#pragma once char *UnicodeToAscii(wchar *src); char *UnicodeToAsciiForSaveLoad(wchar *src); char *UnicodeToAsciiForMemoryCard(wchar *src); void TextCopy(wchar *dst, const wchar *src); struct CKeyEntry { #if defined(FIX_BUGS) || defined(FIX_BUGS_64) uint32 valueOffset; #else wchar *value; #endif char key[8]; }; // If this fails, CKeyArray::Load will have to be fixed VALIDATE_SIZE(CKeyEntry, 12); class CKeyArray { public: CKeyEntry *entries; int numEntries; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready. CKeyArray(void) : entries(nil), numEntries(0) {} ~CKeyArray(void) { Unload(); } void Load(size_t length, uint8 *data, ssize_t *offset); void Unload(void); void Update(wchar *chars); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); #if defined (FIX_BUGS) || defined(FIX_BUGS_64) wchar *Search(const char *key, wchar *data); #else wchar *Search(const char *key); #endif }; class CData { public: wchar *chars; int numChars; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready. CData(void) : chars(nil), numChars(0) {} ~CData(void) { Unload(); } void Load(size_t length, uint8 *data, ssize_t *offset); void Unload(void); }; class CText { CKeyArray keyArray; CData data; char encoding; public: CText(void); void Load(void); void Unload(void); wchar *Get(const char *key); wchar GetUpperCase(wchar c); void UpperCase(wchar *s); }; extern CText TheText;