#pragma once #include "CutsceneObject.h" class CCutsceneHead : public CCutsceneObject { public: RwFrame *m_pHeadNode; #ifdef PED_SKIN int32 unk1; CCutsceneObject *m_parentObject; int32 unk2; int32 bIsSkinned; #endif CCutsceneHead(CObject *obj); void CreateRwObject(void); void DeleteRwObject(void); void ProcessControl(void); void Render(void); void RenderLimb(int32 bone); void PlayAnimation(const char *animName); }; #ifndef PED_SKIN VALIDATE_SIZE(CCutsceneHead, 0x19C); #endif