#include "common.h" #include "Camera.h" #include "General.h" #include "Heli.h" #include "ModelIndices.h" #include "Particle.h" #include "Ped.h" #include "Plane.h" #include "ProjectileInfo.h" #include "Projectile.h" #include "Explosion.h" #include "Weapon.h" #include "World.h" #ifdef SQUEEZE_PERFORMANCE uint32 projectileInUse; #endif CProjectileInfo gaProjectileInfo[NUM_PROJECTILES]; CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES]; void CProjectileInfo::Initialise() { debug("Initialising CProjectileInfo...\n"); for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { ms_apProjectile[i] = nil; gaProjectileInfo[i].m_eWeaponType = WEAPONTYPE_GRENADE; gaProjectileInfo[i].m_pSource = nil; gaProjectileInfo[i].m_nExplosionTime = 0; gaProjectileInfo[i].m_bInUse = false; } debug("CProjectileInfo ready\n"); #ifdef SQUEEZE_PERFORMANCE projectileInUse = 0; #endif } void CProjectileInfo::Shutdown() { debug("Shutting down CProjectileInfo...\n"); debug("CProjectileInfo shut down\n"); } CProjectileInfo* CProjectileInfo::GetProjectileInfo(int32 id) { return &gaProjectileInfo[id]; } bool CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed) { int8 SpecialCollisionResponseCase = COLLRESPONSE_NONE; bool gravity = true; CMatrix matrix; float elasticity = 0.75f; CPed* ped = (CPed*)entity; int time; CVector velocity; switch (weapon) { case WEAPONTYPE_ROCKETLAUNCHER: { float vy = 1.25f; time = CTimer::GetTimeInMilliseconds() + 1400; if (ped->IsPlayer()) { matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); matrix.GetPosition() = pos; } else if (ped->m_pSeekTarget != nil) { float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); vy = 0.35f * speed + 0.15f; matrix.SetTranslate(0.0f, 1.0f, 1.0f); matrix.Rotate(0.0f, ry, rz); matrix.GetPosition() += pos; } else { matrix = ped->GetMatrix(); } velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); gravity = false; break; } case WEAPONTYPE_FLAMETHROWER: Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); break; case WEAPONTYPE_MOLOTOV: { time = CTimer::GetTimeInMilliseconds() + 2000; float scale = 0.22f * speed + 0.15f; if (scale < 0.2f) scale = 0.2f; float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); matrix.SetTranslate(0.0f, 0.0f, 0.0f); matrix.RotateZ(angle); matrix.GetPosition() += pos; velocity.x = -1.0f * scale * Sin(angle); velocity.y = scale * Cos(angle); velocity.z = (0.2f * speed + 0.4f) * scale; break; } case WEAPONTYPE_GRENADE: { time = CTimer::GetTimeInMilliseconds() + 2000; float scale = 0.0f; if (speed != 0.0f) scale = 0.22f * speed + 0.15f; float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); matrix.SetTranslate(0.0f, 0.0f, 0.0f); matrix.RotateZ(angle); matrix.GetPosition() += pos; SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; velocity.x = -1.0f * scale * Sin(angle); velocity.y = scale * Cos(angle); velocity.z = (0.4f * speed + 0.4f) * scale; elasticity = 0.5f; break; } default: break; } int i = 0; #ifdef FIX_BUGS while (i < ARRAY_SIZE(gaProjectileInfo) && gaProjectileInfo[i].m_bInUse) i++; #else // array overrun is UB while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++; #endif if (i == ARRAY_SIZE(gaProjectileInfo)) return false; switch (weapon) { case WEAPONTYPE_ROCKETLAUNCHER: ms_apProjectile[i] = new CProjectile(MI_MISSILE); break; case WEAPONTYPE_FLAMETHROWER: break; case WEAPONTYPE_MOLOTOV: ms_apProjectile[i] = new CProjectile(MI_MOLOTOV); break; case WEAPONTYPE_GRENADE: ms_apProjectile[i] = new CProjectile(MI_GRENADE); break; default: break; } if (ms_apProjectile[i] == nil) return false; gaProjectileInfo[i].m_eWeaponType = weapon; gaProjectileInfo[i].m_pSource = ped; ms_apProjectile[i]->GetMatrix() = matrix; ms_apProjectile[i]->SetMoveSpeed(velocity); ms_apProjectile[i]->bAffectedByGravity = gravity; gaProjectileInfo[i].m_nExplosionTime = time; ms_apProjectile[i]->m_fElasticity = elasticity; ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase; #ifdef SQUEEZE_PERFORMANCE projectileInUse++; #endif gaProjectileInfo[i].m_bInUse = true; CWorld::Add(ms_apProjectile[i]); gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); return true; } void CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile) { RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition()); #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif info->m_bInUse = false; CWorld::Remove(projectile); delete projectile; } void CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos) { switch (weaponType) { case WEAPONTYPE_GRENADE: CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); break; case WEAPONTYPE_MOLOTOV: CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); break; case WEAPONTYPE_ROCKETLAUNCHER: CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); break; default: break; } } void CProjectileInfo::Update() { #ifdef SQUEEZE_PERFORMANCE if (projectileInUse == 0) return; #endif for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) { if (!gaProjectileInfo[i].m_bInUse) continue; CPed *ped = (CPed*)gaProjectileInfo[i].m_pSource; if (ped != nil && ped->IsPed() && !ped->IsPointerValid()) gaProjectileInfo[i].m_pSource = nil; if (ms_apProjectile[i] == nil) { #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif gaProjectileInfo[i].m_bInUse = false; continue; } if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f)); } if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) { if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; if (ms_apProjectile[i]->bHasCollided || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } CWorld::pIgnoreEntity = nil; } else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; if (gaProjectileInfo[i].m_pSource == nil || ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f)) { if (ms_apProjectile[i]->bHasCollided || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } } CWorld::pIgnoreEntity = nil; } } else { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); } } bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { bool result = false; for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { if (gaProjectileInfo[i].m_bInUse) { if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { const CVector &pos = ms_apProjectile[i]->GetPosition(); if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) { result = true; if (remove) { #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif gaProjectileInfo[i].m_bInUse = false; CWorld::Remove(ms_apProjectile[i]); delete ms_apProjectile[i]; } } } } } return result; } void CProjectileInfo::RemoveAllProjectiles() { #ifdef SQUEEZE_PERFORMANCE if (projectileInUse == 0) return; #endif for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { if (gaProjectileInfo[i].m_bInUse) { #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif gaProjectileInfo[i].m_bInUse = false; CWorld::Remove(ms_apProjectile[i]); delete ms_apProjectile[i]; } } } bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *object) { #ifdef SQUEEZE_PERFORMANCE if (projectileInUse == 0) return false; #endif int i = 0; while (ms_apProjectile[i++] != object) { if (i >= ARRAY_SIZE(ms_apProjectile)) return false; } #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif gaProjectileInfo[i].m_bInUse = false; CWorld::Remove(ms_apProjectile[i]); delete ms_apProjectile[i]; ms_apProjectile[i] = nil; return true; }