#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__) #define WITHD3D #endif #include "config.h" #include "common.h" #include "RwHelper.h" #include "Radar.h" #include "Camera.h" #include "Hud.h" #include "World.h" #include "Frontend.h" #include "General.h" #include "Vehicle.h" #include "Pools.h" #include "Script.h" #include "TxdStore.h" #include "World.h" #include "Streaming.h" #include "SpecialFX.h" float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; CVector2D vec2DRadarOrigin; int32 gRadarTxdIds[64]; CSprite2d CRadar::AsukaSprite; CSprite2d CRadar::BombSprite; CSprite2d CRadar::CatSprite; CSprite2d CRadar::CentreSprite; CSprite2d CRadar::CopcarSprite; CSprite2d CRadar::DonSprite; CSprite2d CRadar::EightSprite; CSprite2d CRadar::ElSprite; CSprite2d CRadar::IceSprite; CSprite2d CRadar::JoeySprite; CSprite2d CRadar::KenjiSprite; CSprite2d CRadar::LizSprite; CSprite2d CRadar::LuigiSprite; CSprite2d CRadar::NorthSprite; CSprite2d CRadar::RaySprite; CSprite2d CRadar::SalSprite; CSprite2d CRadar::SaveSprite; CSprite2d CRadar::SpraySprite; CSprite2d CRadar::TonySprite; CSprite2d CRadar::WeaponSprite; CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { nil, &AsukaSprite, &BombSprite, &CatSprite, &CentreSprite, &CopcarSprite, &DonSprite, &EightSprite, &ElSprite, &IceSprite, &JoeySprite, &KenjiSprite, &LizSprite, &LuigiSprite, &NorthSprite, &RaySprite, &SalSprite, &SaveSprite, &SpraySprite, &TonySprite, &WeaponSprite }; // Why this doesn't coincide with world coordinates i don't know #define RADAR_MIN_X (-2000.0f) #define RADAR_MIN_Y (-2000.0f) #define RADAR_MAX_X (2000.0f) #define RADAR_MAX_Y (2000.0f) #define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X) #define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y) #define RADAR_NUM_TILES (8) #define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES) static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square"); #define RADAR_MIN_RANGE (120.0f) #define RADAR_MAX_RANGE (350.0f) #define RADAR_MIN_SPEED (0.3f) #define RADAR_MAX_SPEED (0.9f) #ifdef MENU_MAP int CRadar::TargetMarkerId = -1; CVector CRadar::TargetMarkerPos; #endif // taken from VC float CRadar::cachedCos; float CRadar::cachedSin; void ClipRadarTileCoords(int32 &x, int32 &y) { if (x < 0) x = 0; if (x > RADAR_NUM_TILES-1) x = RADAR_NUM_TILES-1; if (y < 0) y = 0; if (y > RADAR_NUM_TILES-1) y = RADAR_NUM_TILES-1; } void RequestMapSection(int32 x, int32 y) { ClipRadarTileCoords(x, y); CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); } void RemoveMapSection(int32 x, int32 y) { if (x >= 0 && x <= RADAR_NUM_TILES - 1 && y >= 0 && y <= RADAR_NUM_TILES - 1) CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } // Transform from section indices to world coordinates void GetTextureCorners(int32 x, int32 y, CVector2D *out) { x = x - RADAR_NUM_TILES/2; y = -(y - RADAR_NUM_TILES/2); // bottom left out[0].x = RADAR_TILE_SIZE * (x); out[0].y = RADAR_TILE_SIZE * (y - 1); // bottom right out[1].x = RADAR_TILE_SIZE * (x + 1); out[1].y = RADAR_TILE_SIZE * (y - 1); // top right out[2].x = RADAR_TILE_SIZE * (x + 1); out[2].y = RADAR_TILE_SIZE * (y); // top left out[3].x = RADAR_TILE_SIZE * (x); out[3].y = RADAR_TILE_SIZE * (y); } bool IsPointInsideRadar(const CVector2D &point) { if (point.x < -1.0f || point.x > 1.0f) return false; if (point.y < -1.0f || point.y > 1.0f) return false; return true; } // clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1 int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2) { float d1, d2; float t; float x, y; float shortest = 1.0f; int edge = -1; // clip against left edge, x = -1.0 d1 = -1.0f - p1.x; d2 = -1.0f - p2.x; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); y = (p2.y - p1.y)*t + p1.y; if (y >= -1.0f && y <= 1.0f && t <= shortest) { out.x = -1.0f; out.y = y; edge = 3; shortest = t; } } // clip against right edge, x = 1.0 d1 = p1.x - 1.0f; d2 = p2.x - 1.0f; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); y = (p2.y - p1.y)*t + p1.y; if (y >= -1.0f && y <= 1.0f && t <= shortest) { out.x = 1.0f; out.y = y; edge = 1; shortest = t; } } // clip against top edge, y = -1.0 d1 = -1.0f - p1.y; d2 = -1.0f - p2.y; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); x = (p2.x - p1.x)*t + p1.x; if (x >= -1.0f && x <= 1.0f && t <= shortest) { out.y = -1.0f; out.x = x; edge = 0; shortest = t; } } // clip against bottom edge, y = 1.0 d1 = p1.y - 1.0f; d2 = p2.y - 1.0f; if (d1 * d2 < 0.0f) { // they are on opposite sides, get point of intersection t = d1 / (d1 - d2); x = (p2.x - p1.x)*t + p1.x; if (x >= -1.0f && x <= 1.0f && t <= shortest) { out.y = 1.0f; out.x = x; edge = 2; shortest = t; } } return edge; } uint8 CRadar::CalculateBlipAlpha(float dist) { #ifdef MENU_MAP if (CMenuManager::bMenuMapActive) return 255; #endif if (dist <= 1.0f) return 255; if (dist <= 5.0f) return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); return 128; } void CRadar::ChangeBlipBrightness(int32 i, int32 bright) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_bDim = bright != 1; } void CRadar::ChangeBlipColour(int32 i, int32 color) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_nColor = color; } void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_eBlipDisplay = display; } void CRadar::ChangeBlipScale(int32 i, int32 scale) { int index = GetActualBlipArrayIndex(i); if (index != -1) ms_RadarTrace[index].m_wScale = scale; } void CRadar::ClearBlip(int32 i) { int index = GetActualBlipArrayIndex(i); if (index != -1) { SetRadarMarkerState(index, false); ms_RadarTrace[index].m_bInUse = false; #ifndef MENU_MAP // Ssshhh ms_RadarTrace[index].m_eBlipType = BLIP_NONE; ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; #endif } } void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { for (int i = 0; i < NUMRADARBLIPS; i++) { if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) { SetRadarMarkerState(i, false); ms_RadarTrace[i].m_bInUse = false; ms_RadarTrace[i].m_eBlipType = BLIP_NONE; ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; } }; } // Why not a proper clipping algorithm? int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) { CVector2D corners[4] = { CVector2D( 1.0f, -1.0f ), // top right CVector2D( 1.0f, 1.0f ), // bottom right CVector2D( -1.0f, 1.0f ), // bottom left CVector2D( -1.0f, -1.0f ), // top left }; CVector2D tmp; int i, j, n; int laste, e, e1, e2;; bool inside[4]; for (i = 0; i < 4; i++) inside[i] = IsPointInsideRadar(rect[i]); laste = -1; n = 0; for (i = 0; i < 4; i++) if (inside[i]) { // point is inside, just add poly[n++] = rect[i]; } else { // point is outside but line to this point might be clipped e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 4 - 1) % 4]); if (e1 != -1) { laste = e1; n++; } // and line from this point might be clipped as well e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i + 1) % 4]); if (e2 != -1) { if (e1 == -1) { // if other line wasn't clipped, i.e. it was complete outside, // we may have to insert another vertex if last clipped line // was on a different edge // find the last intersection if we haven't seen it yet if (laste == -1) for (j = 3; j >= i; j--) { // game uses an if here for j == 0 e = LineRadarBoxCollision(tmp, rect[j], rect[(j + 4 - 1) % 4]); if (e != -1) { laste = e; break; } } assert(laste != -1); // insert corners that were skipped tmp = poly[n]; for (e = laste; e != e2; e = (e + 1) % 4) poly[n++] = corners[e]; poly[n] = tmp; } n++; } } if (n == 0) { // If no points, either the rectangle is completely outside or completely surrounds the radar // no idea what's going on here... float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x); if ((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f) { m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x); if ((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f) { poly[0] = corners[0]; poly[1] = corners[1]; poly[2] = corners[2]; poly[3] = corners[3]; n = 4; } } } return n; } bool CRadar::DisplayThisBlip(int32 counter) { switch (ms_RadarTrace[counter].m_eRadarSprite) { case RADAR_SPRITE_BOMB: case RADAR_SPRITE_SPRAY: case RADAR_SPRITE_WEAPON: return true; default: return false; } } void CRadar::Draw3dMarkers() { for (int i = 0; i < NUMRADARBLIPS; i++) { if (ms_RadarTrace[i].m_bInUse) { switch (ms_RadarTrace[i].m_eBlipType) { case BLIP_CAR: { CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f; C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5); } break; } case BLIP_CHAR: { CEntity *entity = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); if (entity != nil) { if (((CPed*)entity)->InVehicle()) entity = ((CPed * )entity)->m_pMyVehicle; } if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 3.0f; C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5); } break; } case BLIP_OBJECT: { CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f; C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5); } break; } case BLIP_COORD: break; case BLIP_CONTACT_POINT: if (!CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0); } break; } } } } void CRadar::DrawBlips() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); CVector2D out; CVector2D in = CVector2D(0.0f, 0.0f); TransformRadarPointToScreenSpace(out, in); #ifdef MENU_MAP if (!CMenuManager::bMenuMapActive) { #endif float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) angle = PI + FindPlayerHeading(); #ifdef FIX_BUGS else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading()); #endif else angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255); CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; TransformRealWorldPointToRadarSpace(in, vec2d); LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); #ifdef MENU_MAP } #endif CEntity *blipEntity = nil; for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { #ifdef MENU_MAP // A little hack to reuse cleared blips in menu map. hehe if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT) #endif if (!ms_RadarTrace[blipId].m_bInUse) continue; switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) { switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); if (blipEntity != nil) { if (((CPed*)blipEntity)->InVehicle()) blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; } break; case BLIP_OBJECT: blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; default: break; } if (blipEntity) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::IsDebugOn()) { ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } else { #ifdef TRIANGULAR_BLIPS const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); const CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } } } break; case BLIP_COORD: case BLIP_CONTACT_POINT: if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::IsDebugOn()) { ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } else { #ifdef TRIANGULAR_BLIPS const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } } break; default: break; } } for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) { switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); if (blipEntity != nil) { if (((CPed*)blipEntity)->InVehicle()) blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; } break; case BLIP_OBJECT: blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); break; default: break; } if (blipEntity) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::IsDebugOn()) { ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); else #ifdef TRIANGULAR_BLIPS { const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); const CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } } break; default: break; } } for (int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_COORD: case BLIP_CONTACT_POINT: if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { if (CTheScripts::IsDebugOn()) { ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; if (ms_RadarTrace[blipId].m_Radius < 1.0f) ms_RadarTrace[blipId].m_Radius = 5.0f; } } if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); float dist = LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); else #ifdef TRIANGULAR_BLIPS { const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; else mode = BLIP_MODE_SQUARE; } ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); } #else ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); #endif } } break; default: break; } } #ifdef MENU_MAP if (CMenuManager::bMenuMapActive) { CVector2D in, out; TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawYouAreHereSprite(out.x, out.y); } #endif } } void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { #if 1 // from VC CalculateCachedSinCos(); #endif if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) m_radarRange = RADAR_MIN_RANGE; else if (speed < RADAR_MAX_SPEED) m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; else m_radarRange = RADAR_MAX_RANGE; } else m_radarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); DrawRadarMap(); } } void CRadar::DrawRadarMap() { // Game calculates an unused CRect here DrawRadarMask(); // top left ist (0, 0) int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE); int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE); StreamRadarSections(x, y); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE); DrawRadarSection(x - 1, y - 1); DrawRadarSection(x, y - 1); DrawRadarSection(x + 1, y - 1); DrawRadarSection(x - 1, y); DrawRadarSection(x, y); DrawRadarSection(x + 1, y); DrawRadarSection(x - 1, y + 1); DrawRadarSection(x, y + 1); DrawRadarSection(x + 1, y + 1); } void CRadar::DrawRadarMask() { CVector2D corners[4] = { CVector2D(1.0f, -1.0f), CVector2D(1.0f, 1.0f), CVector2D(-1.0f, 1.0f), CVector2D(-1.0, -1.0f) }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); #if !defined(GTA_PS2_STUFF) && defined(RWLIBS) RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); #else RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); #endif CVector2D out[8]; CVector2D in; // Draw the shape we want to mask out from the radar in four segments for (int i = 0; i < 4; i++) { // First point is always the corner itself in.x = corners[i].x; in.y = corners[i].y; TransformRadarPointToScreenSpace(out[0], in); // Then generate a quarter of the circle for (int j = 0; j < 7; j++) { in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f)); in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f)); TransformRadarPointToScreenSpace(out[j + 1], in); }; CSprite2d::SetMaskVertices(8, (float *)out); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); } #if !defined(GTA_PS2_STUFF) && defined(RWLIBS) RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); #endif } void CRadar::DrawRadarSection(int32 x, int32 y) { int i; RwTexDictionary *txd; CVector2D worldPoly[8]; CVector2D radarCorners[4]; CVector2D radarPoly[8]; CVector2D texCoords[8]; CVector2D screenPoly[8]; int numVertices; RwTexture *texture = nil; GetTextureCorners(x, y, worldPoly); ClipRadarTileCoords(x, y); assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; if (txd) texture = GetFirstTexture(txd); if (texture == nil) return; for (i = 0; i < 4; i++) TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]); numVertices = ClipRadarPoly(radarPoly, radarCorners); // FIX: can return earlier here // if(numVertices == 0) if (numVertices < 3) return; for (i = 0; i < numVertices; i++) { TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]); TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); } RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); // check done above now // if(numVertices > 2) RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); } void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); } void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { CVector curPosn[4]; const float sizeX = SCREEN_SCALE_X(8.0f); const float correctedAngle = angle - PI / 4.f; const float sizeY = SCREEN_SCALE_Y(8.0f); for (uint32 i = 0; i < 4; i++) { const float cornerAngle = i * HALFPI + correctedAngle; curPosn[i].x = x + (0.0f * Cos(cornerAngle) + 1.0f * Sin(cornerAngle)) * sizeX; curPosn[i].y = y - (0.0f * Sin(cornerAngle) - 1.0f * Cos(cornerAngle)) * sizeY; } sprite->Draw(curPosn[3].x, curPosn[3].y, curPosn[2].x, curPosn[2].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } int32 CRadar::GetActualBlipArrayIndex(int32 i) { if (i == -1) return -1; else if ((i & 0xFFFF0000) >> 16 != ms_RadarTrace[(uint16)i].m_BlipIndex) return -1; else return (uint16)i; } int32 CRadar::GetNewUniqueBlipIndex(int32 i) { if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1) ms_RadarTrace[i].m_BlipIndex = 1; else ms_RadarTrace[i].m_BlipIndex++; return i | (ms_RadarTrace[i].m_BlipIndex << 16); } uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { uint32 c; switch (color) { case RADAR_TRACE_RED: if (bright) c = 0x712B49FF; else c = 0x7F0000FF; break; case RADAR_TRACE_GREEN: if (bright) c = 0x5FA06AFF; else c = 0x007F00FF; break; case RADAR_TRACE_LIGHT_BLUE: if (bright) c = 0x80A7F3FF; else c = 0x00007FFF; break; case RADAR_TRACE_GRAY: if (bright) c = 0xE1E1E1FF; else c = 0x7F7F7FFF; break; case RADAR_TRACE_YELLOW: if (bright) c = 0xFFFF00FF; else c = 0x7F7F00FF; break; case RADAR_TRACE_MAGENTA: if (bright) c = 0xFF00FFFF; else c = 0x7F007FFF; break; case RADAR_TRACE_CYAN: if (bright) c = 0x00FFFFFF; else c = 0x007F7FFF; break; default: c = color; break; }; return c; } const char* gRadarTexNames[] = { "radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07", "radar08", "radar09", "radar10", "radar11", "radar12", "radar13", "radar14", "radar15", "radar16", "radar17", "radar18", "radar19", "radar20", "radar21", "radar22", "radar23", "radar24", "radar25", "radar26", "radar27", "radar28", "radar29", "radar30", "radar31", "radar32", "radar33", "radar34", "radar35", "radar36", "radar37", "radar38", "radar39", "radar40", "radar41", "radar42", "radar43", "radar44", "radar45", "radar46", "radar47", "radar48", "radar49", "radar50", "radar51", "radar52", "radar53", "radar54", "radar55", "radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63", }; void CRadar::Initialise() { for (int i = 0; i < NUMRADARBLIPS; i++) { ms_RadarTrace[i].m_BlipIndex = 1; SetRadarMarkerState(i, false); ms_RadarTrace[i].m_bInUse = false; ms_RadarTrace[i].m_eBlipType = BLIP_NONE; ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; } m_radarRange = 350.0f; for (int i = 0; i < 64; i++) gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); } float CRadar::LimitRadarPoint(CVector2D &point) { float dist, invdist; dist = point.Magnitude(); #ifdef MENU_MAP if (CMenuManager::bMenuMapActive) return dist; #endif if (dist > 1.0f) { invdist = 1.0f / dist; point.x *= invdist; point.y *= invdist; } return dist; } void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) { Initialise(); INITSAVEBUF CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); for (int i = 0; i < NUMRADARBLIPS; i++) ms_RadarTrace[i] = ReadSaveBuf(buf); VALIDATESAVEBUF(size); } void CRadar::LoadTextures() { CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); AsukaSprite.SetTexture("radar_asuka"); BombSprite.SetTexture("radar_bomb"); CatSprite.SetTexture("radar_cat"); CentreSprite.SetTexture("radar_centre"); CopcarSprite.SetTexture("radar_copcar"); DonSprite.SetTexture("radar_don"); EightSprite.SetTexture("radar_eight"); ElSprite.SetTexture("radar_el"); IceSprite.SetTexture("radar_ice"); JoeySprite.SetTexture("radar_joey"); KenjiSprite.SetTexture("radar_kenji"); LizSprite.SetTexture("radar_liz"); LuigiSprite.SetTexture("radar_luigi"); NorthSprite.SetTexture("radar_north"); RaySprite.SetTexture("radar_ray"); SalSprite.SetTexture("radar_sal"); SaveSprite.SetTexture("radar_save"); SpraySprite.SetTexture("radar_spray"); TonySprite.SetTexture("radar_tony"); WeaponSprite.SetTexture("radar_weapon"); CTxdStore::PopCurrentTxd(); } void CRadar::RemoveRadarSections() { for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) RemoveMapSection(i, j); } void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); INITSAVEBUF WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); #ifdef MENU_MAP if (TargetMarkerId != -1) { ClearBlip(TargetMarkerId); TargetMarkerId = -1; } #endif for (int i = 0; i < NUMRADARBLIPS; i++) WriteSaveBuf(buf, ms_RadarTrace[i]); VALIDATESAVEBUF(*size); } void CRadar::SetBlipSprite(int32 i, int32 icon) { int index = CRadar::GetActualBlipArrayIndex(i); if (index != -1) { ms_RadarTrace[index].m_eRadarSprite = icon; } } int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { if (!ms_RadarTrace[nextBlip].m_bInUse) break; } #ifdef FIX_BUGS if (nextBlip == NUMRADARBLIPS) return -1; #endif ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; ms_RadarTrace[nextBlip].m_bDim = 1; ms_RadarTrace[nextBlip].m_bInUse = 1; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_vec2DPos = pos; ms_RadarTrace[nextBlip].m_vecPos = pos; ms_RadarTrace[nextBlip].m_nEntityHandle = 0; ms_RadarTrace[nextBlip].m_wScale = 1; ms_RadarTrace[nextBlip].m_eBlipDisplay = display; ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; return CRadar::GetNewUniqueBlipIndex(nextBlip); } int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { if (!ms_RadarTrace[nextBlip].m_bInUse) break; } #ifdef FIX_BUGS if (nextBlip == NUMRADARBLIPS) return -1; #endif ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_nColor = color; ms_RadarTrace[nextBlip].m_bDim = 1; ms_RadarTrace[nextBlip].m_bInUse = 1; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_nEntityHandle = handle; ms_RadarTrace[nextBlip].m_wScale = 1; ms_RadarTrace[nextBlip].m_eBlipDisplay = display; ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; return GetNewUniqueBlipIndex(nextBlip); } void CRadar::SetRadarMarkerState(int32 counter, bool flag) { CEntity *e; switch (ms_RadarTrace[counter].m_eBlipType) { case BLIP_CAR: e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; case BLIP_CHAR: e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; case BLIP_OBJECT: e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle); break; default: return; } if (e) e->bHasBlip = flag; } void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { float f1 = radius * 1.4f; float f2 = radius * 0.5f; CVector p1, p2; p1 = pos + TheCamera.GetUp()*f1; p2 = pos + TheCamera.GetUp()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); p1 = pos - TheCamera.GetUp()*f1; p2 = pos - TheCamera.GetUp()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); p1 = pos + TheCamera.GetRight()*f1; p2 = pos + TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); p1 = pos - TheCamera.GetRight()*f1; p2 = pos - TheCamera.GetRight()*f2; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color); } void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) return; CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); } void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) return; switch (mode) { case BLIP_MODE_TRIANGULAR_UP: // size++; // VC does size + 1 for triangles CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; case BLIP_MODE_TRIANGULAR_DOWN: // size++; // VC does size + 1 for triangles CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; case BLIP_MODE_SQUARE: CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); break; } } void CRadar::Shutdown() { AsukaSprite.Delete(); BombSprite.Delete(); CatSprite.Delete(); CentreSprite.Delete(); CopcarSprite.Delete(); DonSprite.Delete(); EightSprite.Delete(); ElSprite.Delete(); IceSprite.Delete(); JoeySprite.Delete(); KenjiSprite.Delete(); LizSprite.Delete(); LuigiSprite.Delete(); NorthSprite.Delete(); RaySprite.Delete(); SalSprite.Delete(); SaveSprite.Delete(); SpraySprite.Delete(); TonySprite.Delete(); WeaponSprite.Delete(); RemoveRadarSections(); } void CRadar::StreamRadarSections(const CVector &posn) { StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f)); } void CRadar::StreamRadarSections(int32 x, int32 y) { for (int i = 0; i < RADAR_NUM_TILES; ++i) { for (int j = 0; j < RADAR_NUM_TILES; ++j) { if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1)) RequestMapSection(i, j); else RemoveMapSection(i, j); }; }; } void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X); out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y)); out.x /= RADAR_TILE_SIZE; out.y /= RADAR_TILE_SIZE; } void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { float s, c; #if 1 s = -cachedSin; c = cachedCos; #else // Original code s = -Sin(TheCamera.GetForward().Heading()); c = Cos(TheCamera.GetForward().Heading()); if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { s = 0.0f; c = 1.0f; } else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { CVector forward; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); forward.Normalise(); // a bit useless... } else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; s = -Sin(forward.Heading()); c = Cos(forward.Heading()); } #endif out.x = s * in.y + c * in.x; out.y = c * in.y - s * in.x; out = out * m_radarRange + vec2DRadarOrigin; } // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { #ifdef MENU_MAP if (CMenuManager::bMenuMapActive) { // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0. out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f; out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f; } else #endif { #ifdef FIX_BUGS out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); #else out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT; #endif out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); } } void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; #if 1 s = cachedSin; c = cachedCos; #else // Original code float s, c; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { s = 0.0f; c = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { s = Sin(TheCamera.GetForward().Heading()); c = Cos(TheCamera.GetForward().Heading()); } else { CVector forward; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); forward.Normalise(); // a bit useless... } else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; s = Sin(forward.Heading()); c = Cos(forward.Heading()); } #endif float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); out.x = s * y + c * x; out.y = c * y - s * x; } void CRadar::CalculateCachedSinCos() { if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED #ifdef MENU_MAP || CMenuManager::bMenuMapActive #endif ) { cachedSin = 0.0f; cachedCos = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { cachedSin = Sin(TheCamera.GetForward().Heading()); cachedCos = Cos(TheCamera.GetForward().Heading()); } else { CVector forward; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); forward.Normalise(); // a bit useless... } else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; cachedSin = Sin(forward.Heading()); cachedCos = Cos(forward.Heading()); } } #ifdef MENU_MAP void CRadar::InitFrontEndMap() { CalculateCachedSinCos(); vec2DRadarOrigin.x = 0.0f; vec2DRadarOrigin.y = 0.0f; m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace } void CRadar::DrawYouAreHereSprite(float x, float y) { static uint32 lastChange = 0; static bool show = true; if (show) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) { lastChange = CTimer::GetTimeInMillisecondsPauseMode(); show = !show; } } else { if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) { lastChange = CTimer::GetTimeInMillisecondsPauseMode(); show = !show; } } if (show) { float left = x - SCREEN_SCALE_X(12.0f); float top = y; float right = SCREEN_SCALE_X(12.0) + x; float bottom = y - SCREEN_SCALE_Y(24.0f); CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); } } void CRadar::ToggleTargetMarker(float x, float y) { if (TargetMarkerId == -1) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { if (!ms_RadarTrace[nextBlip].m_bInUse) break; } #ifdef FIX_BUGS if (nextBlip == NUMRADARBLIPS) return; #endif ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY; ms_RadarTrace[nextBlip].m_bDim = 0; ms_RadarTrace[nextBlip].m_bInUse = 1; ms_RadarTrace[nextBlip].m_Radius = 1.0f; CVector pos(x, y, CWorld::FindGroundZForCoord(x,y)); TargetMarkerPos = pos; ms_RadarTrace[nextBlip].m_vec2DPos = pos; ms_RadarTrace[nextBlip].m_vecPos = pos; ms_RadarTrace[nextBlip].m_nEntityHandle = 0; ms_RadarTrace[nextBlip].m_wScale = 5; ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY; ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE; TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip); } else { ClearBlip(TargetMarkerId); TargetMarkerId = -1; } } #endif