#pragma once // wrapper around float versions of functions // in gta they are in CMaths but that makes the code rather noisy inline float Sin(float x) { return sinf(x); } inline float Asin(float x) { return asinf(x); } inline float Cos(float x) { return cosf(x); } inline float Acos(float x) { return acosf(x); } inline float Tan(float x) { return tanf(x); } inline float Atan(float x) { return atanf(x); } inline float Atan2(float y, float x) { return atan2f(y, x); } inline float Abs(float x) { return fabs(x); } inline float Sqrt(float x) { return sqrtf(x); } inline float RecipSqrt(float x, float y) { return x/Sqrt(y); } inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); } inline float Pow(float x, float y) { return powf(x, y); } inline float Floor(float x) { return floorf(x); } inline float Ceil(float x) { return ceilf(x); }