#pragma once #include "Ped.h" class CAccident; class CFire; enum EmergencyPedState { EMERGENCY_PED_READY = 0x0, EMERGENCY_PED_DETERMINE_NEXT_STATE = 0x1, // you can set that anytime you want EMERGENCY_PED_START_CPR = 0x2, EMERGENCY_PED_FLAG_4 = 0x4, // unused EMERGENCY_PED_FLAG_8 = 0x8, // unused EMERGENCY_PED_FACE_TO_PATIENT = 0x10, // for CPR EMERGENCY_PED_PERFORM_CPR = 0x20, EMERGENCY_PED_STOP_CPR = 0x40, EMERGENCY_PED_STAND_STILL = 0x80, // waiting colleagues for medics, "extinguishing" fire for firemen EMERGENCY_PED_STOP = 0x100, }; class CEmergencyPed : public CPed { public: CPed *m_pRevivedPed; EmergencyPedState m_nEmergencyPedState; CAccident *m_pAttendedAccident; CFire *m_pAttendedFire; bool m_bStartedToCPR; // set but unused int32 field_1360; // set to 0 but unused CEmergencyPed(uint32); ~CEmergencyPed() { } bool InRange(CPed*); void ProcessControl(void); void FiremanAI(void); void MedicAI(void); }; #ifndef PED_SKIN VALIDATE_SIZE(CEmergencyPed, 0x554); #endif