#pragma once struct tGear { float fMaxVelocity; float fShiftUpVelocity; float fShiftDownVelocity; }; class cTransmission { public: // Gear 0 is reverse, 1-5 are forward tGear Gears[6]; char nDriveType; char nEngineType; int8 nNumberOfGears; uint8 Flags; float fEngineAcceleration; float fMaxVelocity; float fMaxCruiseVelocity; float fMaxReverseVelocity; float fCurVelocity; void InitGearRatios(void); void CalculateGearForSimpleCar(float speed, uint8 &gear); float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat); };