#pragma once #ifdef GTA_SCENE_EDIT class CPed; class CVehicle; struct CMovieCommand { int32 m_nCommandId; CVector m_vecPosition; CVector m_vecCamera; int16 m_nActorId; int16 m_nActor2Id; int16 m_nVehicleId; int16 m_nModelIndex; }; class CSceneEdit { public: enum { MOVIE_DO_NOTHING = 0, MOVIE_NEW_ACTOR, MOVIE_MOVE_ACTOR, MOVIE_SELECT_ACTOR, MOVIE_DELETE_ACTOR, MOVIE_NEW_VEHICLE, MOVIE_MOVE_VEHICLE, MOVIE_SELECT_VEHICLE, MOVIE_DELETE_VEHICLE, MOVIE_GIVE_WEAPON, MOVIE_GOTO, MOVIE_GOTO_WAIT, MOVIE_GET_IN_CAR, MOVIE_GET_OUT_CAR, MOVIE_KILL, MOVIE_FLEE, MOVIE_WAIT, MOVIE_POSITION_CAMERA, MOVIE_SET_CAMERA_TARGET, MOVIE_SELECT_CAMERA_MODE, MOVIE_SAVE_MOVIE, MOVIE_LOAD_MOVIE, MOVIE_PLAY_MOVIE, MOVIE_END, MOVIE_TOTAL_COMMANDS }; enum { NUM_ACTORS_IN_MOVIE = 5, NUM_VEHICLES_IN_MOVIE = 5, NUM_COMMANDS_IN_MOVIE = 20 }; static int32 m_bCameraFollowActor; static CVector m_vecCurrentPosition; static CVector m_vecCamHeading; static CVector m_vecGotoPosition; static int32 m_nVehicle; static int32 m_nVehicle2; static int32 m_nActor; static int32 m_nActor2; static int32 m_nVehiclemodelId; static int32 m_nPedmodelId; static int16 m_nCurrentMovieCommand; static int16 m_nCurrentCommand; static int16 m_nCurrentVehicle; static int16 m_nCurrentActor; static bool m_bEditOn; static bool m_bRecording; static bool m_bCommandActive; static bool m_bActorSelected; static bool m_bActor2Selected; static bool m_bVehicleSelected; static int16 m_nNumActors; static int16 m_nNumVehicles; static int16 m_nNumMovieCommands; static int16 m_nWeaponType; static CPed* pActors[NUM_ACTORS_IN_MOVIE]; static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE]; static bool m_bDrawGotoArrow; static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE]; static void LoadMovie(void); static void SaveMovie(void); static void Initialise(void); static void InitPlayback(void); static void ReInitialise(void); static void Update(void); static void Draw(void); static void ProcessCommand(void); static void PlayBack(void); static void ClearForNewCommand(void); static void SelectActor(void); static void SelectActor2(void); static void SelectVehicle(void); static bool SelectWeapon(void); }; #endif