#pragma once class CStats { public: static int32 &DaysPassed; static int32 &HeadsPopped; static bool& CommercialPassed; static bool& IndustrialPassed; static bool& SuburbanPassed; static int32 &NumberKillFrenziesPassed; static int32 &PeopleKilledByOthers; static int32 &HelisDestroyed; static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES] static int32 &TimesDied; static int32 &TimesArrested; static int32 &KillsSinceLastCheckpoint; static int32 &DistanceTravelledInVehicle; static int32 &DistanceTravelledOnFoot; static int32 &ProgressMade; static int32 &TotalProgressInGame; static float &MaximumJumpDistance; static float &MaximumJumpHeight; static int32 &MaximumJumpFlips; static int32 &MaximumJumpSpins; static int32 &BestStuntJump; static int32 &NumberOfUniqueJumpsFound; static int32 &TotalNumberOfUniqueJumps; static int32 &PassengersDroppedOffWithTaxi; static int32 &MoneyMadeWithTaxi; static int32 &MissionsGiven; static int32 &MissionsPassed; static char (&LastMissionPassedName)[8]; static int32 &TotalLegitimateKills; public: static void AnotherKillFrenzyPassed(); static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; };