#include "common.h" #include "patcher.h" #include "DMAudio.h" cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); } void cDMAudio::ResetTimers(UInt32 timerval) { ((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval); }