#include "common.h" #include "CivilianPed.h" #include "Phones.h" #include "General.h" #include "PlayerPed.h" #include "Wanted.h" #include "DMAudio.h" #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" #ifdef PEDS_REPORT_CRIMES_ON_PHONE eCrimeType EventTypeToCrimeType(eEventType event) { eCrimeType crime; switch (event) { case EVENT_ASSAULT: crime = CRIME_HIT_PED; break; case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break; case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break; case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break; case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break; case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break; case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; default: crime = CRIME_NONE; break; } return crime; } #endif CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { SetModelIndex(mi); for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } } void CCivilianPed::CivilianAI(void) { if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats || !IsPedInControl()) { if (m_objective == OBJECTIVE_GUARD_SPOT) return; if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { if (m_pedInObjective && m_pedInObjective->IsPlayer()) return; } if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) return; uint32 closestThreatFlag = ScanForThreats(); if (closestThreatFlag == PED_FLAG_EXPLOSION) { float angleToFace = CGeneral::GetRadianAngleBetweenPoints( m_eventOrThreat.x, m_eventOrThreat.y, GetPosition().x, GetPosition().y); SetLookFlag(angleToFace, true); SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_GUN) { SetLookFlag(m_threatEntity, true); SetLookTimer(500); } return; } uint32 closestThreatFlag = ScanForThreats(); if (closestThreatFlag == PED_FLAG_GUN) { if (!m_threatEntity || !m_threatEntity->IsPed()) return; CPed *threatPed = (CPed*)m_threatEntity; float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) { if (m_pedStats->m_temper <= m_pedStats->m_fear) { if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) { if (threatDistSqr < sq(10.0f)) { Say(SOUND_PED_FLEE_SPRINT); SetFindPathAndFlee(m_threatEntity, 10000); } else { SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true); } } } else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) { SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(20.0f)) { SetMoveState(PEDMOVE_RUN); Say(SOUND_PED_FLEE_SPRINT); } else { SetMoveState(PEDMOVE_WALK); } } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(10.0f)) { SetMoveState(PEDMOVE_RUN); } else { SetMoveState(PEDMOVE_WALK); } } else { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } else { if (threatDistSqr < sq(10.0f)) { Say(SOUND_PED_FLEE_SPRINT); SetFindPathAndFlee(m_threatEntity, 10000); SetMoveState(PEDMOVE_SPRINT); } else { Say(SOUND_PED_FLEE_SPRINT); SetFindPathAndFlee(m_threatEntity, 5000); SetMoveState(PEDMOVE_RUN); } } SetLookFlag(m_threatEntity, false); SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); } } else if (IsGangMember() || eventDistSqr > sq(5.0f)) { bool investigateDeadPed = true; CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity; if (killerOfDeadPed && killerOfDeadPed->IsPed()) { CVector killerPos = killerOfDeadPed->GetPosition(); CVector deadPedPos = m_pEventEntity->GetPosition(); if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f)) investigateDeadPed = false; } #ifdef PEDS_REPORT_CRIMES_ON_PHONE int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime)) #endif if (investigateDeadPed) SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f); } else { #ifdef PEDS_REPORT_CRIMES_ON_PHONE int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; if(!eligibleToReport || !RunToReportCrime(crime)) #endif { SetFindPathAndFlee(m_pEventEntity, 5000); SetMoveState(PEDMOVE_RUN); } } } else if (closestThreatFlag == PED_FLAG_EXPLOSION) { CVector2D eventDistVec = m_eventOrThreat - GetPosition(); float eventDistSqr = eventDistVec.MagnitudeSqr(); if (eventDistSqr < sq(20.0f)) { Say(SOUND_PED_FLEE_SPRINT); SetFlee(m_eventOrThreat, 2000); float angleToFace = CGeneral::GetRadianAngleBetweenPoints( m_eventOrThreat.x, m_eventOrThreat.y, GetPosition().x, GetPosition().y); SetLookFlag(angleToFace, true); SetLookTimer(500); } else if (eventDistSqr < sq(40.0f)) { if (bGonnaInvestigateEvent) { if (CharCreatedBy != MISSION_CHAR && !IsGangMember()) SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f); } else { float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f); eventHeading = CGeneral::LimitRadianAngle(eventHeading); if (eventHeading < 0.0f) eventHeading = eventHeading + TWOPI; SetWanderPath(eventHeading / 8.0f); } } } else { #ifdef PEDS_REPORT_CRIMES_ON_PHONE bool youShouldRunEventually = false; bool dontGoToPhone = false; #endif if (m_threatEntity && m_threatEntity->IsPed()) { CPed *threatPed = (CPed*)m_threatEntity; if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { #ifdef PEDS_REPORT_CRIMES_ON_PHONE dontGoToPhone = true; #endif SetFindPathAndFlee(m_threatEntity, 10000); } } else { #ifdef PEDS_REPORT_CRIMES_ON_PHONE dontGoToPhone = true; #endif SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } } else { #ifdef PEDS_REPORT_CRIMES_ON_PHONE youShouldRunEventually = true; #else SetFindPathAndFlee(m_threatEntity, 10000, true); #endif } } #ifdef PEDS_REPORT_CRIMES_ON_PHONE if (!dontGoToPhone) { int32 eventId = CheckForPlayerCrimes(nil); eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness; if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) { SetFindPathAndFlee(m_threatEntity, 10000, true); } } #endif } } void CCivilianPed::ProcessControl(void) { if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) return; CPed::ProcessControl(); if (bWasPostponed) return; if (DyingOrDead()) return; GetWeapon()->Update(m_audioEntityId); switch (m_nPedState) { case PED_WANDER_RANGE: case PED_WANDER_PATH: if (IsVisible()) ScanForInterestingStuff(); break; case PED_SEEK_ENTITY: if (!m_pSeekTarget) { RestorePreviousState(); break; } m_vecSeekPos = m_pSeekTarget->GetPosition(); // fall through case PED_SEEK_POS: if (Seek()) { if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { m_pNextPathNode = nil; #ifdef PEDS_REPORT_CRIMES_ON_PHONE } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) { if (crimeReporters[m_phoneId] != this) { RestorePreviousState(); m_phoneId = -1; bRunningToPhone = false; } else { m_facePhoneStart = true; SetPedState(PED_FACE_PHONE); } #else } else if (bRunningToPhone) { if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) { RestorePreviousState(); m_phoneId = -1; } else { gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; SetPedState(PED_FACE_PHONE); } #endif } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { if (m_moved.Magnitude() == 0.0f) { if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL) m_fRotationDest = m_pedInObjective->m_fRotationCur; } } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { SetIdle(); } else { RestorePreviousState(); } } } break; case PED_FACE_PHONE: if (FacePhone()) SetPedState(PED_MAKE_CALL); break; case PED_MAKE_CALL: if (MakePhonecall()) SetWanderPath(CGeneral::GetRandomNumber() & 7); break; case PED_MUG: Mug(); break; case PED_SOLICIT: Solicit(); break; case PED_UNKNOWN: { int pedsInSameState = 0; Idle(); for (int i = 0; i < m_numNearPeds; ++i) { CPed *nearPed = m_nearPeds[i]; if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) { ++pedsInSameState; } } if (pedsInSameState < 5) { for (int j = 0; j < m_numNearPeds; ++j) { CPed *nearPed = m_nearPeds[j]; if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) { nearPed->SetPedState(PED_UNKNOWN); } } } break; } case PED_DRIVING: if (m_nPedType != PEDTYPE_PROSTITUTE) break; if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this) break; if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) { if (m_nPedState == PED_DRIVING && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) { CColPoint foundCol; CEntity* foundEnt; CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f) && foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) { if (m_pMyVehicle->CarHasRoof()) { m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass, GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f); DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f); int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency; if (playerSexFrequency >= 350) { CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30); } else { CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; m_pMyVehicle->pDriver->m_fHealth = 125.0f; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } else { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; if (playerSexFrequency >= 1000 || playerSexFrequency <= 250) CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200; else CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250; } } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) { int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney; if (playerMoney <= 1) { CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250; } else { CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1); } CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; } break; default: break; } if (IsPedInControl()) CivilianAI(); if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { m_stateUnused = 0; m_timerUnused = 0; } if (m_moved.Magnitude() > 0.0f) Avoid(); } // It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up. bool CPed::RunToReportCrime(eCrimeType crimeToReport) { #ifdef PEDS_REPORT_CRIMES_ON_PHONE if (bRunningToPhone) { if (!isPhoneAvailable(m_phoneId) && crimeReporters[m_phoneId] != this) { crimeReporters[m_phoneId] = nil; m_phoneId = -1; bIsRunning = false; ClearSeek(); // clears bRunningToPhone return false; } return true; } #else // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. if (m_nPedState == PED_SEEK_POS) return false; #endif CVector pos = GetPosition(); int phoneId = gPhoneInfo.FindNearestFreePhone(&pos); if (phoneId == -1) return false; CPhone *phone = &gPhoneInfo.m_aPhones[phoneId]; #ifndef PEDS_REPORT_CRIMES_ON_PHONE if (phone->m_nState != PHONE_STATE_FREE) return false; #else crimeReporters[phoneId] = this; #endif bRunningToPhone = true; SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f SetMoveState(PEDMOVE_RUN); bIsRunning = true; // not there in original m_phoneId = phoneId; m_crimeToReportOnPhone = crimeToReport; return true; }