#pragma once #ifdef EXTENDED_COLOURFILTER class CPostFX { public: enum { POSTFX_OFF, POSTFX_SIMPLE, POSTFX_NORMAL, POSTFX_MOBILE }; static RwRaster *pFrontBuffer; static RwRaster *pBackBuffer; static bool bJustInitialised; static int EffectSwitch; static bool MotionBlurOn; // or use CMblur for that? static float Intensity; static void InitOnce(void); static void Open(RwCamera *cam); static void Close(void); static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderOverlaySimple(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderMotionBlur(RwCamera *cam, uint32 blur); static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); static bool NeedBackBuffer(void); static bool NeedFrontBuffer(int32 type); static void GetBackBuffer(RwCamera *cam); static bool UseBlurColours(void) { return EffectSwitch != POSTFX_SIMPLE; } }; #endif