#pragma once // Same layout as rw::Quat but with ugly imag,real separation which i don't want in librw struct RtQuat { rw::V3d imag; rw::float32 real; }; RwBool RtQuatConvertFromMatrix(RtQuat * const qpQuat, const RwMatrix * const mpMatrix); RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp); const RtQuat *RtQuatQueryRotate(const RtQuat *quat, RwV3d * unitAxis, RwReal * angle); RwV3d *RtQuatTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, const RwInt32 numPoints, const RtQuat *quat); void RtQuatConvertToMatrix(const RtQuat * const qpQuat, RwMatrix * const mpMatrix);