#pragma once #include "Object.h" class CCutsceneObject : public CObject { public: #ifdef PED_SKIN bool bRenderHead; bool bRenderRightHand; bool bRenderLeftHand; bool GetRenderHead(void) { return bRenderHead; } bool GetRenderRightHand(void) { return bRenderRightHand; } bool GetRenderLeftHand(void) { return bRenderLeftHand; } void SetRenderHead(bool render) { bRenderHead = render; } void SetRenderRightHand(bool render) { bRenderRightHand = render; } void SetRenderLeftHand(bool render) { bRenderLeftHand = render; } #endif CCutsceneObject(void); void SetModelIndex(uint32 id); void ProcessControl(void); void PreRender(void); void Render(void); void RenderLimb(int32 bone); bool SetupLighting(void); void RemoveLighting(bool reset); }; #ifndef PED_SKIN VALIDATE_SIZE(CCutsceneObject, 0x198); #endif