#define WITHWINDOWS #include "common.h" #include "crossplatform.h" #include "DMAudio.h" #include "Record.h" #include "Timer.h" uint32 CTimer::m_snTimeInMilliseconds; uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; uint32 CTimer::m_snTimeInMillisecondsNonClipped; uint32 CTimer::m_snPreviousTimeInMilliseconds; uint32 CTimer::m_FrameCounter; float CTimer::ms_fTimeScale; float CTimer::ms_fTimeStep; float CTimer::ms_fTimeStepNonClipped; bool CTimer::m_UserPause; bool CTimer::m_CodePause; uint32 _nCyclesPerMS = 1; #ifdef _WIN32 LARGE_INTEGER _oldPerfCounter; LARGE_INTEGER perfSuspendCounter; #define RsTimerType uint32 #else #define RsTimerType double #endif RsTimerType oldPcTimer; RsTimerType suspendPcTimer; uint32 suspendDepth; #ifdef FIX_BUGS double frameTime; #endif void CTimer::Initialise(void) { debug("Initialising CTimer...\n"); ms_fTimeScale = 1.0f; ms_fTimeStep = 1.0f; suspendDepth = 0; m_UserPause = false; m_CodePause = false; m_snTimeInMillisecondsNonClipped = 0; m_snPreviousTimeInMilliseconds = 0; m_snTimeInMilliseconds = 1; #ifdef _WIN32 LARGE_INTEGER perfFreq; if ( QueryPerformanceFrequency(&perfFreq) ) { OutputDebugString("Performance counter available\n"); _nCyclesPerMS = uint32(perfFreq.QuadPart / 1000); QueryPerformanceCounter(&_oldPerfCounter); } else #endif { OutputDebugString("Performance counter not available, using millesecond timer\n"); _nCyclesPerMS = 0; oldPcTimer = RsTimer(); } m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds; m_FrameCounter = 0; DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds); debug("CTimer ready\n"); } void CTimer::Shutdown(void) { ; } void CTimer::Update(void) { m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; #ifdef _WIN32 if ( (double)_nCyclesPerMS != 0.0 ) { LARGE_INTEGER pc; QueryPerformanceCounter(&pc); int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless _oldPerfCounter = pc; float updInCyclesScaled = updInCycles * ms_fTimeScale; // We need that real frame time to fix transparent menu bug. #ifndef FIX_BUGS double #endif frameTime = updInCyclesScaled / (double)_nCyclesPerMS; m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else { m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime; m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime; ms_fTimeStep = frameTime / 1000.0f * 50.0f; } } else #endif { RsTimerType timer = RsTimer(); RsTimerType updInMs = timer - oldPcTimer; // We need that real frame time to fix transparent menu bug. #ifndef FIX_BUGS double #endif frameTime = (double)updInMs * ms_fTimeScale; oldPcTimer = timer; m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else { m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime; m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime; ms_fTimeStep = frameTime / 1000.0f * 50.0f; } } if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) ms_fTimeStep = 0.01f; ms_fTimeStepNonClipped = ms_fTimeStep; if ( !CRecordDataForGame::IsPlayingBack() ) { ms_fTimeStep = Min(3.0f, ms_fTimeStep); if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 ) m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60; } if ( CRecordDataForChase::IsRecording() ) { ms_fTimeStep = 1.0f; m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16; } m_FrameCounter++; } void CTimer::Suspend(void) { if ( ++suspendDepth > 1 ) return; #ifdef _WIN32 if ( (double)_nCyclesPerMS != 0.0 ) QueryPerformanceCounter(&perfSuspendCounter); else #endif suspendPcTimer = RsTimer(); } void CTimer::Resume(void) { if ( --suspendDepth != 0 ) return; #ifdef _WIN32 if ( (double)_nCyclesPerMS != 0.0 ) { LARGE_INTEGER pc; QueryPerformanceCounter(&pc); _oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart; } else #endif oldPcTimer += RsTimer() - suspendPcTimer; } uint32 CTimer::GetCyclesPerMillisecond(void) { #ifdef _WIN32 if (_nCyclesPerMS != 0) return _nCyclesPerMS; else #endif return 1; } uint32 CTimer::GetCurrentTimeInCycles(void) { #ifdef _WIN32 if ( _nCyclesPerMS != 0 ) { LARGE_INTEGER pc; QueryPerformanceCounter(&pc); return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless } else #endif return RsTimer() - oldPcTimer; } bool CTimer::GetIsSlowMotionActive(void) { return ms_fTimeScale < 1.0f; } void CTimer::Stop(void) { m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; } void CTimer::StartUserPause(void) { m_UserPause = true; } void CTimer::EndUserPause(void) { m_UserPause = false; } uint32 CTimer::GetCyclesPerFrame() { return 20; }