#pragma once #include "Ped.h" enum eCopType { COP_STREET = 0, COP_FBI = 1, COP_SWAT = 2, COP_ARMY = 3, }; class CCopPed : public CPed { public: int16 m_nRoadblockNode; float m_fDistanceToTarget; bool m_bIsInPursuit; bool m_bIsDisabledCop; int8 field_1350; bool m_bBeatingSuspect; bool m_bStopAndShootDisabledZone; bool m_bZoneDisabled; float m_fAbseilPos; // VC leftover, unused eCopType m_nCopType; int8 field_1364; CCopPed(eCopType); ~CCopPed(); void ClearPursuit(void); void ProcessControl(void); void SetArrestPlayer(CPed*); void SetPursuit(bool); void ArrestPlayer(void); void ScanForCrimes(void); void CopAI(void); }; #ifndef PED_SKIN VALIDATE_SIZE(CCopPed, 0x558); #endif