_START: case SOUND_STEP_END: if(!params->m_pPed->bIsLooking) { emittingVol = m_anRandomTable[3] % 15 + 45; if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) emittingVol >>= 1; maxDist = 400.f; switch(params->m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; case SURFACE_METAL6: case SURFACE_METAL_DOOR: case SURFACE_BILLBOARD: case SURFACE_STEEL: case SURFACE_METAL_POLE: case SURFACE_STREET_LIGHT: case SURFACE_METAL14: case SURFACE_METAL15: case SURFACE_METAL_FENCE: case SURFACE_METAL27: case SURFACE_METAL28: sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; case SURFACE_PUDDLE: sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; case SURFACE_WOOD: case SURFACE_WOOD_BOX: case SURFACE_WOOD_PLANK: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; break; case SURFACE_HEDGE: sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; break; default: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch(params->m_pPed->m_nMoveState) { case 2: emittingVol >>= 2; m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case 3: emittingVol >>= 1; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break; default: break; } m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; } break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: if(!ped->bIsLooking) { maxDist = SQR(30); emittingVol = m_anRandomTable[3] % 20 + 80; if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; } else if(sound == SOUND_FALL_LAND) { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; } else { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); m_sQueueSample.field_16 = 2; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; } break; case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_34: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_HEADBUTT_35: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_36: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_CLOSE_PUNCH_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KNEE_OR_KICK_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound; stereo = 1; ++iSound; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case SOUND_WEAPON_SHOT_FIRED: weapon = &ped->m_weapons[ped->m_currentWeapon]; switch(weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; maxDist = SQR(50); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[1] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[4] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; maxDist = 8100.f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 6; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; default: continue; } break; case SOUND_WEAPON_RELOAD: weapon = &ped->m_weapons[ped->m_currentWeapon]; switch(weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = 39243; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = 30290; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; emittingVol = 75; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = 75; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; default: continue; } break; case SOUND_WEAPON_AK47_BULLET_ECHO: case SOUND_WEAPON_UZI_BULLET_ECHO: case SOUND_WEAPON_M16_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 40; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = 1; break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_16 = 7; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_counter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.field_16 = 1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; maxDist = 1600.f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bRequireReflection = true; break; default: SetupPedComments(params, sound); continue; if(stereo && iSound > 60) iSound = 21; if(params->m_fDistance < maxDist) { CalculateDistance((bool *)params, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(noReflection) { if(0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) { noReflection = 0; } else { m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_bOffset = 0; } } m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); if(noReflection) { m_sQueueSample.m_bOffset = 127; ++m_sQueueSample.m_nSampleIndex; if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != 47 || weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { m_sQueueSample.m_counter = iSound++; if(iSound > 60) iSound = 21; } else { ++m_sQueueSample.m_counter; } AddSampleToRequestedQueue(); } } } } } } #endif void cAudioManager::ProcessPhysical(int32 id) { CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if(entity) { switch(entity->m_type) { case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; default: return; } } } void cAudioManager::ProcessPlane(cVehicleParams *params) { switch(params->m_nIndex) { case AIRTRAIN: ProcessJumbo(params); break; case DEADDODO: ProcessCesna(params); break; default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break; } } struct tVehicleSampleData { eSfxSample m_nAccelerationSampleIndex; char m_bEngineSoundType; char gap_5[3]; eSfxSample m_nHornSample; int32 m_nHornFrequency; char m_nSirenOrAlarmSample; int m_nSirenOrAlarmFrequency; char m_bDoorType; char gap_25[3]; }; int32 *CSWTCH_554 = (int32 *)0x606A50; tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204; void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) { cTransmission *transmission; float velocityChange; float relativeVelocityChange; float accelerationMultipler; uint8 wheelInUseCounter; float time; int baseFreq; uint8 vol; int gearNr; int32 freq; int freqModifier; int soundOffset; uint8 engineSoundType; int32 accelerateState; bool channelUsed; char lostTraction; bool processedAccelSampleStopped; uint8 currentGear; float gasPedalAudio; CVector pos; static int16 LastAccel = 0; static int16 LastBrake = 0; static uint8 CurrentPretendGear = 1; static bool bLostTractionLastFrame = 0; static bool bHandbrakeOnLastFrame = 0; static int32 nCruising = 0; static bool bAccelSampleStopped = 1; lostTraction = 0; processedAccelSampleStopped = 0; if(bPlayerJustEnteredCar) { bAccelSampleStopped = 1; bPlayerJustEnteredCar = 0; nCruising = 0; LastAccel = 0; bLostTractionLastFrame = 0; LastBrake = 0; bHandbrakeOnLastFrame = 0; CurrentPretendGear = 1; } if(CReplay::IsPlayingBack()) { accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal)); } else { accelerateState = Pads->GetAccelerate(); } channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples); transmission = params->m_pTransmission; velocityChange = params->m_fVelocityChange; relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; accelerationMultipler = min(min(1.f, relativeVelocityChange), 0.f); gasPedalAudio = accelerationMultipler; currentGear = params->m_pVehicle->m_nCurrentGear; if(transmission->nDriveType == '4') { wheelInUseCounter = 0; for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++){ if(automobile->m_aWheelState[i]) ++wheelInUseCounter; } if(wheelInUseCounter > 2) lostTraction = 1; } else if(transmission->nDriveType == 'F') { if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } if(0.0f != velocityChange) { time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; if(time <= 0.0f) { freqModifier = max(-0.2f, time) * -15000.f; } else { freqModifier = -(min(0.2f, time) * 15000.f); } if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; } else { freqModifier = 0; } engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType; soundOffset = 3 * (engineSoundType - 1); if(accelerateState <= 0) { if(params->m_fVelocityChange < -0.001f) { if(channelUsed) { SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { gasPedalAudio = automobile->m_fGasPedalAudio; } else { gasPedalAudio = min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); } gasPedalAudio = max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; } else if(LastAccel > 0) { if(channelUsed) { SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } nCruising = 0; if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } if(gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if(engineSoundType == 6) freq >>= 1; AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0); } } freq = (10000.f * gasPedalAudio) + 22050; if(engineSoundType == 6) freq >>= 1; AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); CurrentPretendGear = max(1, currentGear); LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } if(!nCruising) { if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; } freqModifier = 0; baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; vol = (25.0f * automobile->m_fGasPedalAudio) + 60; } else { baseFreq = (8000.f * accelerationMultipler) + 16000; vol = (25.0f * accelerationMultipler) + 60; automobile->m_fGasPedalAudio = accelerationMultipler; } freq = freqModifier + baseFreq; if(engineSoundType == 6) freq >>= 1; if(channelUsed) { SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1); LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if(bAccelSampleStopped) { if(CurrentPretendGear != 1 || currentGear != 2) { gearNr = currentGear - 1; if(gearNr < 1) gearNr = 1; CurrentPretendGear = gearNr; } processedAccelSampleStopped = 1; bAccelSampleStopped = 0; } if(channelUsed) { SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; else freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { SampleManager.SetChannelReverbFlag(m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } if(processedAccelSampleStopped) { if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; else freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { SampleManager.SetChannelReverbFlag(m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { SampleManager.SetChannelReverbFlag(m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; return; } nCruising = 1; } bAccelSampleStopped = 1; if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { if(accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { if(nCruising < 800) ++nCruising; } else if(nCruising > 3) { --nCruising; } freq = 27 * nCruising + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1); } LastAccel = accelerateState; bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; } void cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) { uint32 time = CTimer::GetTimeInMilliseconds(); int32 sampleIndex; uint8 emittingVol; float distSquared; cPedParams params; static uint8 counter = 0; if(time > gCellNextTime) { switch(sound) { case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); if(m_FrameCounter & 1) sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1; else sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT; m_sQueueSample.m_nSampleIndex = sampleIndex; emittingVol = m_anRandomTable[0] % 50 + 55; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); params.m_bDistanceCalculated = 1; params.m_fDistance = distSquared; params.m_pPed = nil; SetupPedComments(¶ms, SOUND_8A); } gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; } } } void cAudioManager::ProcessPornCinema(uint8 sound) { eSfxSample sample; uint32 time; int32 rand; float distSquared; switch(sound) { case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_MISTY_SEX_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_MISTY_SEX_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_3_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSoundIntensity = 20.0f; sample = SFX_PORN_3_GROAN_1; break; case SCRIPT_SOUND_PORN_CINEMA_3_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSoundIntensity = 80.0f; sample = SFX_PORN_3_GROAN_1; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } time = CTimer::GetTimeInMilliseconds(); if(time > gPornNextTime) { m_sQueueSample.m_bVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_counter = rand + 1; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 6; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; } } } } void cAudioManager::ProcessProjectiles() { uint8 emittingVol; for(int32 i = 0; i < NUM_PROJECTILES; i++) { if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_ROCKETLAUNCHER: emittingVol = maxVolume; m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.field_16 = 3; break; case WEAPONTYPE_MOLOTOV: emittingVol = molotovVolume; m_sQueueSample.m_fSoundIntensity = molotovIntensity; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.field_16 = 7; break; default: return; } m_sQueueSample.field_48 = 4.0f; m_sQueueSample.field_76 = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { float emittingVol; CVehicle *veh; if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { ++params->m_pVehicle->m_bRainAudioCounter; veh = params->m_pVehicle; if(veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); emittingVol = 30.f * CWeather::Rain; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++; veh = params->m_pVehicle; if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } void cAudioManager::ProcessReverb() const { if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { for(uint32 i = 0; i < channels; i++) { // bug? if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1); } } } bool cAudioManager::ProcessReverseGear(cVehicleParams *params) { CVehicle *veh; CAutomobile *automobile; int32 emittingVol; float modificator; if(params->m_fDistance >= SQR(reverseGearIntensity)) return false; veh = params->m_pVehicle; if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; if(automobile->m_nWheelsOnGround) { modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; } else { if(automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; modificator = automobile->m_fGasPedalAudio; } modificator = Abs(modificator); emittingVol = (24.f * modificator); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(params->m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_counter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { m_sQueueSample.m_counter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } void cAudioManager::ProcessSawMillScriptObject(uint8 sound) { uint32 time; float distSquared; switch(sound) { case SCRIPT_SOUND_SAWMILL_LOOP_S: case SCRIPT_SOUND_SAWMILL_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > gSawMillNextTime) { m_sQueueSample.m_bVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 1; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; } } } } void cAudioManager::ProcessScriptObject(int32 id) { cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; if(entity) { m_sQueueSample.m_vecPos = entity->Posn; if(m_asAudioEntities[id].m_AudioEvents == 1) ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); else ProcessLoopingScriptObject(entity->AudioId); } } void cAudioManager::ProcessShopScriptObject(uint8 sound) { uint32 time; int32 rand; float distSquared; switch(sound) { case SCRIPT_SOUND_SHOP_LOOP_S: case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > gShopNextTime) { m_sQueueSample.m_bVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = rand + 1; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; } } } } void cAudioManager::ProcessSpecial() { if(m_bUserPause) { if(!m_bPreviousUserPause) { MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); SampleManager.SetEffectsFadeVolume(maxVolume); SampleManager.SetMusicFadeVolume(maxVolume); } } else { if(m_bPreviousUserPause) { MusicManager.StopFrontEndTrack(); MusicManager.ChangeMusicMode(MUSICMODE_GAME); } CPlayerPed *playerPed = FindPlayerPed(); if(playerPed) { const PedState &state = playerPed->m_nPedState; if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) SampleManager.StopChannel(m_bActiveSamples); } } } bool cAudioManager::ProcessTrainNoise(cVehicleParams *params) { CTrain *train; uint8 emittingVol; float speedMultipler; if(params->m_fDistance >= 90000.f) return false; if(params->m_fVelocityChange > 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); train = (CTrain *)params->m_pVehicle; speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if(train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if(params->m_fDistance < 4900.f) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } return true; } void cAudioManager::ProcessVehicle(CVehicle *veh) { tHandlingData *handling = veh->pHandling; float velChange; cVehicleParams params; m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = false; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); params.m_pVehicle = veh; params.m_pTransmission = nil; params.m_nIndex = 0; params.m_fVelocityChange = 0.0f; if(handling) params.m_pTransmission = &handling->Transmission; params.m_nIndex = veh->m_modelIndex - 90; if(params.m_pVehicle->m_status == STATUS_SIMPLE) velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); params.m_fVelocityChange = velChange; switch(params.m_pVehicle->m_vehType) { case VEHICLE_TYPE_CAR: UpdateGasPedalAudio((CAutomobile *)veh); if(params.m_nIndex == RCBANDIT) { ProcessModelCarEngine(¶ms); ProcessVehicleOneShots(¶ms); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } if(params.m_nIndex == DODO) { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms); ProcessVehicleSkidding(¶ms); } else { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } ProcessReverseGear(¶ms); if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms); ProcessVehicleSkidding(¶ms); ProcessVehicleHorn(¶ms); ProcessVehicleSirenOrAlarm(¶ms); if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(¶ms); if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms); } ProcessCarBombTick(¶ms); ProcessVehicleEngine(¶ms); ProcessEngineDamage(¶ms); ProcessVehicleDoors(¶ms); ProcessVehicleOneShots(¶ms); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; case VEHICLE_TYPE_BOAT: ProcessBoatEngine(¶ms); ProcessBoatMovingOverWater(¶ms); ProcessVehicleOneShots(¶ms); ProcessRainOnVehicle(¶ms); break; case VEHICLE_TYPE_TRAIN: ProcessTrainNoise(¶ms); ProcessVehicleOneShots(¶ms); ProcessRainOnVehicle(¶ms); break; case VEHICLE_TYPE_HELI: ProcessHelicopter(¶ms); ProcessVehicleOneShots(¶ms); ProcessRainOnVehicle(¶ms); break; case VEHICLE_TYPE_PLANE: ProcessPlane(¶ms); ProcessVehicleOneShots(¶ms); ProcessRainOnVehicle(¶ms); break; default: ProcessRainOnVehicle(¶ms); break; } } bool cAudioManager::ProcessVehicleDoors(cVehicleParams *params) { CAutomobile *automobile; int8 doorState; int32 emittingVol; float velocity; if(params->m_fDistance >= 1600.f) return false; automobile = (CAutomobile *)params->m_pVehicle; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for(int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if(automobile->Damage.GetDoorStatus(i) == 2) { doorState = automobile->Doors[i].m_nDoorState; if(doorState == 1 || doorState == 2) { velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if(velocity > 0.0035f) { emittingVol = (100.f * velocity * 10.f / 3.f); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.field_48 = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); } } } } } return true; } WRAPPER bool cAudioManager::ProcessVehicleEngine(cVehicleParams *params) { EAXJMP(0x56A610); } void cAudioManager::ProcessVehicleHorn(cVehicleParams *params) { CAutomobile *automobile; if(params->m_fDistance < 1600.f) { automobile = (CAutomobile *)params->m_pVehicle; if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->m_modelIndex != MI_MRWHOOP) { if(automobile->m_nCarHornTimer) { if(params->m_pVehicle->m_status) { if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44; if(automobile->m_nCarHornTimer == 44) automobile->field_22D = (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7; if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) return; } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } WRAPPER void cAudioManager::ProcessVehicleOneShots(void *) { EAXJMP(0x56CD40); } bool cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) { CVehicle *veh = params->m_pVehicle; if(params->m_fDistance >= 2500.f) return false; if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } return true; } bool cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) { int32 emittingVol; uint32 freq; float modificator; int sampleFreq; float velocity; if(params->m_fDistance >= 9025.f) return false; if(params->m_pTransmission) { if(params->m_pVehicle->m_vecMoveSpeed.z) { velocity = Abs(params->m_fVelocityChange); if(velocity > 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); emittingVol = 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f; sampleFreq = SampleManager.GetSampleBaseFrequency( SFX_ROAD_NOISE); freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } return true; } void cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) { if(params->m_fDistance < 12100.f) { CVehicle *veh = params->m_pVehicle; if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 5; if(UsesSiren(params->m_nIndex)) { if(params->m_pVehicle->m_status == STATUS_ABANDONED) return; if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if(params->m_nIndex == FBICAR) m_sQueueSample.m_nFrequency = 16113; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); m_sQueueSample.m_counter = 60; } else { m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } } else { m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); return; } } } void cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) { CAutomobile *automobile; cTransmission *transmission; int32 emittingVol; float newSkidVal = 0.f; float skidVal = 0.f; if(params->m_fDistance >= 1600.f) return; automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->m_nWheelsOnGround) return; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params->m_pTransmission; if(transmission->nDriveType == '4') { newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } if(transmission->nDriveType != 'F') { if(transmission->nDriveType != 'R') { if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } if(i != 1 && i != 3) { newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } if(i == 0 || i == 2) { newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; } if(skidVal > 0.0f) { emittingVol = 50.f * skidVal; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 3; switch(params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_RAIN; emittingVol /= 4; m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_bVolume /= 4; break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: case SURFACE_SAND: case SURFACE_PUDDLE: m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; break; default: m_sQueueSample.m_nSampleIndex = SFX_SKID; m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; break; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessWaterCannon(int32) { for(int32 i = 0; i < NUM_WATERCANNONS; i++) { if(aCannons[i].m_nId) { m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex]; float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 900.f) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_fSoundIntensity = 900.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.field_16 = 5; m_sQueueSample.m_counter = i; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.field_76 = 8; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessWeather(int32 id) { uint8 vol; static uint8 counter = 0; if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } m_sQueueSample.m_bVolume = vol; if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; if(counter == 4) counter = 0; m_sQueueSample.m_counter = counter++; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); m_sQueueSample.m_counter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_bIsDistant = true; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } bool cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) { float relativeVelocity; int32 emittingVol; float modificator; int freq; float velChange; if(params->m_fDistance >= 900.f) return false; if(params->m_pTransmission) { if(params->m_pVehicle->m_vecMoveSpeed.z) { velChange = Abs(params->m_fVelocityChange); if(velChange > 0.f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); relativeVelocity = min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 3; modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } } return true; } void cAudioManager::ProcessWorkShopScriptObject(uint8 sound) { float distSquared; switch(sound) { case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } } int32 cAudioManager::RandomDisplacement(uint32 seed) const { int32 value; static bool bIsEven = true; static uint32 base = 0; if(!seed) return 0; value = m_anRandomTable[(base + seed) % 5] % seed; base += value; if(value % 2) { bIsEven = !bIsEven; } if(!bIsEven) value = -value; return value; } void cAudioManager::ReacquireDigitalHandle() const { if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } } void cAudioManager::ReleaseDigitalHandle() const { if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } } void cAudioManager::ResetAudioLogicTimers(uint32 timer) { gPornNextTime = timer; gNextCryTime = timer; gSawMillNextTime = timer; gCellNextTime = timer; gShopNextTime = timer; gHomeNextTime = timer; gAirportNextTime = timer; gDocksNextTime = timer; gCinemaNextTime = timer; for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; if(ped->IsPed()) { ped->m_lastSoundStart = timer; ped->m_soundStart = timer + m_anRandomTable[0] % 3000; } } } ClearMissionAudio(); SampleManager.StopChannel(policeChannel); } void cAudioManager::ResetTimers(uint32 time) { if(m_bIsInitialised) { m_bTimerJustReset = 1; m_nTimer = time; ClearRequestedQueue(); if(m_bActiveSampleQueue) { m_bActiveSampleQueue = 0; ClearRequestedQueue(); m_bActiveSampleQueue = 1; } else { m_bActiveSampleQueue = 1; ClearRequestedQueue(); m_bActiveSampleQueue = 0; } ClearActiveSamples(); ClearMissionAudio(); SampleManager.StopChannel(policeChannel); SampleManager.SetEffectsFadeVolume(0); SampleManager.SetMusicFadeVolume(0); MusicManager.ResetMusicAfterReload(); } } void cAudioManager::Service() { GenerateIntegerRandomNumberTable(); if(m_bTimerJustReset) { ResetAudioLogicTimers(m_nTimer); MusicManager.ResetTimers(m_nTimer); m_bTimerJustReset = 0; } if(m_bIsInitialised) { m_bPreviousUserPause = m_bUserPause; m_bUserPause = CTimer::GetIsUserPaused(); UpdateReflections(); ServiceSoundEffects(); MusicManager.Service(); } } void cAudioManager::ServiceSoundEffects() { uint32 timeOfRecentCrime; cAudioScriptObject *object; timeOfRecentCrime = m_FrameCounter; ++m_FrameCounter; if(timeOfRecentCrime % 5) field_2 = 0; else field_2 = 1; if(m_bUserPause && !m_bPreviousUserPause) { for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i); ClearRequestedQueue(); if(m_bActiveSampleQueue) { m_bActiveSampleQueue = 0; ClearRequestedQueue(); m_bActiveSampleQueue = 1; } else { m_bActiveSampleQueue = 1; ClearRequestedQueue(); m_bActiveSampleQueue = 0; } ClearActiveSamples(); } m_bActiveSampleQueue = m_bActiveSampleQueue != 1; ProcessReverb(); ProcessSpecial(); ClearRequestedQueue(); InterrogateAudioEntities(); m_sPedComments.Process(); ServicePoliceRadio(); ServiceCollisions(); AddReleasingSounds(); ProcessMissionAudio(); AdjustSamplesVolume(); ProcessActiveQueues(); for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) { object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; delete object; m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil; DestroyEntity(m_anScriptObjectEntityIndices[i]); } m_nScriptObjectEntityTotal = 0; } int8 cAudioManager::SetCurrent3DProvider(uint8 which) { if(!m_bIsInitialised) return -1; for(uint8 i = 0; i < m_bActiveSamples + 1; ++i) SampleManager.StopChannel(i); ClearRequestedQueue(); if(m_bActiveSampleQueue) m_bActiveSampleQueue = 0; else m_bActiveSampleQueue = 1; ClearRequestedQueue(); ClearActiveSamples(); int8 current = SampleManager.SetCurrent3DProvider(which); if(current > 0) { m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); if(m_bActiveSamples > 1) --m_bActiveSamples; } return current; } void cAudioManager::SetDynamicAcousticModelingStatus(bool status) { m_bDynamicAcousticModelingStatus = status; } void cAudioManager::SetEffectsFadeVolume(uint8 volume) const { SampleManager.SetEffectsFadeVolume(volume); } void cAudioManager::SetEffectsMasterVolume(uint8 volume) const { SampleManager.SetEffectsMasterVolume(volume); } void cAudioManager::SetEntityStatus(int32 id, uint8 status) { if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } } void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if(m_bIsInitialised) { m_sMissionAudio.field_12 = 0; m_sMissionAudio.m_vecPos = {x, y, z}; } } void cAudioManager::SetMusicFadeVolume(uint8 volume) const { SampleManager.SetMusicFadeVolume(volume); } void cAudioManager::SetMusicMasterVolume(uint8 volume) const { SampleManager.SetMusicMasterVolume(volume); } void cAudioManager::SetSpeakerConfig(int32 conf) const { SampleManager.SetSpeakerConfig(conf); } bool cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) { if(m_sQueueSample.m_fDistance >= 180.f) return false; uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboFlySound(uint8 emittingVol) { if(m_sQueueSample.m_fDistance >= 440.0f) return false; int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.field_76 = 5; m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { if(m_sQueueSample.m_fDistance >= 240.f) return false; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = true; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); m_sQueueSample.m_counter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_bOffset = maxVolume; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboTaxiSound(uint8 vol) { if(m_sQueueSample.m_fDistance >= 180.f) return false; uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } bool cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) { if(m_sQueueSample.m_fDistance >= 170.f) return false; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIsDistant = false; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } return true; } void cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) { CPed *ped = params->m_pPed; uint8 emittingVol; float soundIntensity; tPedComment pedComment; if(ped) { switch(sound) { case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = SFX_AMMU_D; break; case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = SFX_AMMU_E; break; case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = SFX_AMMU_F; break; default: pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); if(pedComment.m_nSampleIndex == NO_SAMPLE) return; break; } soundIntensity = 50.f; if(params->m_fDistance < SQR(soundIntensity)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(sound != SOUND_PAGER) { switch(sound) { case SOUND_AMMUNATION_WELCOME_1: case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; m_sPedComments.Add(&pedComment); } } } } else { switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.f; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + SFX_POLICE_HELI_1; break; case SOUND_PED_BODYCAST_HIT: if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return; soundIntensity = 50.f; gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; pedComment.m_nSampleIndex = (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1; break; case SOUND_INJURED_PED_MALE_OUCH: case SOUND_8A: soundIntensity = 50.f; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + SFX_GENERIC_MALE_GRUNT_1; break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 50.f; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + SFX_GENERIC_FEMALE_GRUNT_1; break; default: return; } if(params->m_fDistance < SQR(soundIntensity)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(sound != SOUND_PAGER) { switch(sound) { case SOUND_AMMUNATION_WELCOME_1: case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; m_sPedComments.Add(&pedComment); } } } } } void cAudioManager::Terminate() { if(m_bIsInitialised) { MusicManager.Terminate(); for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { m_asAudioEntities[i].m_bIsUsed = false; m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); } m_nAudioEntitiesTotal = 0; m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); for(uint32 i = 0; i < DIGITALCHANNELS; i++) { if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); } SampleManager.Terminate(); m_bIsInitialised = 0; PostTerminateGameSpecificShutdown(); } } void cAudioManager::TranslateEntity(CVector *in, CVector *out) const { *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } void cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) { float newGasPedalAudio; float gasPedal = Abs(automobile->m_fGasPedal); float gasPedalAudio = automobile->m_fGasPedalAudio; if(gasPedalAudio < gasPedal) { newGasPedalAudio = gasPedalAudio + 0.09f; if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal; } else { newGasPedalAudio = gasPedalAudio - 0.07f; if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal; } automobile->m_fGasPedalAudio = newGasPedalAudio; } void cAudioManager::UpdateReflections() { const CVector &camPos = TheCamera.GetPosition(); CColPoint colpoint; CEntity *ent; if(m_FrameCounter & 7) { if(((uint8)m_FrameCounter + 1) & 7) { if(((uint8)m_FrameCounter + 2) & 7) { if(((uint8)m_FrameCounter + 3) & 7) { if(!(((uint8)m_FrameCounter + 4) & 7)) { m_avecReflectionsPos[4] = camPos; m_avecReflectionsPos[4].z += 50.f; if(CWorld::ProcessVerticalLine( camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, false)) { m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; } else { m_afReflectionsDistances[4] = 50.0f; } } } else { m_avecReflectionsPos[3] = camPos; m_avecReflectionsPos[3].x += 50.f; if(CWorld::ProcessLineOfSight( camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) { m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); } else { m_afReflectionsDistances[3] = 50.0f; } } } else { m_avecReflectionsPos[2] = camPos; m_avecReflectionsPos[2].x -= 50.f; if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) { m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); } else { m_afReflectionsDistances[2] = 50.0f; } } } else { m_avecReflectionsPos[1] = camPos; m_avecReflectionsPos[1].y -= 50.f; if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) { m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); } else { m_afReflectionsDistances[1] = 50.0f; } } } else { m_avecReflectionsPos[0] = camPos; m_avecReflectionsPos[0].y += 50.f; if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) { m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); } else { m_afReflectionsDistances[0] = 50.0f; } } } bool cAudioManager::UsesReverseWarning(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } bool cAudioManager::UsesSiren(int32 model) const { switch(model) { case FIRETRUK: case AMBULAN: case FBICAR: case POLICE: case ENFORCER: case PREDATOR: return true; default: return false; } } bool cAudioManager::UsesSirenSwitching(int32 model) const { switch(model) { case AMBULAN: case POLICE: case ENFORCER: case PREDATOR: return true; default: return false; } } void cAudioManager::AdjustSamplesVolume() { for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; if(!pSample->m_bIsDistant) pSample->m_bEmittingVolume = ComputeEmittingVolume( pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); } } uint8 cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist) { float quatIntensity = intensity / 4.0f; float diffIntensity = intensity - quatIntensity; if(dist > diffIntensity) return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; return emittingVolume; } STARTPATCHES InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP); InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP); InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP); InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP); InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP); InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP); InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP); InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); // InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP); InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP); InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP); InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP); InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP); InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP); InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP); InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP); InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP); InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP); InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP); InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP); InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP); InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP); InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP); InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP); InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); ENDPATCHES