#include "common.h" #include "Stats.h" int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; int32 &CStats::HeadsPopped = *(int32*)0x8F647C; bool& CStats::CommercialPassed = *(bool*)0x8F4334; bool& CStats::IndustrialPassed = *(bool*)0x8E2A68; bool& CStats::SuburbanPassed = *(bool*)0x8F2740; int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC; int32 &CStats::TimesDied = *(int32*)0x8E2BDC; int32 &CStats::TimesArrested = *(int32*)0x8E2BEC; int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C; int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574; int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518; int32 &CStats::ProgressMade = *(int32*)0x8F6224; int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C; float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC; float &CStats::MaximumJumpHeight = *(float*)0x940564; int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524; int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0; int32 &CStats::BestStuntJump = *(int32*)0x885B50; int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74; int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0; int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724; int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544; int32 &CStats::MissionsGiven = *(int32*)0x9430E8; int32 &CStats::MissionsPassed = *(int32*)0x940768; char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828; int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004; void CStats::AnotherKillFrenzyPassed() { ++NumberKillFrenziesPassed; }