#include "common.h" #ifdef CUSTOM_FRONTEND_OPTIONS #include "Frontend.h" #include "Text.h" int lastOgScreen = MENUPAGES; // means no new pages int numCustomFrontendOptions = 0; int numCustomFrontendScreens = 0; int optionCursor = -2; int currentMenu; bool optionOverwrite = false; void ChangeScreen(int screen, int option, bool fadeIn) { FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen; FrontEndMenuManager.m_nCurrScreen = screen; FrontEndMenuManager.m_nCurrOption = option; if (fadeIn) FrontEndMenuManager.m_nMenuFadeAlpha = 0; } void GoBack(bool fadeIn) { int screen = !FrontEndMenuManager.m_bGameNotLoaded ? aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0]; int option = FrontEndMenuManager.GetPreviousPageOption(); FrontEndMenuManager.ThingsToDoBeforeGoingBack(); ChangeScreen(screen, option, fadeIn); } uint8 GetNumberOfMenuOptions(int screen) { uint8 Rows = 0; for (int i = 0; i < NUM_MENUROWS; i++) { if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING) break; ++Rows; } return Rows; } uint8 GetLastMenuScreen() { int8 page = -1; for (int i = 0; i < MENUPAGES; i++) { if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE) break; ++page; } return page; } int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc) { if (lastOgScreen == MENUPAGES) lastOgScreen = GetLastMenuScreen(); numCustomFrontendScreens++; int id = lastOgScreen + numCustomFrontendScreens; assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES"); strncpy(aScreens[id].m_ScreenName, name, 8); aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage; aScreens[id].returnPrevPageFunc = returnPrevPageFunc; return id; } int8 RegisterNewOption() { numCustomFrontendOptions++; uint8 numOptions = GetNumberOfMenuOptions(currentMenu); uint8 curIdx; if (optionCursor < 0) { optionCursor = curIdx = numOptions + optionCursor + 1; } else curIdx = optionCursor; if (!optionOverwrite) { if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) { for (int i = numOptions - 1; i >= curIdx; i--) { memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry)); } } } optionCursor++; return curIdx; } void FrontendOptionSetCursor(int screen, int8 option, bool overwrite) { currentMenu = screen; optionCursor = option; optionOverwrite = overwrite; } void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) { int8 screenOptionOrder = RegisterNewOption(); CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; // We can't use custom text on those :shrug: switch (action) { case MENUACTION_SCREENRES: strcpy(option.m_EntryName, "FED_RES"); break; case MENUACTION_AUDIOHW: strcpy(option.m_EntryName, "FEA_3DH"); break; default: strncpy(option.m_EntryName, gxtKey, 8); break; } option.m_Action = action; option.m_SaveSlot = saveSlot; option.m_TargetMenu = targetMenu; } void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded) { int8 screenOptionOrder = RegisterNewOption(); CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; option.m_Action = MENUACTION_CFO_SELECT; strncpy(option.m_EntryName, gxtKey, 8); option.m_CFOSelect = new CCFOSelect(); option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*)); memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*)); option.m_CFOSelect->numRightTexts = numRightTexts; option.m_CFOSelect->value = var; if (var) { option.m_CFOSelect->displayedValue = *var; option.m_CFOSelect->lastSavedValue = *var; } option.m_CFOSelect->saveCat = saveCat; option.m_CFOSelect->save = saveKey; option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter; option.m_CFOSelect->changeFunc = changeFunc; option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded; } void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey) { int8 screenOptionOrder = RegisterNewOption(); CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; option.m_Action = MENUACTION_CFO_DYNAMIC; strncpy(option.m_EntryName, gxtKey, 8); option.m_CFODynamic = new CCFODynamic(); option.m_CFODynamic->drawFunc = drawFunc; option.m_CFODynamic->buttonPressFunc = buttonPressFunc; option.m_CFODynamic->value = var; option.m_CFODynamic->saveCat = saveCat; option.m_CFODynamic->save = saveKey; } uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) { uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc); CCustomScreenLayout *screen = new CCustomScreenLayout(); aScreens[screenOrder].layout = screen; screen->sprite = sprite; screen->columnWidth = columnWidth; screen->headerHeight = headerHeight; screen->lineHeight = lineHeight; screen->font = font; screen->fontScaleX = fontScaleX; screen->fontScaleY = fontScaleY; screen->alignment = alignment; return screenOrder; } #endif