#pragma once #define WATER_Z_OFFSET (1.5f) #define NO_WATER -128 #define MAX_SMALL_SECTORS 128 #define MAX_LARGE_SECTORS 64 #define MAX_HUGE_SECTORS 32 #define MAX_EXTRAHUGE_SECTORS 16 #define SMALL_SECTOR_SIZE 32 #define LARGE_SECTOR_SIZE 64 #define HUGE_SECTOR_SIZE 128 #define EXTRAHUGE_SECTOR_SIZE 256 #define WATER_START_X -2048.0f #define WATER_END_X 2048.0f #define WATER_START_Y -2048.0f #define WATER_END_Y 2048.0f #define WATER_WIDTH ((WATER_END_X - WATER_START_X)) #define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) #define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) #define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) #define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) ) // 32 #define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) #define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) #define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) #define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) #define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE ) #define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE ) // 64 #define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS ) #define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS ) #define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) #define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) #define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE ) #define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE ) // 128 #define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS ) #define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS ) #define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) #define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) #define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE ) #define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE ) // 256 #define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS ) #define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS ) #define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) #define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) #define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) #define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) #define MAX_BOAT_WAKES 8 extern RwRaster* gpWaterRaster; extern bool gbDontRenderWater; class CWaterLevel { static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; static bool WavesCalculatedThisFrame; static RpAtomic *ms_pWavyAtomic; static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; static int16 nGeomUsed; public: static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM static void Shutdown(); static void CreateWavyAtomic(); static void DestroyWavyAtomic(); static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); static void RemoveIsolatedWater(); static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); static void RenderWater(); static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false); static float CalcDistanceToWater(float fX, float fY); static void RenderAndEmptyRenderBuffer(); static void AllocateBoatWakeArray(); static void FreeBoatWakeArray(); };