#include "common.h" #include "DMAudio.h" #include "Hud.h" #include "Replay.h" #include "Timer.h" #include "Script.h" #include "OnscreenTimer.h" void COnscreenTimer::Init() { m_bDisabled = false; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { m_sEntries[i].m_nTimerOffset = 0; m_sEntries[i].m_nCounterOffset = 0; for(uint32 j = 0; j < 10; j++) { m_sEntries[i].m_aTimerText[j] = 0; m_sEntries[i].m_aCounterText[j] = 0; } m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sEntries[i].m_bTimerProcessed = 0; m_sEntries[i].m_bCounterProcessed = 0; } } void COnscreenTimer::Process() { if(!CReplay::IsPlayingBack() && !m_bDisabled) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { m_sEntries[i].Process(); } } } void COnscreenTimer::ProcessForDisplay() { if(CHud::m_Wants_To_Draw_Hud) { m_bProcessed = false; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(m_sEntries[i].ProcessForDisplay()) { m_bProcessed = true; } } } } void COnscreenTimer::ClearCounter(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(offset == m_sEntries[i].m_nCounterOffset) { m_sEntries[i].m_nCounterOffset = 0; m_sEntries[i].m_aCounterText[0] = 0; m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sEntries[i].m_bCounterProcessed = 0; } } } void COnscreenTimer::ClearClock(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(offset == m_sEntries[i].m_nTimerOffset) { m_sEntries[i].m_nTimerOffset = 0; m_sEntries[i].m_aTimerText[0] = 0; m_sEntries[i].m_bTimerProcessed = 0; } } } void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) { uint32 i = 0; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(m_sEntries[i].m_nCounterOffset == 0) { break; } return; } m_sEntries[i].m_nCounterOffset = offset; if(text) { strncpy(m_sEntries[i].m_aCounterText, text, 10); } else { m_sEntries[i].m_aCounterText[0] = 0; } m_sEntries[i].m_nType = type; } void COnscreenTimer::AddClock(uint32 offset, char* text) { uint32 i = 0; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(m_sEntries[i].m_nTimerOffset == 0) { break; } return; } m_sEntries[i].m_nTimerOffset = offset; if(text) { strncpy(m_sEntries[i].m_aTimerText, text, 10); } else { m_sEntries[i].m_aTimerText[0] = 0; } } void COnscreenTimerEntry::Process() { if(m_nTimerOffset == 0) { return; } int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); int32 oldTime = *timerPtr; int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000); if(newTime < 0) { *timerPtr = 0; m_bTimerProcessed = 0; m_nTimerOffset = 0; m_aTimerText[0] = 0; } else { *timerPtr = newTime; int32 oldTimeSeconds = oldTime / 1000; if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) { DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); } } } bool COnscreenTimerEntry::ProcessForDisplay() { m_bTimerProcessed = false; m_bCounterProcessed = false; if(m_nTimerOffset == 0 && m_nCounterOffset == 0) { return false; } if(m_nTimerOffset != 0) { m_bTimerProcessed = true; ProcessForDisplayClock(); } if(m_nCounterOffset != 0) { m_bCounterProcessed = true; ProcessForDisplayCounter(); } return true; } void COnscreenTimerEntry::ProcessForDisplayClock() { uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60, time / 1000 % 60); } void COnscreenTimerEntry::ProcessForDisplayCounter() { uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset); sprintf(m_bCounterBuffer, "%d", counter); }