#include "common.h" #include "Range3D.h" #include "General.h" CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {} bool CRange3D::IsInRange(CVector vec) { return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z; } void CRange3D::DebugShowRange(float, int) { } CVector CRange3D::GetRandomPointInRange() { int distX = Abs(max.x - min.x); int distY = Abs(max.y - min.y); int distZ = Abs(max.z - min.z); float outX = CGeneral::GetRandomNumber() % distX + min.x; float outY = CGeneral::GetRandomNumber() % distY + min.y; float outZ = CGeneral::GetRandomNumber() % distZ + min.z; return CVector(outX, outY, outZ); }