#include "common.h" #include "Pools.h" #include "ModelIndices.h" #include "Timer.h" #include "World.h" #include "ZoneCull.h" #include "Darkel.h" #include "DMAudio.h" #include "CopPed.h" #include "Wanted.h" #include "General.h" int32 CWanted::MaximumWantedLevel = 6; int32 CWanted::nMaximumWantedLevel = 6400; void CWanted::Initialise() { m_nChaos = 0; m_nLastUpdateTime = 0; m_nLastWantedLevelChange = 0; m_CurrentCops = 0; m_MaxCops = 0; m_MaximumLawEnforcerVehicles = 0; m_RoadblockDensity = 0; m_bIgnoredByCops = false; m_bIgnoredByEveryone = false; m_bSwatRequired = false; m_bFbiRequired = false; m_bArmyRequired = false; m_fCrimeSensitivity = 1.0f; m_nWantedLevel = 0; m_CopsBeatingSuspect = 0; for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) m_pCops[i] = nil; ClearQdCrimes(); } bool CWanted::AreSwatRequired() { return m_nWantedLevel == 4 || m_bSwatRequired; } bool CWanted::AreFbiRequired() { return m_nWantedLevel == 5 || m_bFbiRequired; } bool CWanted::AreArmyRequired() { return m_nWantedLevel == 6 || m_bArmyRequired; } int32 CWanted::NumOfHelisRequired() { if (m_bIgnoredByCops || m_bIgnoredByEveryone) return 0; switch (m_nWantedLevel) { case 3: case 4: return 1; case 5: case 6: return 2; default: return 0; } } void CWanted::SetWantedLevel(int32 level) { if (level > MaximumWantedLevel) level = MaximumWantedLevel; ClearQdCrimes(); switch (level) { case 0: m_nChaos = 0; break; case 1: m_nChaos = 60; break; case 2: m_nChaos = 220; break; case 3: m_nChaos = 420; break; case 4: m_nChaos = 820; break; case 5: m_nChaos = 1620; break; case 6: m_nChaos = 3220; break; default: break; } UpdateWantedLevel(); } void CWanted::SetWantedLevelNoDrop(int32 level) { if (level > m_nWantedLevel) SetWantedLevel(level); } void CWanted::SetMaximumWantedLevel(int32 level) { switch(level){ case 0: nMaximumWantedLevel = 0; MaximumWantedLevel = 0; break; case 1: nMaximumWantedLevel = 120; MaximumWantedLevel = 1; break; case 2: nMaximumWantedLevel = 300; MaximumWantedLevel = 2; break; case 3: nMaximumWantedLevel = 600; MaximumWantedLevel = 3; break; case 4: nMaximumWantedLevel = 1200; MaximumWantedLevel = 4; break; case 5: nMaximumWantedLevel = 2400; MaximumWantedLevel = 5; break; case 6: nMaximumWantedLevel = 4800; MaximumWantedLevel = 6; break; } } void CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { AddCrimeToQ(type, id, coors, false, policeDoesntCare); } void CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { #if defined FIX_SIGNIFICANT_BUGS || defined PEDS_REPORT_CRIMES_ON_PHONE if (!AddCrimeToQ(type, id, coors, true, policeDoesntCare)) #else if (!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) #endif ReportCrimeNow(type, coors, policeDoesntCare); } void CWanted::ClearQdCrimes() { for (int i = 0; i < 16; i++) m_aCrimes[i].m_nType = CRIME_NONE; } // returns whether the crime had been reported already bool CWanted::AddCrimeToQ(eCrimeType type, int32 id, const CVector &coors, bool reported, bool policeDoesntCare) { int i; for(i = 0; i < 16; i++) if(m_aCrimes[i].m_nType == type && m_aCrimes[i].m_nId == id){ if(m_aCrimes[i].m_bReported) return true; if(reported) m_aCrimes[i].m_bReported = reported; return false; } for(i = 0; i < 16; i++) if(m_aCrimes[i].m_nType == CRIME_NONE) break; if(i < 16){ m_aCrimes[i].m_nType = type; m_aCrimes[i].m_nId = id; m_aCrimes[i].m_vecPosn = coors; m_aCrimes[i].m_nTime = CTimer::GetTimeInMilliseconds(); m_aCrimes[i].m_bReported = reported; m_aCrimes[i].m_bPoliceDoesntCare = policeDoesntCare; } return false; } void CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare) { float sensitivity, chaos; int wantedLevelDrop; if(CDarkel::FrenzyOnGoing()) sensitivity = m_fCrimeSensitivity*0.3f; else sensitivity = m_fCrimeSensitivity; wantedLevelDrop = Min(CCullZones::GetWantedLevelDrop(), 100); chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity; if (policeDoesntCare) chaos *= 0.333f; switch(type){ case CRIME_POSSESSION_GUN: #ifdef PEDS_REPORT_CRIMES_ON_PHONE m_nChaos += 5.0f*chaos; #endif break; case CRIME_HIT_PED: m_nChaos += 5.0f*chaos; break; case CRIME_HIT_COP: m_nChaos += 45.0f*chaos; break; case CRIME_SHOOT_PED: m_nChaos += 30.0f*chaos; break; case CRIME_SHOOT_COP: m_nChaos += 80.0f*chaos; break; case CRIME_STEAL_CAR: m_nChaos += 15.0f*chaos; break; case CRIME_RUN_REDLIGHT: m_nChaos += 10.0f*chaos; break; case CRIME_RECKLESS_DRIVING: m_nChaos += 5.0f*chaos; break; case CRIME_SPEEDING: m_nChaos += 5.0f*chaos; break; case CRIME_RUNOVER_PED: m_nChaos += 18.0f*chaos; break; case CRIME_RUNOVER_COP: m_nChaos += 80.0f*chaos; break; case CRIME_SHOOT_HELI: m_nChaos += 400.0f*chaos; break; case CRIME_PED_BURNED: m_nChaos += 20.0f*chaos; break; case CRIME_COP_BURNED: m_nChaos += 80.0f*chaos; break; case CRIME_VEHICLE_BURNED: m_nChaos += 20.0f*chaos; break; case CRIME_DESTROYED_CESSNA: m_nChaos += 500.0f*chaos; break; default: // Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason Error("Undefined crime type, RegisterCrime, Wanted.cpp"); } DMAudio.ReportCrime(type, coors); UpdateWantedLevel(); } void CWanted::UpdateWantedLevel() { int32 CurrWantedLevel = m_nWantedLevel; if (m_nChaos > nMaximumWantedLevel) m_nChaos = nMaximumWantedLevel; if (m_nChaos >= 0 && m_nChaos < 40) { m_nWantedLevel = 0; m_MaximumLawEnforcerVehicles = 0; m_MaxCops = 0; m_RoadblockDensity = 0; } else if (m_nChaos >= 40 && m_nChaos < 200) { m_nWantedLevel = 1; m_MaximumLawEnforcerVehicles = 1; m_MaxCops = 1; m_RoadblockDensity = 0; } else if (m_nChaos >= 200 && m_nChaos < 400) { m_nWantedLevel = 2; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 3; m_RoadblockDensity = 0; } else if (m_nChaos >= 400 && m_nChaos < 800) { m_nWantedLevel = 3; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 4; m_RoadblockDensity = 4; } else if (m_nChaos >= 800 && m_nChaos < 1600) { m_nWantedLevel = 4; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 6; m_RoadblockDensity = 8; } else if (m_nChaos >= 1600 && m_nChaos < 3200) { m_nWantedLevel = 5; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 8; m_RoadblockDensity = 10; } else if (m_nChaos >= 3200) { m_nWantedLevel = 6; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 10; m_RoadblockDensity = 12; } if (CurrWantedLevel != m_nWantedLevel) m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds(); } int32 CWanted::WorkOutPolicePresence(CVector posn, float radius) { int i; CPed *ped; CVehicle *vehicle; int numPolice = 0; i = CPools::GetPedPool()->GetSize(); while(--i >= 0){ ped = CPools::GetPedPool()->GetSlot(i); if(ped && IsPolicePedModel(ped->GetModelIndex()) && (posn - ped->GetPosition()).Magnitude() < radius) numPolice++; } i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ vehicle = CPools::GetVehiclePool()->GetSlot(i); if(vehicle && vehicle->bIsLawEnforcer && IsPoliceVehicleModel(vehicle->GetModelIndex()) && vehicle != FindPlayerVehicle() && vehicle->GetStatus() != STATUS_ABANDONED && vehicle->GetStatus() != STATUS_WRECKED && (posn - vehicle->GetPosition()).Magnitude() < radius) numPolice++; } return numPolice; } void CWanted::Update(void) { if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) { if (m_nWantedLevel > 1) { m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); } else { float radius = 18.0f; CVector playerPos = FindPlayerCoors(); if (WorkOutPolicePresence(playerPos, radius) == 0) { m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); m_nChaos = Max(0, m_nChaos - 1); UpdateWantedLevel(); } } UpdateCrimesQ(); bool orderMessedUp = false; int currCopNum = 0; bool foundEmptySlot = false; for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { if (m_pCops[i]) { ++currCopNum; if (foundEmptySlot) orderMessedUp = true; } else { foundEmptySlot = true; } } if (currCopNum != m_CurrentCops) { printf("CopPursuit total messed up: re-setting\n"); m_CurrentCops = currCopNum; } if (orderMessedUp) { printf("CopPursuit pointer list messed up: re-sorting\n"); bool fixed = true; for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) { if (!m_pCops[i]) { for (int j = i; j < ARRAY_SIZE(m_pCops); j++) { if (m_pCops[j]) { m_pCops[i] = m_pCops[j]; m_pCops[j] = nil; fixed = false; break; } } if (fixed) break; } } } } } void CWanted::ResetPolicePursuit(void) { for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) { CCopPed *cop = m_pCops[i]; if (!cop) continue; cop->m_bIsInPursuit = false; cop->m_objective = OBJECTIVE_NONE; cop->m_prevObjective = OBJECTIVE_NONE; cop->m_nLastPedState = PED_NONE; if (!cop->DyingOrDead()) { cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); } m_pCops[i] = nil; } m_CurrentCops = 0; } void CWanted::Reset(void) { ResetPolicePursuit(); Initialise(); } #ifdef PEDS_REPORT_CRIMES_ON_PHONE bool CrimeShouldBeReportedOnPhone(eCrimeType crime) { switch (crime) { case CRIME_POSSESSION_GUN: case CRIME_HIT_PED: case CRIME_HIT_COP: case CRIME_SHOOT_PED: case CRIME_SHOOT_COP: case CRIME_STEAL_CAR: case CRIME_RECKLESS_DRIVING: case CRIME_RUNOVER_PED: case CRIME_RUNOVER_COP: case CRIME_PED_BURNED: case CRIME_COP_BURNED: case CRIME_VEHICLE_BURNED: return true; default: return false; } } #endif void CWanted::UpdateCrimesQ(void) { for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) { CCrimeBeingQd &crime = m_aCrimes[i]; if (crime.m_nType != CRIME_NONE) { #ifdef PEDS_REPORT_CRIMES_ON_PHONE if (!CrimeShouldBeReportedOnPhone(crime.m_nType)) #endif if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) { ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare); crime.m_bReported = true; } if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000) crime.m_nType = CRIME_NONE; } } }